Пример #1
0
        internal static void CheckPolysAreSimilar(string aGCodeFile, string bGCodeFile)
        {
            var aLoadedGcode = TestUtilities.LoadGCodeFile(aGCodeFile);
            var bLoadedGCode = TestUtilities.LoadGCodeFile(bGCodeFile);
            var aLayerCount  = TestUtilities.LayerCount(aLoadedGcode);

            Assert.AreEqual(aLayerCount, TestUtilities.LayerCount(bLoadedGCode));
            for (int layerIndex = 0; layerIndex < aLayerCount; layerIndex++)
            {
                var aLayerGCode = TestUtilities.GetLayer(aLoadedGcode, layerIndex);
                var bLayerGCode = TestUtilities.GetLayer(bLoadedGCode, layerIndex);
                var aPolys      = TestUtilities.GetExtrusionPolygonsForLayer(aLayerGCode, false);
                var bPolys      = TestUtilities.GetExtrusionPolygonsForLayer(bLayerGCode, false);
                // Assert.AreEqual(aPolys.Count, bPolys.Count);
                if (aPolys.Count > 0)
                {
                    var aPoly = aPolys[0];
                    var bPoly = bPolys[0];
                    for (int aPointIndex = 0; aPointIndex < aPoly.Count; aPointIndex++)
                    {
                        var found = false;
                        for (int bPointIndex = 0; bPointIndex < bPoly.Count; bPointIndex++)
                        {
                            if ((aPoly[aPointIndex] - bPoly[bPointIndex]).Length() < 10)
                            {
                                found = true;
                                break;
                            }
                        }

                        Assert.IsTrue(found);
                    }
                }
            }
        }
Пример #2
0
        public void SliceFileWithLeadingLowercaseN()
        {
            // Stl with leading n - tests past regression due to c:\path\name.stl where \n in path breaks during stuff/unstuff behavior
            string stlPath = TestUtilities.GetStlPath("name-with-leading-n");

            string gcodePath = TestUtilities.GetTempGCodePath(nameof(SliceFileWithLeadingLowercaseN));

            // Create config file
            var configFilePath = Path.ChangeExtension(gcodePath, "ini");

            using (var stream = new StreamWriter(configFilePath))
            {
                stream.WriteLine($"additionalArgsToProcess = -m \"1,0,0,0,0,1,0,0,0,0,1,0,5,0,0,1\" \"{stlPath}\"");
            }

            // Slice file
            MatterSlice.ProcessArgs($"-v -o \"{gcodePath}\" -c \"{configFilePath}\"");

            // Load and validate generated GCode
            string[] gcode = TestUtilities.LoadGCodeFile(gcodePath);

            var movement = default(MovementInfo);

            // check layer 1
            var layer1Info     = TestUtilities.GetLayer(gcode, 1);
            var layer1Polygons = TestUtilities.GetExtrusionPolygonsForLayer(layer1Info, ref movement, false);

            Assert.AreEqual(2, layer1Polygons.Where(i => i.Count > 2).Count());

            // check layer 2
            var layer2Info     = TestUtilities.GetLayer(gcode, 2);
            var layer2Polygons = TestUtilities.GetExtrusionPolygonsForLayer(layer2Info, ref movement, false);

            Assert.AreEqual(2, layer2Polygons.Where(i => i.Count > 2).Count());
        }
Пример #3
0
        public void SliceFileWithSpaceInGCodePath()
        {
            // GCode file with space in file name
            string gcodePath = TestUtilities.GetTempGCodePath("gcode file with space");

            string stlPath = TestUtilities.GetStlPath("Box Left");

            // Create config file
            var configFilePath = Path.ChangeExtension(gcodePath, "ini");

            using (var stream = new StreamWriter(configFilePath))
            {
                stream.WriteLine($"additionalArgsToProcess = -m \"1,0,0,0,0,1,0,0,0,0,1,0,5,0,0,1\" \"{stlPath}\"");
            }

            // Slice file
            MatterSlice.ProcessArgs($"-v -o \"{gcodePath}\" -c \"{configFilePath}\"");

            // Load and validate generated GCode
            string[] gcode = TestUtilities.LoadGCodeFile(gcodePath);

            var movement = default(MovementInfo);

