Пример #1
0
 public void OnAllocate(GameObject result)
 {
     UITools.SetGameObjectLayer(result, LayerDefine.LAYER_UI);
 }
Пример #2
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 public void OnRecycle(GameObject result)
 {
     UITools.SetGameObjectLayer(result, LayerDefine.LAYER_HIDE_UI);
 }
Пример #3
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 public void ProcessContainer(GameObject container)
 {
     UITools.SetGameObjectLayer(container, LayerDefine.LAYER_HIDE_UI);
 }