Пример #1
0
        protected override void OnLoad(EventArgs e)
        {
            base.OnLoad(e);
            saveLoad      = new SaveLoadUtility();
            assetPipeline = new AssetPipeline();
            input         = new Input(this);
            settings      = new PlayerSettings();
            gameState     = GameState.LoadOrCreate();

            GL.Enable(EnableCap.Texture2D);
            GL.Enable(EnableCap.Blend);
            GL.BlendFunc(BlendingFactorSrc.SrcAlpha, BlendingFactorDest.OneMinusSrcAlpha);
            GL.Enable(EnableCap.DepthTest);
        }