public void OnAllocate(GameObject result) { UITools.SetGameObjectLayer(result, LayerDefine.LAYER_UI); }
public void OnRecycle(GameObject result) { UITools.SetGameObjectLayer(result, LayerDefine.LAYER_HIDE_UI); }
public void ProcessContainer(GameObject container) { UITools.SetGameObjectLayer(container, LayerDefine.LAYER_HIDE_UI); }