Пример #1
0
        public override void RefreshView()
        {
            refreshEnemy();
            refreshTeamBlood();
            refreshLimePowder();
            DrugInBattleItemContainer drugContainer;

            for (int i = 0, len = drugsData.Count; i < len; i++)
            {
                drugContainer = Statics.GetPrefabClone(drugPrefab).GetComponent <DrugInBattleItemContainer>();
                MakeToParent(drugsGrid.transform, drugContainer.transform);
                drugContainer.UpdateData(drugsData[i]);
                drugContainer.RefreshView();
                drugInBattleItemContainers.Add(drugContainer);
            }

            TeamInBattleItemContainer teamContainer;

            for (int i = 0, len = teamsData.Count; i < len; i++)
            {
                teamContainer = Statics.GetPrefabClone(teamPrefab).GetComponent <TeamInBattleItemContainer>();
                MakeToParent(teamsGrid.transform, teamContainer.transform);
                teamContainer.UpdateData(teamsData[i]);
                teamContainer.RefreshView();
                teamInBattleItemContainers.Add(teamContainer);
            }
            //绝学视图
            if (teamsData.Count > 0)
            {
                teamInBattleLostKnowledgeContainer.UpdateData(teamsData[0], true);
                teamInBattleLostKnowledgeContainer.RefreshView();
            }
            SoundManager.GetInstance().PlayBGM("bgm0004");
        }
Пример #2
0
        /// <summary>
        /// 处理技能特效和音效
        /// </summary>
        /// <param name="skill">Skill.</param>
        void dealSkillEffectAndSound(string teamName, SkillData skill)
        {
            if (skill == null)
            {
                return;
            }
            if (skill.EffectSrc != "")
            {
                GameObject effect = Statics.GetSkillEffectPrefabClone(skill.EffectSrc);
                if (effect != null)
                {
                    if (teamName == "Team")
                    {
                        effect.transform.SetParent(enemySkillPos.transform);
                    }
                    else
                    {
                        effect.transform.SetParent(teamSkillPos.transform);
                    }

                    effect.transform.localPosition = Vector3.zero;
                }
            }
            if (skill.EffectSoundId != "")
            {
                SoundManager.GetInstance().PushSound(skill.EffectSoundId);
            }
        }
Пример #3
0
        /// <summary>
        /// 遗忘秘籍诀要
        /// </summary>
        /// <param name="book">Book.</param>
        /// <param name="secret">Secret.</param>
        public void ForgetSecret(BookData book, SecretData secret)
        {
            List <SecretData> secrets = null;

            db = OpenDb();
            SqliteDataReader sqReader = db.ExecuteQuery("select Id, ExpData, SecretsData from BookExpsTable where BookId = " + book.Id + " and BelongToRoleId = '" + currentRoleId + "'");

            if (sqReader.Read())
            {
                secrets = JsonManager.GetInstance().DeserializeObject <List <SecretData> >(DESStatics.StringDecder(sqReader.GetString(sqReader.GetOrdinal("SecretsData"))));
                int findIndex = secrets.FindIndex(item => item.PrimaryKeyId == secret.PrimaryKeyId);
                if (findIndex >= 0)
                {
                    secrets.RemoveAt(findIndex);
                }
                db.ExecuteQuery("update BookExpsTable set SecretsData = '" + DESStatics.StringEncoder(JsonManager.GetInstance().SerializeObject(secrets)) + "' where Id = " + sqReader.GetInt32(sqReader.GetOrdinal("Id")));
                db.ExecuteQuery("update BookSecretsTable set BelongToBookId = '' where Id = '" + secret.PrimaryKeyId + "'");
            }
            db.CloseSqlConnection();
            if (secrets != null)
            {
                Messenger.Broadcast <BookData, List <SecretData> >(NotifyTypes.DealSecretEcho, book, secrets);
                SoundManager.GetInstance().PushSound("ui0008");
            }
        }
Пример #4
0
        public override void RefreshView()
        {
            SoundManager.GetInstance().PlayBGM("bgm0003");
            bg.color = Color.black;
            logoBackImage.DOFade(1, 0);
            logoImage.DOFade(0, 0);
            logoImage.rectTransform.anchoredPosition = new Vector2(-7, -100);
            poetryImage.DOFade(0, 0);
            bottomImage.DOFade(0, 0);


