protected override void Update(GameTime gameTime) { //if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape)) // Exit(); GameUtilities.Time = gameTime; if (InputEngine.IsKeyHeld(Keys.Escape)) { Exit(); } mainCamera.Update(); gameObjects.Clear(); //quadTree.Process(mainCamera.Frustum, ref gameObjects); octree.Process(mainCamera.Frustum, ref gameObjects); base.Update(gameTime); }