            // check layer 1
            var layer1Info     = TestUtilities.GetLayer(gcode, 1);
            var layer1Polygons = TestUtilities.GetExtrusionPolygonsForLayer(layer1Info, ref movement, false);

            Assert.AreEqual(2, layer1Polygons.Where(i => i.Count > 2).Count());

            // check layer 2
            var layer2Info     = TestUtilities.GetLayer(gcode, 2);
            var layer2Polygons = TestUtilities.GetExtrusionPolygonsForLayer(layer2Info, ref movement, false);

            Assert.AreEqual(2, layer2Polygons.Where(i => i.Count > 2).Count());
        }
Пример #4
0
        public void AllInsidesBeforeAnyOutsides()
        {
            string thinAttachStlFile   = TestUtilities.GetStlPath("Thin Attach");
            string thinAttachGCodeFile = TestUtilities.GetTempGCodePath("Thin Attach.gcode");

            var config = new ConfigSettings();

            config.NumberOfPerimeters       = 2;
            config.InfillPercent            = 0;
            config.NumberOfTopLayers        = 0;
            config.FirstLayerExtrusionWidth = .4;
            config.NumberOfBottomLayers     = 0;
            var processor = new FffProcessor(config);

            processor.SetTargetFile(thinAttachGCodeFile);
            processor.LoadStlFile(thinAttachStlFile);
            // slice and save it
            processor.DoProcessing();
            processor.Dispose();

            string[] gcode = TestUtilities.LoadGCodeFile(thinAttachGCodeFile);

            // should look like this
            // ____________   ____________
            // | _______  |	  | _______  |
            // | |      | |	  | |      | |
            // | |      | |___| |      | |
            // | |      | ____  |      | |
            // | |______| |   | |______| |
            // |__________|   |__________|
            var movement = default(MovementInfo);
            {
                // check layer 1
                string[] layer1Info     = TestUtilities.GetLayer(gcode, 1);
                Polygons layer1Polygons = TestUtilities.GetExtrusionPolygonsForLayer(layer1Info, ref movement);
                // make sure there are 5
                Assert.IsTrue(layer1Polygons.Count == 3);
                // make sure they are in the right order (two inner polygons print first)
                Assert.IsTrue(layer1Polygons[0].MinX() > layer1Polygons[1].MinX());
                Assert.IsTrue(layer1Polygons[0].MinX() > layer1Polygons[2].MinX());
            }

            {
                // check layer 2
                string[] layer2Info     = TestUtilities.GetLayer(gcode, 2);
                Polygons layer2Polygons = TestUtilities.GetExtrusionPolygonsForLayer(layer2Info, ref movement);

                // make sure there are 3
                Assert.IsTrue(layer2Polygons.Count == 3);
                // make sure they are in the right order (two inner polygons print first)
                Assert.IsTrue(layer2Polygons[0].MinX() > layer2Polygons[1].MinX());
                Assert.IsTrue(layer2Polygons[0].MinX() > layer2Polygons[2].MinX());
            }
        }
Пример #5
0
        public void OuterPerimeterFirstCorrect()
        {
            string box20MmStlFile = TestUtilities.GetStlPath("20mm-box");
            string boxGCodeFile   = TestUtilities.GetTempGCodePath("20mm-box-perimeter.gcode");

            var config = new ConfigSettings();

            config.NumberOfPerimeters     = 3;
            config.OutsidePerimetersFirst = true;
            config.InfillPercent          = 0;
            config.NumberOfTopLayers      = 0;
            config.NumberOfBottomLayers   = 0;
            var processor = new FffProcessor(config);

            processor.SetTargetFile(boxGCodeFile);
            processor.LoadStlFile(box20MmStlFile);
            // slice and save it
            processor.DoProcessing();
            processor.Dispose();

            string[] gcode = TestUtilities.LoadGCodeFile(boxGCodeFile);

            var outerPerimeterIndex  = 1;
            var secondPerimeterIndex = 2;
            var thirdPerimeterIndex  = 0;

            var movement = default(MovementInfo);
            {
                // check layer 1
                var layer1Info    = TestUtilities.GetLayer(gcode, 1);
                var layerPolygons = TestUtilities.GetExtrusionPolygonsForLayer(layer1Info, ref movement);
                // make sure there are 3
                Assert.IsTrue(layerPolygons.Count == 3);
                // perimeters should be in 3 1 2 order so that we have priming happening before the outer perimeter
                Assert.IsTrue(layerPolygons[outerPerimeterIndex].MinX() < layerPolygons[secondPerimeterIndex].MinX());
                Assert.IsTrue(layerPolygons[outerPerimeterIndex].MinX() < layerPolygons[thirdPerimeterIndex].MinX());
                Assert.IsTrue(layerPolygons[secondPerimeterIndex].MinX() < layerPolygons[thirdPerimeterIndex].MinX());
            }