            bg.DOColor(new Color(0.937f, 0.937f, 0.937f, 1), 1).SetDelay(0.5f);
            logoBackImage.DOFade(0, 1).SetDelay(0.5f);
            logoImage.DOFade(1, 1).SetDelay(0.5f);
            logoImage.rectTransform.DOAnchorPos(new Vector2(220, -20), 1).SetEase(Ease.OutQuad).SetDelay(2);
            bottomImage.DOFade(1, 2).SetDelay(3);
            poetryImage.DOFade(1, 1).SetDelay(3);


            loadRecordsButton.gameObject.SetActive(true);
            loadRecordsButton.image.rectTransform.anchoredPosition = new Vector2(10 + 640, 45);
            loadRecordsButton.image.rectTransform.DOAnchorPos(new Vector2(10, 45), 0.5f).SetEase(Ease.OutQuad).SetDelay(3);
            settingButton.gameObject.SetActive(true);
            settingButton.image.rectTransform.anchoredPosition = new Vector2(134 + 640, 45);
            settingButton.image.rectTransform.DOAnchorPos(new Vector2(134, 45), 0.5f).SetEase(Ease.OutQuad).SetDelay(3.25f);
            enterButton.gameObject.SetActive(true);
            enterButton.image.rectTransform.anchoredPosition = new Vector2(430 + 640, 45);
            enterButton.image.rectTransform.DOAnchorPos(new Vector2(430, 45), 0.5f).SetEase(Ease.OutQuad).SetDelay(3.5f);

            versionText.text = string.Format("版本:{0}", version);
            versionText.DOFade(0, 0);
            versionText.DOFade(1, 1).SetDelay(4);
            progressImage.rectTransform.localScale = new Vector3(0, 1, 1);
        }
Пример #5
0
        /// <summary>
        /// 工坊相关消息
        /// </summary>
        public static void WorkshopNotifyInit()
        {
            Messenger.AddListener <string>(NotifyTypes.ShowWorkshopPanel, (cityId) => {
                WorkshopPanelCtrl.Show(cityId);
            });
            Messenger.AddListener(NotifyTypes.GetWorkshopPanelData, () => {
                DbManager.Instance.GetWorkshopPanelData();
            });

            Messenger.AddListener <JArray>(NotifyTypes.GetWorkshopPanelDataEcho, (data) => {
                Messenger.Broadcast(NotifyTypes.HideRoleInfoPanel);
                WorkshopPanelCtrl.MakeGetWorkshopPanelDataEcho(data);
            });

            Messenger.AddListener <ResourceType, int>(NotifyTypes.ChangeResourceWorkerNum, (type, num) => {
                DbManager.Instance.ChangeResourceWorkerNum(type, num);
            });

            Messenger.AddListener <JArray>(NotifyTypes.ChangeResourceWorkerNumEcho, (data) => {
                WorkshopPanelCtrl.MakeChangeResourceWorkerNumEcho(data);
            });

            Messenger.AddListener(NotifyTypes.ModifyResources, () => {
                DbManager.Instance.ModifyResources();
            });

            Messenger.AddListener <JArray>(NotifyTypes.ModifyResourcesEcho, (data) => {
                WorkshopPanelCtrl.MakeModifyResourcesEcho(data);
            });

            Messenger.AddListener(NotifyTypes.GetWorkshopWeaponBuildingTableData, () => {
                DbManager.Instance.GetWorkshopWeaponBuildingTableData();
            });

