public void OnAllocate(GameObject result)
 {
     UITools.SetGameObjectLayer(result, LayerDefine.LAYER_UI);
 }
 public void OnRecycle(GameObject result)
 {
     UITools.SetGameObjectLayer(result, LayerDefine.LAYER_HIDE_UI);
 }
 public void ProcessContainer(GameObject container)
 {
     UITools.SetGameObjectLayer(container, LayerDefine.LAYER_HIDE_UI);
 }