protected virtual void InitialiseGlobal() { sceneName = "globalScene"; PersistentEngine.AddStatefulItem(this); LoadState(); }
protected virtual void Initialise() { PersistentEngine.AddStatefulItem(this); LoadState(); }
protected virtual void InitialiseGlobal() { sceneName = "globalScene"; PersistentEngine.AddStatefulItem(this); LoadState(); }
protected virtual void Initialise() { PersistentEngine.AddStatefulItem(this); LoadState(); }