Пример #1
0
        public void World_no_neighbor_around_1x1_then_dead()
        {
            World world = new World(new Dimension(3, 3));
            LiveCell[] cells = new LiveCell[1] {
                new LiveCell(1, 1)
            };
            world.SetLiveCells(cells);

            world.Advance();

            cells = world.GetLiveCells();
            Assert.AreEqual(0,cells.Length);
        }
Пример #2
0
        public void World_3_neighbors_around_dead_0x0_then_live()
        {
            World world = new World(new Dimension(3, 3));
            LiveCell[] cells = new LiveCell[3] {
                new LiveCell(0, 1),
                new LiveCell(1, 0),
                new LiveCell(1, 1)
            };
            world.SetLiveCells(cells);

            world.Advance();

            Assert.AreEqual(true, HasCell(world, 0, 0));
        }
Пример #3
0
        static void Main(string[] args)
        {
            ParseArgs();

            World world = new World(seed, worldSize);

            while (!world.Stable)
            {
                Console.Clear();
                Console.WriteLine(world);

                world.Advance();

                Thread.Sleep(500);
            }

            Console.Write("World is stable.");
        }
Пример #4
0
        public void World_put_two_neightbors_around_1x1_then_alive()
        {
            World world = new World(new Dimension(3, 3));
            LiveCell[] cells = new LiveCell[3] {
                new LiveCell(0, 0),
                new LiveCell(0, 2),
                new LiveCell(1, 1)};
            world.SetLiveCells(cells);

            //Assert.AreEqual(2, world.GetLiveNeighbors(new LiveCell(1, 1)));

            world.Advance();

            Assert.AreEqual(true, HasCell(world, 1, 1));
        }
Пример #5
0
        public void World_put_four_neightbors_around_1x1_then_dead()
        {
            World world = new World(new Dimension(3, 3));
            LiveCell[] cells = new LiveCell[5] {
                new LiveCell(0, 0),
                new LiveCell(0, 2),
                new LiveCell(1, 1),
                new LiveCell(2, 0),
                new LiveCell(0, 1)};
            world.SetLiveCells(cells);

            //Assert.AreEqual(4, world.GetLiveNeighbors(new LiveCell(1, 1)));

            world.Advance();

            Assert.AreEqual(false, HasCell(world, 1, 1));
        }