public virtual void Stop() { physicsManager.Stop(); soundManager.StopAll(); if (isConnectedToServer) // Client Side { DisconnectFromServer(); } if (commServer != null) // Server Side { commServer.Stop(); } CallStopped(); }
public virtual void Stop() { physicsManager.Stop(); soundManager.StopAll(); if (isConnectedToServer) // Client Side { DisconnectFromServer(); } if (commServer != null) // Server Side { commServer.Stop(); } CallStopped(); }