Пример #1
0
 static int PreLoadCutscene(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 3);
         LuaFramework.CutsceneManager obj  = (LuaFramework.CutsceneManager)ToLua.CheckObject <LuaFramework.CutsceneManager>(L, 1);
         UnityEngine.GameObject       arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 2, typeof(UnityEngine.GameObject));
         AL.Resources.LoadStageAsync  arg1 = (AL.Resources.LoadStageAsync)ToLua.CheckObject <AL.Resources.LoadStageAsync>(L, 3);
         obj.PreLoadCutscene(arg0, arg1);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }