public void InitStart(GameConstructSet gcSet) { if (GameBoard.gMode == GameMode.Edit) { Debug.Log("Game Contructor init start"); MatchSets = LoadGameObjectSetAssets(); LoadLevelConstructAssets(); LoadGameConstructAsset(); CreateLevelButtons(); ShowConstructMenu(true); LevelConstructSet lcs = GameBoard.LcSet; mainBrush = lcs.Matchset.Empty; mainBrushImage.sprite = mainBrush.ObjectImage; SelectMainBrush(); overBrush = lcs.Matchset.Empty; overBrushImage.sprite = overBrush.ObjectImage; if (editModeText) { editModeText.text = "EDIT MODE" + '\n' + "Level " + (BubblesPlayer.CurrentLevel + 1); } GameBoard.Instance.gcSet.Clean(); GameBoard.LcSet.Clean(); } }
public void OnBeforeSerialize() { disabledObject = new MatchObjectData(); disabledObject.ObjectImage = gridCellDisabledSprite; // set ids for game objects Disabled.Enumerate(1); EnumerateArray(blockedObjects, 100); EnumerateArray(matchObjects, 1000); EnumerateArray(overlayObjects, 100000); EnumerateArray(underlayObjects, 200000); EnumerateArray(boosterObjects, 300000); dynamicClickBombObjectVertical.bombType = BombDir.Vertical; dynamicClickBombObjectHorizontal.bombType = BombDir.Horizontal; dynamicClickBombObjectRadial.bombType = BombDir.Radial; dynamicClickBombObjectVertical.Enumerate(400020); dynamicClickBombObjectHorizontal.Enumerate(400021); dynamicClickBombObjectRadial.Enumerate(400022); int i = 0; foreach (var item in matchObjects) { item.colorBomb.Enumerate(400100 + i); item.colorBomb.matchID = item.ID; item.colorBomb.bombType = BombDir.Color; i++; } fallingObject.Enumerate(500000); EnumerateArray(dynamicBlockerObjects, 600000); EnumerateArray(staticBlockerObjects, 700000); }
internal void SetBlockedObject(BaseObjectData bOD) { if (bOD == null || IsDisabled) { return; } DestroyGridObjects(); Blocked = BlockedObject.Create(this, bOD, MBoard.TargetCollectEventHandler); // sRenderer.sprite = bOD.ObjectImage; Blocked = Creator.CreateSprite(transform, bOD.ObjectImage, transform.position, SortingOrder.Blocked).gameObject; Blocked.SetToFront(false); }
public void OnBeforeSerialize() { // Debug.Log("before serialize "); // create empty object only for constructor, prevent multiple calls emptyObject = new BaseObjectData(); emptyObject.ObjectImage = gridCellEmptySprite; Empty.Enumerate(0); // set ids for game objects EnumerateArray(mainObjects, 10); EnumerateArray(overlayObjects, 100000);// EnumerateArray(underlayObjects, 200000); EnumerateArray(boosterObjects, 300000); }
internal void SetDisabledObject(BaseObjectData bOD) { DestroyGridObjects(); IsDisabled = true; if (gMode == GameMode.Play) { gameObject.SetActive(false); } else { sRenderer.sprite = bOD.ObjectImage; } }
public void InitStart() { if (GameBoard.gMode == GameMode.Edit) { if (!MBoard) { return; } if (!MPlayer) { return; } Debug.Log("Game Contructor init start"); if (!GCSet) { Debug.Log("Game construct set not found!!!"); return; } if (!GOSet) { Debug.Log("GameObjectSet not found!!! - "); return; } mainBrush = GOSet.Empty; mainBrushImage.sprite = mainBrush.ObjectImage; SelectMainBrush(); overBrush = GOSet.Empty; overBrushImage.sprite = overBrush.ObjectImage; if (BubblesPlayer.CurrentLevel > GCSet.levelSets.Count - 1) { BubblesPlayer.CurrentLevel = GCSet.levelSets.Count - 1; } if (editModeText) { editModeText.text = "EDIT MODE" + '\n' + "Level " + (BubblesPlayer.CurrentLevel + 1); } ShowLevelData(false); CreateLevelButtons(); ShowConstructMenu(true); } }