            {
                // check layer 2
                var layer2Info    = TestUtilities.GetLayer(gcode, 2);
                var layerPolygons = TestUtilities.GetExtrusionPolygonsForLayer(layer2Info, ref movement);

                // make sure there are 3
                Assert.IsTrue(layerPolygons.Count == 3);
                // make sure they are in the right order (other layers are inside out)
                Assert.IsTrue(layerPolygons[outerPerimeterIndex].MinX() < layerPolygons[secondPerimeterIndex].MinX());
                Assert.IsTrue(layerPolygons[outerPerimeterIndex].MinX() < layerPolygons[thirdPerimeterIndex].MinX());
                Assert.IsTrue(layerPolygons[secondPerimeterIndex].MinX() < layerPolygons[thirdPerimeterIndex].MinX());
            }
        }
Пример #6
0
        private static void CheckLayersIncrement(string stlFile, string gcodeFile)
        {
            string risingLayersStlFile       = TestUtilities.GetStlPath(stlFile);
            string risingLayersGCodeFileName = TestUtilities.GetTempGCodePath(gcodeFile);

            var config = new ConfigSettings();

            config.FirstLayerThickness = .2;
            config.LayerThickness      = .2;
            var processor = new FffProcessor(config);

            processor.SetTargetFile(risingLayersGCodeFileName);
            processor.LoadStlFile(risingLayersStlFile);
            // slice and save it
            processor.DoProcessing();
            processor.Dispose();

            string[] risingLayersGCodeContent = TestUtilities.LoadGCodeFile(risingLayersGCodeFileName);

            // test .1 layer height
            int layerCount = TestUtilities.LayerCount(risingLayersGCodeContent);

            Assert.IsTrue(layerCount == 50);

            var startingPosition = default(MovementInfo);

            for (int layerIndex = 0; layerIndex < layerCount; layerIndex++)
            {
                string[] layerInfo     = TestUtilities.GetLayer(risingLayersGCodeContent, layerIndex);
                int      movementIndex = 0;
                // check that all layers move up
                foreach (MovementInfo movement in TestUtilities.GetLayerMovements(layerInfo, startingPosition))
                {
                    if (movement.line.Contains("X") ||
                        movement.line.Contains("Y") ||
                        movement.line.Contains("Z"))
                    {
                        if (layerIndex > 0)
                        {
                            Assert.AreEqual(movement.position.z, .2 + layerIndex * .2, .001);
                            Assert.IsTrue(movement.position.z >= startingPosition.position.z);
                        }
                    }

                    // always go up
                    startingPosition.position = new Vector3(0, 0, Math.Max(startingPosition.position.z, movement.position.z));
                    movementIndex++;
                }
            }
        }
Пример #7
0
        public void InnerPerimeterFirstCorrect()
        {
            // By default we need to do the inner perimeters first
            string box20MmStlFile = TestUtilities.GetStlPath("20mm-box");
            string boxGCodeFile   = TestUtilities.GetTempGCodePath("20mm-box-perimeter.gcode");

            var config = new ConfigSettings();

            config.NumberOfPerimeters   = 3;
            config.InfillPercent        = 0;
            config.NumberOfTopLayers    = 0;
            config.NumberOfBottomLayers = 0;
            var processor = new FffProcessor(config);

            processor.SetTargetFile(boxGCodeFile);
            processor.LoadStlFile(box20MmStlFile);
            // slice and save it
            processor.DoProcessing();
            processor.Dispose();

            string[] gcode = TestUtilities.LoadGCodeFile(boxGCodeFile);

            var movement = default(MovementInfo);
            {
                // check layer 1
                string[] layer1Info     = TestUtilities.GetLayer(gcode, 1);
                Polygons layer1Polygons = TestUtilities.GetExtrusionPolygonsForLayer(layer1Info, ref movement);
                // make sure there are 3
                Assert.IsTrue(layer1Polygons.Count == 3);
                // make sure they are in the right order (first layer is outside in)
                Assert.IsTrue(layer1Polygons[0].MinX() > layer1Polygons[1].MinX());
            }

