public override void Use(Player p, string message) { if (message == "") { Help(p); return; } int number = message.Split(' ').Length; if (number > 2 || number < 1) { Help(p); return; } if (number == 1) { LevelPermission Perm = Level.PermissionFromName(message); if (Perm == LevelPermission.Null) { Player.SendMessage(p, "Not a valid rank"); return; } p.level.permissionbuild = Perm; Server.s.Log(p.level.name + " build permission changed to " + message + "."); Player.GlobalMessageLevel(p.level, "build permission changed to " + message + "."); } else { int pos = message.IndexOf(' '); string t = message.Substring(0, pos).ToLower(); string s = message.Substring(pos + 1).ToLower(); LevelPermission Perm = Level.PermissionFromName(s); if (Perm == LevelPermission.Null) { Player.SendMessage(p, "Not a valid rank"); return; } Level level = Level.Find(t); if (level != null) { level.permissionbuild = Perm; Server.s.Log(level.name + " build permission changed to " + s + "."); Player.GlobalMessageLevel(level, "build permission changed to " + s + "."); if (p != null) { if (p.level != level) { Player.SendMessage(p, "build permission changed to " + s + " on " + level.name + "."); } } return; } else { Player.SendMessage(p, "There is no level \"" + s + "\" loaded."); } } }