Пример #1
0
        IEnumerator InitialisePlayerArrival()
        {
            string arrivalDoor = PersistentEngine.GetArrivalDoor();

            foreach (DoorBetweenLevels door in GameObject.FindObjectsOfType <DoorBetweenLevels>())
            {
                doors[door.levelPath] = door;
            }

            if (!string.IsNullOrEmpty(arrivalDoor) && !staticCharacter)
            {
                yield return(StartCoroutine(EnterRoom(arrivalDoor)));

                yield return(null);
            }
            else
            {
                if (advCamera != null && advCamera.followElroy)
                {
                    advCamera.transform.position = transform.position + Vector3.up * advCamera.yFollowOffset;
                }

                if (!staticCharacter)
                {
                    ChangeState(State.IdleDiagonalFront);
                }
            }

            yield return(null);
        }