public static void StartLevel(int levelNumber) { audioManager.Fadeout(); PersistentEngine g = GameObject.Find("Global").GetComponent <PersistentEngine>(); RemoveAllSavedData(); PersistentEngine.SetState("Global level", levelNumber); PersistentEngine.SetState("Global loadingLevel", levelNumber, true); PersistentEngine.SetPause(false); g.StartSelectedLevel(); }