public AddSearchPath ( string path ) : void | ||
path | string | |
Результат | void |
void Start () { LuaState lua = new LuaState(); lua.Start(); string fullPath = Application.dataPath + "/ToLua/Examples/02_ScriptsFromFile"; lua.AddSearchPath(fullPath); lua.DoFile("ScriptsFromFile.lua"); //lua.DoString("require 'ScriptsFromFile'"); //lua.Require("ScriptsFromFile"); lua.Dispose(); }
void Start() { #if UNITY_5 Application.logMessageReceived += Log; #else Application.RegisterLogCallback(Log); #endif lua = new LuaState(); lua.Start(); //如果移动了ToLua目录,自己手动修复吧,只是例子就不做配置了 string fullPath = Application.dataPath + "\\ToLua/Examples/02_ScriptsFromFile"; lua.AddSearchPath(fullPath); }
void Start() { #if UNITY_5 Application.logMessageReceived += Log; #else Application.RegisterLogCallback(Log); #endif lua = new LuaState(); lua.Start(); //移动了ToLua路径,自己手动修复吧,只是例子就不做配置了 Debug.Log("Application.dataPath = " + Application.dataPath); string fullPath = Application.dataPath + "/LuaFramework/ToLua/Examples/02_ScriptsFromFile"; lua.AddSearchPath(fullPath); }
public static void Init(string mainScript) { if (string.IsNullOrEmpty(mainScript)) throw new System.NullReferenceException("Can't found the main script."); State = new LuaState(); // 增加搜索路径 for (int i = 0; i < globalSearchPaths.Count; ++i) State.AddSearchPath(globalSearchPaths[i]); State.OpenLibs(LuaDLL.luaopen_pb); LuaBinder.Bind(State); State.Start(); State.DoFile(mainScript); }