            {
                // check layer 2
                string[] layer2Info     = TestUtilities.GetLayer(gcode, 2);
                Polygons layer2Polygons = TestUtilities.GetExtrusionPolygonsForLayer(layer2Info, ref movement);

                // make sure there are 3
                Assert.IsTrue(layer2Polygons.Count == 3);
                // make sure they are in the right order (other layers are inside out)
                Assert.IsTrue(layer2Polygons[0].MinX() > layer2Polygons[1].MinX());
            }
        }
Пример #8
0
        private static void CheckSpiralCone(string stlFile, string gcodeFile, bool enableThinWalls = false)
        {
            string cylinderStlFile       = TestUtilities.GetStlPath(stlFile);
            string cylinderGCodeFileName = TestUtilities.GetTempGCodePath(gcodeFile);

            var config = new ConfigSettings
            {
                FirstLayerThickness            = .2,
                LayerThickness                 = .2,
                NumberOfBottomLayers           = 0,
                ContinuousSpiralOuterPerimeter = true
            };

            if (enableThinWalls)
            {
                config.ExpandThinWalls = true;
                config.FillThinGaps    = true;
            }

            var processor = new FffProcessor(config);

            processor.SetTargetFile(cylinderGCodeFileName);
            processor.LoadStlFile(cylinderStlFile);
            // slice and save it
            processor.DoProcessing();
            processor.Dispose();

            string[] cylinderGCodeContent = TestUtilities.LoadGCodeFile(cylinderGCodeFileName);

            // test .1 layer height
            int layerCount = TestUtilities.LayerCount(cylinderGCodeContent);

            Assert.AreEqual(50, layerCount, "SpiralCone should have 50 layers");

            for (int i = 2; i < layerCount - 3; i++)
            {
                string[] layerInfo = TestUtilities.GetLayer(cylinderGCodeContent, i);

                // check that all layers move up continuously
                var lastMovement = default(MovementInfo);
                foreach (MovementInfo movement in TestUtilities.GetLayerMovements(layerInfo))
                {
#if __ANDROID__
                    Assert.IsTrue(movement.position.z > lastMovement.position.z);
#else
                    Assert.Greater(movement.position.z, lastMovement.position.z, "Z position should increment per layer");
#endif
                    lastMovement = movement;
                }

                double radiusForLayer = 5.0 + (20.0 - 5.0) / layerCount * i;

                bool first = true;
                lastMovement = default(MovementInfo);
                // check that all moves are on the outside of the cylinder (not crossing to a new point)
                foreach (MovementInfo movement in TestUtilities.GetLayerMovements(layerInfo))
                {
                    if (!first)
                    {
                        Assert.IsTrue((movement.position - lastMovement.position).Length < 2);

                        var xyOnly = new Vector3(movement.position.x, movement.position.y, 0);
                        Assert.AreEqual(radiusForLayer, xyOnly.Length, .3);
                    }

                    lastMovement = movement;
                    first        = false;
                }
            }
        }
Пример #9
0
        public void DualMaterialPrintMovesCorrectly(bool createWipeTower)
        {
            string leftPart     = "Box Left";
            string rightPart    = "Box Right";
            string leftStlFile  = TestUtilities.GetStlPath(leftPart);
            string rightStlFile = TestUtilities.GetStlPath(rightPart);

            string outputGCodeFileName = TestUtilities.GetTempGCodePath("DualPartMoves");

            var config = new ConfigSettings();

            config.ExtruderCount        = 2;
            config.FirstLayerThickness  = .2;
            config.LayerThickness       = .2;
            config.NumberOfBottomLayers = 0;
            if (createWipeTower)
            {
                config.WipeTowerSize = 10;
            }
            else
            {
                config.WipeTowerSize = 0;
            }

            var processor = new FffProcessor(config);

            processor.SetTargetFile(outputGCodeFileName);
            processor.LoadStlFile(leftStlFile);
            processor.LoadStlFile(rightStlFile);
            // slice and save it
            processor.DoProcessing();
            processor.Dispose();

            string[] gCodeContent = TestUtilities.LoadGCodeFile(outputGCodeFileName);