            Messenger.AddListener <JArray>(NotifyTypes.GetWorkshopWeaponBuildingTableDataEcho, (data) => {
                WorkshopPanelCtrl.MakeGetWorkshopWeaponBuildingTableDataEcho(data);
            });

            Messenger.AddListener <string>(NotifyTypes.CreateNewWeaponOfWorkshop, (weaponId) => {
                DbManager.Instance.CreateNewWeaponOfWorkshop(weaponId);
            });

            Messenger.AddListener(NotifyTypes.GetWorkshopWeaponBreakingTableData, () => {
                DbManager.Instance.GetWorkshopWeaponBreakingTableData();
            });

            Messenger.AddListener <List <WeaponData> >(NotifyTypes.GetWorkshopWeaponBreakingTableDataEcho, (weapons) => {
                WorkshopPanelCtrl.MakeGetWorkshopWeaponBreakingTableDataEcho(weapons);
            });

            Messenger.AddListener <int>(NotifyTypes.BreakWeapon, (primaryKeyId) => {
                DbManager.Instance.BreakWeapon(primaryKeyId);
            });

            Messenger.AddListener <int>(NotifyTypes.BreakWeaponEcho, (primaryKeyId) => {
                WorkshopPanelCtrl.MakeBreakWeaponEcho(primaryKeyId);
                Statics.CreatePopMsg(Vector3.zero, "兵器被扔进熔炼炉内瞬间化为乌有", Color.white, 30);
                SoundManager.GetInstance().PushSound("ui0008");
            });
        }
Пример #6
0
        /// <summary>
        /// 领悟秘籍诀要
        /// </summary>
        /// <param name="secret">Secret.</param>
        public void StudySecret(BookData book, SecretData secret)
        {
            List <SecretData> secrets = null;

            db = OpenDb();
            SqliteDataReader sqReader = db.ExecuteQuery("select Id, ExpData, SecretsData from BookExpsTable where BookId = " + book.Id + " and BelongToRoleId = '" + currentRoleId + "'");

            if (sqReader.Read())
            {
                ExpData exp = JsonManager.GetInstance().DeserializeObject <ExpData>(DESStatics.StringDecder(sqReader.GetString(sqReader.GetOrdinal("ExpData"))));
                secrets = JsonManager.GetInstance().DeserializeObject <List <SecretData> >(DESStatics.StringDecder(sqReader.GetString(sqReader.GetOrdinal("SecretsData"))));
                int bookLv = Statics.GetBookLV(exp.Cur);
                if (secrets.Count >= bookLv)
                {
                    AlertCtrl.Show(string.Format("<color=\"{0}\">{1}</color>目前只能领悟最多{2}张诀要", Statics.GetQualityColorString(book.Quality), book.Name, bookLv));
                    db.CloseSqlConnection();
                    return;
                }
                else
                {
                    if (secrets.FindIndex(item => item.Type == secret.Type) < 0)
                    {
                        secrets.Add(secret);
                        db.ExecuteQuery("update BookExpsTable set SecretsData = '" + DESStatics.StringEncoder(JsonManager.GetInstance().SerializeObject(secrets)) + "' where Id = " + sqReader.GetInt32(sqReader.GetOrdinal("Id")));
                        db.ExecuteQuery("update BookSecretsTable set BelongToBookId = '" + book.Id + "' where Id = '" + secret.PrimaryKeyId + "'");
                    }
                    else
                    {
                        AlertCtrl.Show("该类型诀要不能重复领悟!");
                        db.CloseSqlConnection();
                        return;
                    }
                }
            }
            else
            {
                secrets = new List <SecretData>()
                {
                    secret
                };
                //处理空数据初始化
                db.ExecuteQuery("insert into BookExpsTable (BookId, ExpData, SecretsData, BelongToRoleId) values('" + book.Id + "', '" + DESStatics.StringEncoder(JsonManager.GetInstance().SerializeObject(new ExpData(0, Statics.GetBookMaxExp(book.Quality)))) + "', '" + DESStatics.StringEncoder(JsonManager.GetInstance().SerializeObject(secrets)) + "', '" + currentRoleId + "')");
                db.ExecuteQuery("update BookSecretsTable set BelongToBookId = '" + book.Id + "' where Id = '" + secret.PrimaryKeyId + "'");
            }
            db.CloseSqlConnection();
            if (secrets != null)
            {
                Messenger.Broadcast <BookData, List <SecretData> >(NotifyTypes.DealSecretEcho, book, secrets);
                Statics.CreatePopMsg(Vector3.zero, string.Format("领悟<color=\"{0}\">{1}</color>后<color=\"{2}\">{3}</color>更为精进!!", Statics.GetQualityColorString(secret.Quality), secret.Name, Statics.GetQualityColorString(book.Quality), book.Name), Color.white, 30);
                SoundManager.GetInstance().PushSound("ui0010");
            }
        }
Пример #7
0
        /// <summary>
        /// 融合诀要
        /// </summary>
        /// <param name="secret">Secret.</param>
        public bool MixSecrets(SecretData secret)
        {
            bool result = false;

