예제 #1
0
 public void OnAllocate(GameObject result)
 {
     UITools.SetGameObjectLayer(result, LayerDefine.LAYER_UI);
 }
예제 #2
0
 public void OnRecycle(GameObject result)
 {
     UITools.SetGameObjectLayer(result, LayerDefine.LAYER_HIDE_UI);
 }
예제 #3
0
 public void ProcessContainer(GameObject container)
 {
     UITools.SetGameObjectLayer(container, LayerDefine.LAYER_HIDE_UI);
 }