            // test .1 layer height
            int layerCount = TestUtilities.LayerCount(gCodeContent);

            Assert.IsTrue(layerCount == 50);

            bool hadMoveLessThan85 = false;

            var lastMovement = default(MovementInfo);

            for (int i = 0; i < layerCount - 3; i++)
            {
                string[] layerInfo = TestUtilities.GetLayer(gCodeContent, i);

                // check that all layers move up continuously
                foreach (MovementInfo movement in TestUtilities.GetLayerMovements(layerInfo, lastMovement, onlyG1s: true))
                {
                    if (i > 2)
                    {
                        if (createWipeTower)
                        {
                            Assert.IsTrue(movement.position.x > 75 && movement.position.y > 10, "Moves don't go to 0");
                            if (movement.position.x < 85)
                            {
                                hadMoveLessThan85 = true;
                            }
                        }
                        else
                        {
                            Assert.IsTrue(movement.position.x > 85 && movement.position.y > 10, "Moves don't go to 0");
                        }
                    }

                    lastMovement = movement;
                }
            }

            if (createWipeTower)
            {
                Assert.IsTrue(hadMoveLessThan85, "found a wipe tower");
            }
        }
Пример #10
0
        public void DoHas2WallRingsAllTheWayUp(string fileName, int expectedLayerCount, bool checkRadius = false)
        {
            string stlFile   = TestUtilities.GetStlPath(fileName);
            string gCodeFile = TestUtilities.GetTempGCodePath(fileName + ".gcode");

            var config = new ConfigSettings();

            config.InfillPercent            = 0;
            config.NumberOfPerimeters       = 1;
            config.FirstLayerExtrusionWidth = .2;
            config.LayerThickness           = .2;
            config.NumberOfBottomLayers     = 0;
            config.NumberOfTopLayers        = 0;
            var processor = new FffProcessor(config);

            processor.SetTargetFile(gCodeFile);
            processor.LoadStlFile(stlFile);
            // slice and save it
            processor.DoProcessing();
            processor.Dispose();

            string[] gcodeLines = TestUtilities.LoadGCodeFile(gCodeFile);

            int layerCount = TestUtilities.LayerCount(gcodeLines);

            Assert.IsTrue(layerCount == expectedLayerCount);

            var movement = default(MovementInfo);

            for (int i = 0; i < layerCount - 10; i++)
            {
                string[] layerInfo = TestUtilities.GetLayer(gcodeLines, i);

                if (i > 0)
                {
                    Polygons layerPolygons = TestUtilities.GetExtrusionPolygonsForLayer(layerInfo, ref movement);

                    Assert.IsTrue(layerPolygons.Count == 2);

                    if (checkRadius)
                    {
                        Assert.IsTrue(layerPolygons[0].Count > 10);
                        Assert.IsTrue(layerPolygons[1].Count > 10);

                        if (false)
                        {
                            foreach (var polygon in layerPolygons)
                            {
                                double radiusForPolygon = polygon[0].LengthMm();
                                foreach (var point in polygon)
                                {
                                    Assert.AreEqual(radiusForPolygon, point.LengthMm(), 15);
                                }
                            }
                        }
                    }
                }
                else
                {
                    TestUtilities.GetExtrusionPolygonsForLayer(layerInfo, ref movement);
                }
            }
        }
Пример #11
0
        public void AllMovesRequiringRetractionDoRetraction(string baseFileName, string settingsIniFile = "")
        {
            string stlToLoad = TestUtilities.GetStlPath(baseFileName + ".stl");

            // check that default is support printed with extruder 0
            string gcodeToCreate = TestUtilities.GetTempGCodePath(baseFileName + "_retract_.gcode");

            var config = new ConfigSettings();

            if (settingsIniFile == "")
            {
                config.MinimumTravelToCauseRetraction   = 2;
                config.MinimumExtrusionBeforeRetraction = 0;
                config.MergeOverlappingLines            = false;
                config.FirstLayerExtrusionWidth         = .5;
            }
            else
            {
                config.ReadSettings(settingsIniFile);
            }

