public Trinket() { if (!DelayHandler.Loaded) { DelayHandler.Load(); } Game.OnUpdate += OnUpdate; }
public OnLevel(int[] sequence) { if (!DelayHandler.Loaded) { DelayHandler.Load(); } _abilitySequences = sequence; Game.OnUpdate += OnUpdate; }
public OnLevel(int[] sequence, bool enable = true) { if (!DelayHandler.Loaded) { DelayHandler.Load(); } Enabled = enable; _abilitySequences = sequence; Game.OnUpdate += OnUpdate; }