Пример #1
0
 public Trinket()
 {
     if (!DelayHandler.Loaded)
     {
         DelayHandler.Load();
     }
     Game.OnUpdate += OnUpdate;
 }
Пример #2
0
        public OnLevel(int[] sequence)
        {
            if (!DelayHandler.Loaded)
            {
                DelayHandler.Load();
            }

            _abilitySequences = sequence;
            Game.OnUpdate    += OnUpdate;
        }
Пример #3
0
        public OnLevel(int[] sequence, bool enable = true)
        {
            if (!DelayHandler.Loaded)
            {
                DelayHandler.Load();
            }

            Enabled           = enable;
            _abilitySequences = sequence;
            Game.OnUpdate    += OnUpdate;
        }