public override void OnEnter() { base.OnEnter(); int iCurrentFloor = DataManager.Instance.floor_current; current_floor.Value = iCurrentFloor; MasterDungeonParam master_dungeon = DataManager.Instance.masterDungeon.list.Find(p => p.dungeon_id == dungeon_id.Value); if (master_dungeon.floor_max < iCurrentFloor) { iCurrentFloor = 1; current_floor.Value = iCurrentFloor; } if (iCurrentFloor < 1) { iCurrentFloor = 1; } bool bUpdate = DataManager.Instance.UpdateFloor(iCurrentFloor, false); best_floor.Value = DataManager.Instance.floor_best; if (bUpdate) { DataManager.Instance.user_data.Save(); } gameMain.ClearDropObjects(); // 敵キャラとかの作成 create_enemies(current_floor.Value, dungeon_id.Value); }
public override void OnEnter() { base.OnEnter(); campMain.m_goCampCheck.SetActive(true); MasterDungeonParam master_dungeon = DataManager.Instance.masterDungeon.list.Find(p => p.dungeon_id == dungeon_id.Value); campMain.m_txtCheckTitle.text = master_dungeon.dungeon_label; campMain.m_txtCheckDetail.text = master_dungeon.outline; MasterItemParam prize_item_1 = DataManager.Instance.masterItem.list.Find(p => p.item_id == master_dungeon.prize_id_1); MasterItemParam prize_item_2 = DataManager.Instance.masterItem.list.Find(p => p.item_id == master_dungeon.prize_id_2); campMain.prize_1.Initialize(prize_item_1); campMain.prize_2.Initialize(prize_item_2); if (prize_item_1 == null) { campMain.m_goPrizeRoot.SetActive(false); } else { campMain.m_goPrizeRoot.SetActive(true); } campMain.m_btnYes.onClick.AddListener(OnYes); campMain.m_btnNo.onClick.AddListener(OnNo); }
public int GetDropItemId() { int iRet = 0; int[] drop_prob_arr = new int[7] { drop_prob, // セットされたアイテム 1000, // ドロップCoin 20, // ドロップGem 10, // ドロップGemの秘伝書 drop_prob, // dtop_item_id_2 drop_prob, // dtop_item_id_3 15, // なんかメダルが設定されてたら }; int [] drop_item_id_arr = new int[7] { drop_item_id, 1, 2, 3, drop_item_id_2, drop_item_id_3, 1, // 差し替え必須 }; // Gemの秘伝書が3つ以上ある場合はそれ以上ドロップさせない DataItemParam gem_book_check = DataManager.Instance.dataItem.list.Find(p => p.item_id == Defines.ITEM_ID_GEM_BOOK && Defines.GEM_BOOK_DROP_LIMIT < p.num); if (gem_book_check != null) { drop_prob_arr[3] = 0; } MasterDungeonParam dungeon = DataManager.Instance.masterDungeon.list.Find(p => p.dungeon_id == Defines.CurrentDungeonID); //Debug.Log(dungeon.dungeon_label); if (dungeon.item_id_medal != 0) { drop_item_id_arr[6] = dungeon.item_id_medal; } int iResultIndex = UtilRand.GetIndex(drop_prob_arr); iRet = drop_item_id_arr[iResultIndex]; /* * if(iResultIndex== 0 ) * { * iRet = drop_item_id; * } * else * { * iRet = iResultIndex; * } */ return(iRet); }
public override void OnEnter() { base.OnEnter(); int iNextFloor = current_floor.Value + 1; MasterDungeonParam master_dungeon = DataManager.Instance.masterDungeon.list.Find(p => p.dungeon_id == dungeon_id.Value); if (master_dungeon.floor_max < iNextFloor) { /* * if (1001 <= DataManager.Instance.floor_best) * { * SceneManager.LoadScene("ending"); * * } */ DataManager.Instance.user_data.WriteInt(Defines.KEY_CHARA_FLOOR_CURRENT, iNextFloor); DataManager.Instance.user_data.Save(); Fsm.Event("ending"); } else { bool bIsBestFloor = DataManager.Instance.floor_best < iNextFloor; bool bUpdate = DataManager.Instance.UpdateFloor(iNextFloor, false); current_floor.Value = iNextFloor; if (bUpdate) { best_floor.Value = iNextFloor; } if (bIsBestFloor) { int iAddGem = 10; DataManager.Instance.user_data.AddInt(Defines.KeyGem, iAddGem); GameMain.Instance.BattleLog(string.Format("<color=#0FF>フロア更新ボーナス</color>:Gem<color=#F00>{0}</color>個獲得", iAddGem)); } DataManager.Instance.SaveAll(); int iRet = DataManager.Instance.user_data.ReadInt(Defines.KEY_STOP_100); //Debug.Log(iRet); if (bIsBestFloor && iNextFloor == review_floor.Value) { Fsm.Event("review"); } else if (0 < iRet && (iNextFloor - 1) % 100 == 0) { Fsm.Event("stop"); } else { Finish(); } } }