            if (secret.Quality >= QualityType.FlashRed)
            {
                AlertCtrl.Show(string.Format("<color=\"{0}\">{1}</color>已经是顶级诀要无法继续融合", Statics.GetQualityColorString(secret.Quality), secret.Name));
                return(result);
            }
            db = OpenDb();
            SqliteDataReader sqReader = db.ExecuteQuery("select count(*) as num from BookSecretsTable where T = " + ((short)secret.Type) + " and Q = " + ((short)secret.Quality) + " and BelongToRoleId = '" + currentRoleId + "'");

            if (sqReader.Read())
            {
                if (sqReader.GetInt32(sqReader.GetOrdinal("num")) >= 2)
                {
                    sqReader = db.ExecuteQuery("select Id from BookSecretsTable where T = " + ((short)secret.Type) + " and Q = " + ((short)secret.Quality) + " and BelongToRoleId = '" + currentRoleId + "' and Id != " + secret.PrimaryKeyId + " order by Id limit 0, 1");
                    //删除素材诀要
                    while (sqReader.Read())
                    {
                        db.ExecuteQuery("delete from BookSecretsTable where Id = " + sqReader.GetInt32(sqReader.GetOrdinal("Id")));
                    }
                    //升级选中的诀要
                    sqReader = db.ExecuteQuery("select SecretData, Q from BookSecretsTable where Id = " + secret.PrimaryKeyId);
                    if (sqReader.Read())
                    {
                        SecretData secretData = JsonManager.GetInstance().DeserializeObject <SecretData>(DESStatics.StringDecder(sqReader.GetString(sqReader.GetOrdinal("SecretData"))));
                        short      endQuality = (short)(((int)secretData.Quality) + 1);
                        secretData.Quality = (QualityType)(endQuality);
                        db.ExecuteQuery("update BookSecretsTable set SecretData = '" + DESStatics.StringEncoder(JsonManager.GetInstance().SerializeObjectDealVector(secretData)) + "', Q = " + ((short)secretData.Quality) + " where Id = " + secret.PrimaryKeyId);
                        Statics.CreatePopMsg(Vector3.zero, string.Format("融合<color=\"{0}\">{1}</color>后使你武功精进!", Statics.GetQualityColorString(secretData.Quality), secretData.Name), Color.white, 30);
                        SoundManager.GetInstance().PushSound("ui0010");
                        result = true;
                    }
                    else
                    {
                        AlertCtrl.Show("需要融合的诀要不存在");
                    }
                }
                else
                {
                    AlertCtrl.Show(string.Format("至少需要2张相同品质的<color=\"{0}\">{1}</color>才能融合成更高级的诀要", Statics.GetQualityColorString(secret.Quality), secret.Name));
                }
            }
            db.CloseSqlConnection();
            return(result);
        }
Пример #8
0
        void onClick(GameObject e)
        {
            if (!e.GetComponent <Button>().enabled)
            {
                return;
            }
            switch (e.name)
            {
            case "Block":
            case "CloseBtn":
                Back();
                break;

