protected override void Initialize() { GameUtilities.Content = Content; GameUtilities.GraphicsDevice = GraphicsDevice; debug.Initialize(); shapeDrawer.Initialize(); occQuery = new OcclusionQuery(GraphicsDevice); mainCamera = new Camera("cam", new Vector3(0, 0, 100), new Vector3(0, 0, -1)); mainCamera.Initialize(); quadTree = new QuadTree(100, Vector2.Zero, 5); octree = new Octree(100, Vector3.Zero, 5); // quadTree.SubDivide(); base.Initialize(); }