GetIndex() 공개 메소드

public GetIndex ( ) : int
리턴 int
예제 #1
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 public static CSoundPatch ToCSoundPatch(this LuaObject luaObject) => new CSoundPatch(luaObject.GetIndex());
예제 #2
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 public static VMatrix ToVMatrix(this LuaObject luaObject) => new VMatrix(luaObject.GetIndex());
예제 #3
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 public static Vehicle ToVehicle(this LuaObject luaObject) => new Vehicle(luaObject.GetIndex());
예제 #4
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 public static Stack ToStack(this LuaObject luaObject) => new Stack(luaObject.GetIndex());
예제 #5
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 public static LuaTable ToTable(this LuaObject luaObject) => new LuaTable(luaObject.GetIndex());
예제 #6
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 public static PathFollower ToPathFollower(this LuaObject luaObject) => new PathFollower(luaObject.GetIndex());
예제 #7
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 public static Player ToPlayer(this LuaObject luaObject) => new Player(luaObject.GetIndex());
예제 #8
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 public static IGModAudioChannel ToIGModAudioChannel(this LuaObject luaObject) => new IGModAudioChannel(luaObject.GetIndex());
예제 #9
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 public static IMaterial ToIMaterial(this LuaObject luaObject) => new IMaterial(luaObject.GetIndex());
예제 #10
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 public static Entity ToEntity(this LuaObject luaObject) => new Entity(luaObject.GetIndex());
예제 #11
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 public static File ToFile(this LuaObject luaObject) => new File(luaObject.GetIndex());
예제 #12
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 public static ConVar ToConVar(this LuaObject luaObject) => new ConVar(luaObject.GetIndex());
예제 #13
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 public static CUserCmd ToCUserCmd(this LuaObject luaObject) => new CUserCmd(luaObject.GetIndex());
예제 #14
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 public static CTakeDamageInfo ToCTakeDamageInfo(this LuaObject luaObject) => new CTakeDamageInfo(luaObject.GetIndex());
예제 #15
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 public static NextBot ToNextBot(this LuaObject luaObject) => new NextBot(luaObject.GetIndex());
예제 #16
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 public static IMesh ToIMesh(this LuaObject luaObject) => new IMesh(luaObject.GetIndex());
예제 #17
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 public static Panel ToPanel(this LuaObject luaObject) => new Panel(luaObject.GetIndex());
예제 #18
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 public static IRestore ToIRestore(this LuaObject luaObject) => new IRestore(luaObject.GetIndex());
예제 #19
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 public static PhysObj ToPhysObj(this LuaObject luaObject) => new PhysObj(luaObject.GetIndex());
예제 #20
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 public static ISave ToISave(this LuaObject luaObject) => new ISave(luaObject.GetIndex());
예제 #21
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 public static Schedule ToSchedule(this LuaObject luaObject) => new Schedule(luaObject.GetIndex());
예제 #22
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 public static ITexture ToITexture(this LuaObject luaObject) => new ITexture(luaObject.GetIndex());
예제 #23
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 public static TOOL ToTOOL(this LuaObject luaObject) => new TOOL(luaObject.GetIndex());
예제 #24
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 public static IVideoWriter ToIVideoWriter(this LuaObject luaObject) => new IVideoWriter(luaObject.GetIndex());
예제 #25
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 public static Task ToTask(this LuaObject luaObject) => new Task(luaObject.GetIndex());
예제 #26
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 public static MarkupObject ToMarkupObject(this LuaObject luaObject) => new MarkupObject(luaObject.GetIndex());
예제 #27
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 public static Vector ToVector(this LuaObject luaObject) => new Vector(luaObject.GetIndex());
예제 #28
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 public static NPC ToNPC(this LuaObject luaObject) => new NPC(luaObject.GetIndex());
예제 #29
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 public static Weapon ToWeapon(this LuaObject luaObject) => new Weapon(luaObject.GetIndex());
예제 #30
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 public static CSEnt ToCSEnt(this LuaObject luaObject) => new CSEnt(luaObject.GetIndex());