            case "BGMOpenBtn":
                SoundManager.GetInstance().EnableBGM();
//				Messenger.Broadcast(NotifyTypes.PlayBgm);
                refreshBGMAndSoundView();
                break;

            case "BGMCloseBtn":
                SoundManager.GetInstance().DisableBGM();
                refreshBGMAndSoundView();
                break;

            case "SoundOpenBtn":
                SoundManager.GetInstance().EnableSound();
                refreshBGMAndSoundView();
                break;

            case "SoundCloseBtn":
                SoundManager.GetInstance().DisableSound();
                refreshBGMAndSoundView();
                break;

            case "LoadRecordListBtn":
                Messenger.Broadcast(NotifyTypes.GetRecordListData);
                break;

            case "BackToMainMenuBtn":
                Messenger.Broadcast(NotifyTypes.ShowMainPanel);
                break;

            default:
                break;
            }
        }
Пример #9
0
        /// <summary>
        /// 替换兵器(不允许侠客不拿兵器)
        /// </summary>
        /// <param name="id">Identifier.</param>
        /// <param name="beUsingByRoleId">Be using by role identifier.</param>
        public void ReplaceWeapon(int id, string beUsingByRoleId)
        {
            db = OpenDb();
            //查询角色信息
            SqliteDataReader sqReader = db.ExecuteQuery("select RoleId, RoleData from RolesTable where RoleId = '" + beUsingByRoleId + "' and BelongToRoleId = '" + currentRoleId + "'");

