protected override void OnLoad(EventArgs e) { base.OnLoad(e); saveLoad = new SaveLoadUtility(); assetPipeline = new AssetPipeline(); input = new Input(this); settings = new PlayerSettings(); gameState = GameState.LoadOrCreate(); GL.Enable(EnableCap.Texture2D); GL.Enable(EnableCap.Blend); GL.BlendFunc(BlendingFactorSrc.SrcAlpha, BlendingFactorDest.OneMinusSrcAlpha); GL.Enable(EnableCap.DepthTest); }