public void Initialize(MasterDungeonParam _master) { //Debug.Log(_master.dungeon_label); m_strDungeonId = _master.dungeon_id; m_txtName.text = _master.dungeon_label; m_txtOutline.text = _master.outline; int iBest = DataManager.Instance.GetBestFloor(_master.dungeon_id); m_txtFloor.text = string.Format("{0}/{1}", iBest, _master.floor_max); btn.onClick.AddListener(() => { OnEvent.Invoke(m_strDungeonId); }); }
public override void OnEnter() { base.OnEnter(); int use_skin_id = DataManager.Instance.user_data.ReadInt(Defines.KEY_USE_SKIN_ID); if (skin_id.Value != use_skin_id) { skin_id.Value = use_skin_id; MasterSkinParam master_skin = DataManager.Instance.masterSkin.list.Find(p => p.skin_id == use_skin_id); GameMain.Instance.ChangeCharaTexture(master_skin); } if (DataManager.Instance.user_data.HasKey(Defines.KEY_DUNGEON_ID)) { dungeon_id.Value = DataManager.Instance.user_data.Read(Defines.KEY_DUNGEON_ID); } else { dungeon_id.Value = "normal"; } MasterDungeonParam master_dungeon = DataManager.Instance.masterDungeon.list.Find(p => p.dungeon_id == dungeon_id.Value); //Debug.Log(Defines.CurrentDungeonID); //Debug.Log(master_dungeon.item_id_medal); gameMain.btn_medal.gameObject.SetActive(0 < master_dungeon.item_id_medal); gameMain.btn_medal.SetMedalId(master_dungeon.item_id_medal); if (dungeon_id.Value != Defines.CurrentDungeonID) { Defines.CurrentDungeonID = dungeon_id.Value; //Debug.Log(dungeon_id.Value); // 背景切り替え gameMain.SetBackground(master_dungeon); } gameMain.FadeIn(); Finish(); }
public void SetBackground(MasterDungeonParam _dungeon) { Debug.Log(_dungeon.background); Debug.Log(SpriteManager.Instance.Get(_dungeon.background)); m_sprBackGround.sprite = SpriteManager.Instance.Get(_dungeon.background); }
IEnumerator Start() { m_goAutoCloseMessage.SetActive(false); Time.timeScale = 1.0f; masterItem.Load(textMasterItem); masterDungeon.Load(textMasterDungeon); masterSkin.Load(textMasterSkin); string data_item = string.Format("{0}/{1}", floder_name, "data_item"); dataItem = new DataItem(); dataItem.LoadMulti(data_item); dataItem.SetSaveFilename(data_item); dataItem.list.Sort((a, b) => a.item_id - b.item_id); string strUserData = string.Format("{0}/{1}", floder_name, "user_data"); user_data = new DataKvs(); user_data.SetSaveFilename(strUserData); user_data.LoadMulti(strUserData); yield return(null); int skin_id = 1; if (user_data.HasKey(Defines.KEY_USE_SKIN_ID)) { skin_id = user_data.ReadInt(Defines.KEY_USE_SKIN_ID); } // クソみたいな修正 if (skin_id == 0) { skin_id = 1; } MasterSkinParam skin = masterSkin.list.Find(p => p.skin_id == skin_id); chara.overrideTexture = TextureManager.Instance.Get(skin.texture_name); MasterDungeonParam dungeon = masterDungeon.list.Find(p => p.dungeon_id == user_data.Read(Defines.KEY_DUNGEON_ID)); bg.sprite = SpriteManager.Instance.Get(dungeon.background); string[] arr = dungeon.clear_comment.Split(new string[] { "\\n" }, StringSplitOptions.None); //Debug.Log(arr.Length); foreach (string p in arr) { m_txtClearComment.text += p; m_txtClearComment.text += "\n"; } //Debug.Log(dungeon.prize_id_1); string KeyClearedDungeon = string.Format("cleared_dungeon_{0}", dungeon.dungeon_id); if (user_data.HasKey(KeyClearedDungeon) == false) { user_data.WriteInt(KeyClearedDungeon, 1); //Debug.Log(dungeon.prize_id_1); if (dungeon.prize_id_1 != 0) { MasterItemParam master_item_prize1 = masterItem.list.Find(p => p.item_id == dungeon.prize_id_1); dataItem.AddItem(master_item_prize1, dungeon.prize_id_1, 1); } if (dungeon.prize_id_2 != 0) { MasterItemParam master_item_prize2 = masterItem.list.Find(p => p.item_id == dungeon.prize_id_2); dataItem.AddItem(master_item_prize2, dungeon.prize_id_2, 1); } dataItem.Save(); } else { m_goAutoCloseMessage.SetActive(true); StartCoroutine(AutoClose()); } user_data.Save(); }