            if (sqReader.Read())
            {
                //获取角色数据
                string roleDataStr = sqReader.GetString(sqReader.GetOrdinal("RoleData"));
                roleDataStr = roleDataStr.IndexOf("{") == 0 ? roleDataStr : DESStatics.StringDecder(roleDataStr);
                RoleData role = JsonManager.GetInstance().DeserializeObject <RoleData>(roleDataStr);
                sqReader = db.ExecuteQuery("select * from WeaponsTable where BeUsingByRoleId = '" + beUsingByRoleId + "' and BelongToRoleId ='" + currentRoleId + "'");
                while (sqReader.Read())
                {
                    //将兵器先卸下
                    int dataId = sqReader.GetInt32(sqReader.GetOrdinal("Id"));
                    db.ExecuteQuery("update WeaponsTable set BeUsingByRoleId = '' where Id = " + dataId);
                }
                sqReader = db.ExecuteQuery("select Id, WeaponId from WeaponsTable where Id = " + id);
                if (sqReader.Read())
                {
                    string     weaponId = sqReader.GetString(sqReader.GetOrdinal("WeaponId"));
                    WeaponData weapon   = JsonManager.GetInstance().GetMapping <WeaponData>("Weapons", weaponId);
                    if (weapon.BelongToRoleId == "")
                    {
                        if (weapon.Occupation == OccupationType.None || weapon.Occupation == HostData.Occupation)
                        {
                            //装备新兵器
                            db.ExecuteQuery("update WeaponsTable set BeUsingByRoleId = '" + beUsingByRoleId + "' where Id = " + id);
                            //更新角色的武器信息
                            role.ResourceWeaponDataId = weaponId;
                            //查询下新武器替换上后秘籍需不需要卸下
                            sqReader = db.ExecuteQuery("select Id, BookId from BooksTable where BeUsingByRoleId = '" + currentRoleId + "' and BelongToRoleId = '" + currentRoleId + "'");
                            BookData book;
                            string   unuseBookMsg = "";
                            while (sqReader.Read())
                            {
                                book = JsonManager.GetInstance().GetMapping <BookData>("Books", sqReader.GetString(sqReader.GetOrdinal("BookId")));
                                if (book.LimitWeaponType != WeaponType.None && (book.LimitWeaponType != weapon.Type))
                                {
                                    db.ExecuteQuery("update BooksTable set SeatNo = 888, BeUsingByRoleId = '' where Id = " + sqReader.GetInt32(sqReader.GetOrdinal("Id")));
                                    int index = role.ResourceBookDataIds.FindIndex(item => item == book.Id);
                                    if (index >= 0)
                                    {
                                        //更新角色的秘籍信息
                                        role.ResourceBookDataIds.RemoveAt(index);
                                    }
                                    unuseBookMsg += " " + book.Name;
                                }
                            }
                            //更新主角关联数据
                            db.ExecuteQuery("update RolesTable set RoleData = '" + DESStatics.StringEncoder(JsonManager.GetInstance().SerializeObjectDealVector(role)) + "' where RoleId = '" + beUsingByRoleId + "'");
                            if (unuseBookMsg != "")
                            {
                                Statics.CreatePopMsg(Vector3.zero, string.Format("拿上<color=\"{0}\">{1}</color>后不可能再习练{2}", Statics.GetQualityColorString(weapon.Quality), weapon.Name, unuseBookMsg), Color.white, 30);
                            }
                            SoundManager.GetInstance().PushSound("ui0011");
                        }
                        else
                        {
                            AlertCtrl.Show(string.Format("<color=\"{0}\">{1}</color>只有 {2} 才能使用!", Statics.GetQualityColorString(weapon.Quality), weapon.Name, Statics.GetOccupationDesc(weapon.Occupation)));
                        }
                    }
                    else
                    {
                        AlertCtrl.Show(string.Format("<color=\"{0}\">{1}</color>只有 {2} 才能使用!", Statics.GetQualityColorString(weapon.Quality), weapon.Name, JsonManager.GetInstance().GetMapping <RoleData>("RoleDatas", weapon.BelongToRoleId).Name));
                    }
                }
            }
            db.CloseSqlConnection();
            GetWeaponsListPanelData();             //刷新兵器匣列表
            CallRoleInfoPanelData(false);          //刷新队伍数据
        }
Пример #10
0
 /// <summary>
 /// 播放背景音乐
 /// </summary>
 public void PlayBgm()
 {
     SoundManager.GetInstance().PlayBGM(sceneData.BgmSoundId);
 }
Пример #11
0
        /// <summary>
        /// 直接用工坊资源结交侠客
        /// </summary>
        /// <param name="id">Identifier.</param>
        public void InviteRoleWithResources(int id)
        {
            ModifyResources();
            bool     invited = false;
            RoleData role    = null;

            db = OpenDb();
            SqliteDataReader sqReader = db.ExecuteQuery("select Id, RoleId, State from RolesTable where Id = " + id);

            if (sqReader.Read())
            {
                role = JsonManager.GetInstance().GetMapping <RoleData>("RoleDatas", sqReader.GetString(sqReader.GetOrdinal("RoleId")));
                RoleStateType state = (RoleStateType)sqReader.GetInt32(sqReader.GetOrdinal("State"));
                if (state == RoleStateType.NotRecruited)
                {
                    //兵器匣里并没有需要的兵器
                    WeaponData          weapon = JsonManager.GetInstance().GetMapping <WeaponData>("Weapons", role.ResourceWeaponDataId);
                    List <ResourceData> needs  = new List <ResourceData>();
                    ResourceData        need;
                    ResourceData        find;
                    for (int i = 0; i < weapon.Needs.Count; i++)
                    {
                        need = weapon.Needs[i];
                        find = needs.Find(item => item.Type == need.Type);
                        if (find == null)
                        {
                            needs.Add(new ResourceData(need.Type, need.Num));
                        }
                        else
                        {
                            find.Num += need.Num;
                        }
                    }
                    sqReader = db.ExecuteQuery("select Id, ResourcesData from WorkshopResourceTable where BelongToRoleId = '" + currentRoleId + "'");
                    List <ResourceData> resources = null;
                    int resourceId = 0;
                    if (sqReader.Read())
                    {
                        resourceId = sqReader.GetInt32(sqReader.GetOrdinal("Id"));
                        string resourcesStr = sqReader.GetString(sqReader.GetOrdinal("ResourcesData"));
                        resourcesStr = resourcesStr.IndexOf("[") == 0 ? resourcesStr : DESStatics.StringDecder(resourcesStr);
                        resources    = JsonManager.GetInstance().DeserializeObject <List <ResourceData> >(resourcesStr);
                    }
                    db.CloseSqlConnection();

