Пример #1
0
        public override void Use(Player p, string message)
        {
            if (message == "")
            {
                Help(p); return;
            }
            int number = message.Split(' ').Length;

            if (number > 2 || number < 1)
            {
                Help(p); return;
            }
            if (number == 1)
            {
                LevelPermission Perm = Level.PermissionFromName(message);
                if (Perm == LevelPermission.Null)
                {
                    Player.SendMessage(p, "Not a valid rank"); return;
                }
                p.level.permissionbuild = Perm;
                Server.s.Log(p.level.name + " build permission changed to " + message + ".");
                Player.GlobalMessageLevel(p.level, "build permission changed to " + message + ".");
            }
            else
            {
                int             pos  = message.IndexOf(' ');
                string          t    = message.Substring(0, pos).ToLower();
                string          s    = message.Substring(pos + 1).ToLower();
                LevelPermission Perm = Level.PermissionFromName(s);
                if (Perm == LevelPermission.Null)
                {
                    Player.SendMessage(p, "Not a valid rank"); return;
                }

                Level level = Level.Find(t);
                if (level != null)
                {
                    level.permissionbuild = Perm;
                    Server.s.Log(level.name + " build permission changed to " + s + ".");
                    Player.GlobalMessageLevel(level, "build permission changed to " + s + ".");
                    if (p != null)
                    {
                        if (p.level != level)
                        {
                            Player.SendMessage(p, "build permission changed to " + s + " on " + level.name + ".");
                        }
                    }
                    return;
                }
                else
                {
                    Player.SendMessage(p, "There is no level \"" + s + "\" loaded.");
                }
            }
        }