public virtual void Initialize(NeatGame game) { Game = game; FinalTint = Color.White; Target = new RenderTarget2D(Game.GraphicsDevice, Game.GameWidth, Game.GameHeight, false, SurfaceFormat.Color, DepthFormat.None, 1, RenderTargetUsage.PreserveContents); }
public RAM(NeatGame game) : base() { _game = game; }
public EventManager(NeatGame g) : base(g as Game) { }
public Screen(NeatGame Game) { game = Game; }
public CreditsScreen(NeatGame Game) : base(Game) { }
public CollisionResolution(NeatGame Game) : base(Game) { }
public NetworkHelper(NeatGame g, GameTime t) { gamestime = t; Game = g; initializeMessages(); }
public Menu(NeatGame G) : base(G) { }
public EffectChain(NeatGame game) { Game = game; }
public StartScreen(NeatGame Game) : base(Game) { }
public CalibrateScreen(NeatGame game) : base(game) { }
public CollisionTest(NeatGame Game) : base(Game) { }