public void OpenMainBrushPanel_Click() { Debug.Log("open main brush click"); BubbleGrid grid = GameBoard.Instance.grid; LevelConstructSet lcs = GameBoard.Instance.gcSet.GetLevelConstructSet(BubblesPlayer.CurrentLevel); ScrollPanelController sRC = MainBrushContainer.ScrollPanel; if (sRC) // { sRC.CloseScrollPanel(true, null); } else { CloseOpenedPanels(); //instantiate ScrollRectController sRC = MainBrushContainer.InstantiateScrollPanel(); sRC.textCaption.text = "Main brush panel"; List <BaseObjectData> mData = new List <BaseObjectData>(); mData.Add(lcs.Matchset.Empty); if (lcs.Matchset.MainObjects != null) { foreach (var item in lcs.Matchset.MainObjects) { mData.Add(item); } } //create main bubbles brushes for (int i = 0; i < mData.Count; i++) { BaseObjectData mD = mData[i]; CreateButton(smallButtonPrefab, sRC.scrollContent, mD.ObjectImage, () => { Debug.Log("Click on Button <" + mD.ID + "...> "); mainBrush = (!GameObjectsSet.IsEmptyObject(mD.ID)) ? lcs.Matchset.GetMainObject(mD.ID) : lcs.Matchset.Empty; mainBrushImage.sprite = mainBrush.ObjectImage; SelectMainBrush(); }); } sRC.OpenScrollPanel(null); } }
public void OpenOverBrushPanel_Click() { Debug.Log("open over brush click"); ScrollPanelController sRC = OverBrushContainer.ScrollPanel; if (sRC) // { sRC.CloseScrollPanel(true, null); } else { CloseOpenedPanels(); //instantiate ScrollRectController sRC = OverBrushContainer.InstantiateScrollPanel(); sRC.textCaption.text = "Over brush panel"; List <BaseObjectData> mData = new List <BaseObjectData>(); mData.Add(GOSet.Empty); if (GOSet.OverlayObjects != null) { mData.AddRange(GOSet.OverlayObjects.GetBaseList()); } //create over brushes for (int i = 0; i < mData.Count; i++) { BaseObjectData mD = mData[i]; CreateButton(smallButtonPrefab, sRC.scrollContent, mD.ObjectImage, () => { Debug.Log("Click on Button <" + mD.ID + "...> "); overBrush = (!GameObjectsSet.IsEmptyObject(mD.ID)) ? GOSet.GetOverlayObject(mD.ID) : GOSet.Empty; overBrushImage.sprite = overBrush.ObjectImage; SelectOverBrush(); }); } sRC.OpenScrollPanel(null); } }
/// <summary> /// Create new OverlayObject for gridcell /// </summary> /// <param name="parent"></param> /// <param name="oData"></param> /// <param name="addCollider"></param> /// <param name="radius"></param> /// <param name="isTrigger"></param> /// <returns></returns> public static BlockedObject Create(GridCell parent, BaseObjectData oData, Action <int> TargetCollectEvent) { if (!parent || oData == null) { return(null); } GameObject gO = null; SpriteRenderer sR = null; BlockedObject gridObject = null; sR = Creator.CreateSprite(parent.transform, oData.ObjectImage, parent.transform.position); gO = sR.gameObject; gridObject = gO.GetOrAddComponent <BlockedObject>(); #if UNITY_EDITOR gO.name = "blocked " + parent.ToString(); #endif gridObject.SetData(oData); gridObject.SRenderer = sR; gridObject.TargetCollectEvent = TargetCollectEvent; return(gridObject); }
public Sprite GetImage(GameObjectsSet mSet) { BaseObjectData bD = mSet.GetObject(ID); return((bD != null) ? bD.GuiImage : null); }
internal virtual void SetData(BaseObjectData mData) { OData = mData; SetToFront(false); }
internal void SetObject(int ID) { IsDisabled = false; MatchObjectData mOD = GOSet.GetMainObject(ID); if (mOD != null) { SetMatchObject(mOD); return; } OverlayObjectData oOD = GOSet.GetOverlayObject(ID); if (oOD != null) { SetOverlay(oOD); return; } UnderlayObjectData uOD = GOSet.GetUnderlayObject(ID); if (uOD != null) { SetUnderlay(uOD); return; } DynamicClickBombObjectData cdOD = GOSet.GetDynamicClickBombObject(ID); if (cdOD != null) { SetDynamicClickBomb(cdOD); return; } if (ID == GOSet.FallingObject.ID) { SetFalling(GOSet.FallingObject); return; } BaseObjectData bOD = GOSet.GetObject(ID); if (bOD != null && GameObjectsSet.IsDisabledObject(bOD.ID)) { SetDisabledObject(bOD); return; } if (bOD != null && GameObjectsSet.IsBlockedObject(bOD.ID)) { SetBlockedObject(bOD); } DynamicBlockerData dbOD = GOSet.GetDynamicBlockerObject(ID); if (dbOD != null) { SetDynamicBlockerObject(dbOD); return; } StaticBlockerData sbOD = GOSet.GetStaticBlockerObject(ID); if (sbOD != null) { SetStaticBlockerObject(sbOD); return; } }