public static CSoundPatch ToCSoundPatch(this LuaObject luaObject) => new CSoundPatch(luaObject.GetIndex());
public static VMatrix ToVMatrix(this LuaObject luaObject) => new VMatrix(luaObject.GetIndex());
public static Vehicle ToVehicle(this LuaObject luaObject) => new Vehicle(luaObject.GetIndex());
public static Stack ToStack(this LuaObject luaObject) => new Stack(luaObject.GetIndex());
public static LuaTable ToTable(this LuaObject luaObject) => new LuaTable(luaObject.GetIndex());
public static PathFollower ToPathFollower(this LuaObject luaObject) => new PathFollower(luaObject.GetIndex());
public static Player ToPlayer(this LuaObject luaObject) => new Player(luaObject.GetIndex());
public static IGModAudioChannel ToIGModAudioChannel(this LuaObject luaObject) => new IGModAudioChannel(luaObject.GetIndex());
public static IMaterial ToIMaterial(this LuaObject luaObject) => new IMaterial(luaObject.GetIndex());
public static Entity ToEntity(this LuaObject luaObject) => new Entity(luaObject.GetIndex());
public static File ToFile(this LuaObject luaObject) => new File(luaObject.GetIndex());
public static ConVar ToConVar(this LuaObject luaObject) => new ConVar(luaObject.GetIndex());
public static CUserCmd ToCUserCmd(this LuaObject luaObject) => new CUserCmd(luaObject.GetIndex());
public static CTakeDamageInfo ToCTakeDamageInfo(this LuaObject luaObject) => new CTakeDamageInfo(luaObject.GetIndex());
public static NextBot ToNextBot(this LuaObject luaObject) => new NextBot(luaObject.GetIndex());
public static IMesh ToIMesh(this LuaObject luaObject) => new IMesh(luaObject.GetIndex());
public static Panel ToPanel(this LuaObject luaObject) => new Panel(luaObject.GetIndex());
public static IRestore ToIRestore(this LuaObject luaObject) => new IRestore(luaObject.GetIndex());
public static PhysObj ToPhysObj(this LuaObject luaObject) => new PhysObj(luaObject.GetIndex());
public static ISave ToISave(this LuaObject luaObject) => new ISave(luaObject.GetIndex());
public static Schedule ToSchedule(this LuaObject luaObject) => new Schedule(luaObject.GetIndex());
public static ITexture ToITexture(this LuaObject luaObject) => new ITexture(luaObject.GetIndex());
public static TOOL ToTOOL(this LuaObject luaObject) => new TOOL(luaObject.GetIndex());
public static IVideoWriter ToIVideoWriter(this LuaObject luaObject) => new IVideoWriter(luaObject.GetIndex());
public static Task ToTask(this LuaObject luaObject) => new Task(luaObject.GetIndex());
public static MarkupObject ToMarkupObject(this LuaObject luaObject) => new MarkupObject(luaObject.GetIndex());
public static Vector ToVector(this LuaObject luaObject) => new Vector(luaObject.GetIndex());
public static NPC ToNPC(this LuaObject luaObject) => new NPC(luaObject.GetIndex());
public static Weapon ToWeapon(this LuaObject luaObject) => new Weapon(luaObject.GetIndex());
public static CSEnt ToCSEnt(this LuaObject luaObject) => new CSEnt(luaObject.GetIndex());