            // this is what we detect
            config.RetractionZHop = 5;

            var processor = new FffProcessor(config);

            processor.SetTargetFile(gcodeToCreate);
            processor.LoadStlFile(stlToLoad);
            // slice and save it
            processor.DoProcessing();
            processor.Dispose();

            string[] gcodeContents       = TestUtilities.LoadGCodeFile(gcodeToCreate);
            int      layerCount          = TestUtilities.LayerCount(gcodeContents);
            bool     firstPosition       = true;
            var      lastMovement        = default(MovementInfo);
            var      lastExtrusion       = default(MovementInfo);
            bool     lastMoveIsExtrusion = true;

            for (int layerIndex = 0; layerIndex < layerCount; layerIndex++)
            {
                string[] layerGCode    = TestUtilities.GetLayer(gcodeContents, layerIndex);
                int      movementIndex = 0;
                foreach (MovementInfo movement in TestUtilities.GetLayerMovements(layerGCode, lastMovement))
                {
                    if (!firstPosition)
                    {
                        bool isTravel = lastMovement.extrusion == movement.extrusion;
                        if (isTravel)
                        {
                            Vector3 lastPosition = lastMovement.position;
                            lastPosition.z = 0;
                            Vector3 currenPosition = movement.position;
                            currenPosition.z = 0;
                            double xyLength = (lastPosition - currenPosition).Length;
                            if (xyLength > config.MinimumTravelToCauseRetraction &&
                                lastMoveIsExtrusion)
                            {
                                Assert.GreaterOrEqual(movement.position.z, lastExtrusion.position.z);
                            }

                            lastMoveIsExtrusion = false;
                        }
                        else
                        {
                            lastMoveIsExtrusion = true;
                            lastExtrusion       = movement;
                        }

                        lastMoveIsExtrusion = !isTravel;
                    }

                    lastMovement  = movement;
                    firstPosition = false;
                    movementIndex++;
                }
            }

            // make sure we don't switch extruders
            Assert.IsFalse(TestUtilities.UsesExtruder(gcodeContents, 1));
            Assert.IsFalse(TestUtilities.UsesExtruder(gcodeContents, 2));
        }
Пример #12
0
        private static void CheckSpiralCylinder(string stlFile, string gcodeFile, int expectedLayers, bool enableThinWalls = false)
        {
            string cylinderStlFile       = TestUtilities.GetStlPath(stlFile);
            string cylinderGCodeFileName = TestUtilities.GetTempGCodePath(gcodeFile);

            var config = new ConfigSettings();

            config.FirstLayerThickness = .2;
            config.LayerThickness      = .2;
            if (enableThinWalls)
            {
                config.ExpandThinWalls = true;
                config.FillThinGaps    = true;
            }

            config.NumberOfBottomLayers           = 0;
            config.ContinuousSpiralOuterPerimeter = true;
            var processor = new FffProcessor(config);

            processor.SetTargetFile(cylinderGCodeFileName);
            processor.LoadStlFile(cylinderStlFile);
            // slice and save it
            processor.DoProcessing();
            processor.Dispose();

            string[] cylinderGCodeContent = TestUtilities.LoadGCodeFile(cylinderGCodeFileName);

            // test .1 layer height
            int layerCount = TestUtilities.LayerCount(cylinderGCodeContent);

            Assert.IsTrue(layerCount == expectedLayers);

            for (int i = 2; i < layerCount - 3; i++)
            {
                string[] layerInfo = TestUtilities.GetLayer(cylinderGCodeContent, i);

                // check that all layers move up continuously
                var lastMovement = default(MovementInfo);
                foreach (MovementInfo movement in TestUtilities.GetLayerMovements(layerInfo))
                {
                    Assert.IsTrue(movement.position.z > lastMovement.position.z);

                    lastMovement = movement;
                }

                bool first = true;
                lastMovement = default(MovementInfo);
                // check that all moves are on the outside of the cylinder (not crossing to a new point)
                foreach (MovementInfo movement in TestUtilities.GetLayerMovements(layerInfo))
                {
                    if (!first)
                    {
                        Assert.IsTrue((movement.position - lastMovement.position).Length < 2);

                        var xyOnly = new Vector3(movement.position.x, movement.position.y, 0);
                        Assert.AreEqual(9.8, xyOnly.Length, .3);
                    }

                    lastMovement = movement;
                    first        = false;
                }
            }
        }