Пример #1
0
		public override void start ()
		{

			if (this.param ["scale"] != "") {

				this.param ["scale_x"] = this.param ["scale"];
				this.param ["scale_y"] = this.param ["scale"];
				this.param ["scale_z"] = this.param ["scale"];
			
			} else {
				this.param ["scale"] = "1";
			}

			Image image = new Image (this.param);

			this.gameManager.imageManager.addImage(image);
			this.gameManager.nextOrder ();

			//this.gameManager.scene.MessageSpeed = 0.02f;
			//this.gameManager.scene.coroutineShowMessage (message);

		}
Пример #2
0
		public override void start ()
		{

			//			string name = this.param ["name"];
			string val = this.param ["val"];
			//			string tag = this.param ["tag"];

			//todo check
			this.param ["storage"] = val;
			this.param ["className"] = "Text";

			this.param ["scale_x"] = this.param ["scale"];
			this.param ["scale_y"] = this.param ["scale"];
			this.param ["scale_z"] = this.param ["scale"];

			Image image = new Image (this.param);
			this.gameManager.imageManager.addImage (image);

			this.gameManager.nextOrder ();

			//this.gameManager.scene.MessageSpeed = 0.02f;
			//this.gameManager.scene.coroutineShowMessage (message);

		}
Пример #3
0
		public override void start ()
		{

			Debug.Log("start----------");

			//string name = this.param ["name"];
			//string tag = this.param ["tag"];
			this.param["className"] ="Sd";

			Image image = new Image (this.param);
			this.gameManager.imageManager.addImage(image);

			this.gameManager.nextOrder ();


		}
Пример #4
0
		public override void start ()
		{

			this.param ["className"] = "Button";

			if (this.param ["scale"] != "") {

				this.param ["scale_x"] = this.param ["scale"];
				this.param ["scale_y"] = this.param ["scale"];
				this.param ["scale_z"] = this.param ["scale"];

			} else {
				this.param ["scale"] = "1";
			}

			/*
			if (this.param ["width"] == "") {
				this.param ["width"] = "0";
			}

			if (this.param ["height"] == "") {
				this.param ["height"] = "0";
			}
			*/

			Image image = new Image (this.param);

			this.gameManager.imageManager.addImage (image);

			this.gameManager.nextOrder ();

			//this.gameManager.scene.MessageSpeed = 0.02f;
			//this.gameManager.scene.coroutineShowMessage (message);

		}