                    if (resources != null)
                    {
                        bool   canAdd = true;
                        string msg    = "";
                        for (int i = 0; i < needs.Count; i++)
                        {
                            need = needs[i];
                            find = resources.Find(item => item.Type == need.Type);
                            if (find != null && find.Num >= need.Num)
                            {
                                find.Num -= need.Num;
                            }
                            else
                            {
                                canAdd = false;
                                msg    = string.Format("{0}不足!", Statics.GetResourceName(need.Type));
                                break;
                            }
                        }
                        if (canAdd)
                        {
                            db = OpenDb();
                            db.ExecuteQuery("update WorkshopResourceTable set ResourcesData = '" + DESStatics.StringEncoder(JsonManager.GetInstance().SerializeObject(resources)) + "' where Id = " + resourceId);
                            //结交侠客
                            db.ExecuteQuery("update RolesTable set State = " + ((int)RoleStateType.OutTeam) + ", SeatNo = 888 where Id = " + id);
                            invited = true;
                            db.CloseSqlConnection();
                        }
                        else
                        {
                            AlertCtrl.Show(msg, null);
                        }
                    }
                }
                else
                {
                    AlertCtrl.Show("你们已经结识!", null);
                }
            }
            db.CloseSqlConnection();
            if (invited && role != null)
            {
                Statics.CreatePopMsg(Vector3.zero, string.Format("你与<color=\"#FFFF00\">{0}</color>撮土为香,结成八拜之交!", role.Name), Color.white, 30);
                GetRolesOfWinShopPanelData(role.HometownCityId);
                SoundManager.GetInstance().PushSound("ui0010");
            }
        }
Пример #12
0
        /// <summary>
        /// 兵器强化
        /// </summary>
        /// <param name="weapon">Weapon.</param>
        public void WeaponLVUpgrade(WeaponData weapon)
        {
            db = OpenDb();
            List <ResourceData> needs = new List <ResourceData>();
            ResourceData        need;
            ResourceData        find;
            double needRate = DbManager.Instance.GetWeaponNeedRate(weapon.LV + 1);

            for (int i = 0; i < weapon.Needs.Count; i++)
            {
                need = weapon.Needs[i];
                find = needs.Find(item => item.Type == need.Type);
                if (find == null)
                {
                    needs.Add(new ResourceData(need.Type, need.Num * needRate));
                }
                else
                {
                    find.Num += (need.Num * needRate);
                }
            }
            SqliteDataReader    sqReader  = db.ExecuteQuery("select Id, ResourcesData from WorkshopResourceTable where BelongToRoleId = '" + currentRoleId + "'");
            List <ResourceData> resources = null;
            int id = 0;

            if (sqReader.Read())
            {
                id = sqReader.GetInt32(sqReader.GetOrdinal("Id"));
                string resourcesStr = sqReader.GetString(sqReader.GetOrdinal("ResourcesData"));
                resourcesStr = resourcesStr.IndexOf("[") == 0 ? resourcesStr : DESStatics.StringDecder(resourcesStr);
                resources    = JsonManager.GetInstance().DeserializeObject <List <ResourceData> >(resourcesStr);
            }
            db.CloseSqlConnection();

            if (resources != null)
            {
                bool   canAdd = true;
                string msg    = "";
                for (int i = 0; i < needs.Count; i++)
                {
                    need = needs[i];
                    find = resources.Find(item => item.Type == need.Type);
                    if (find != null && find.Num >= need.Num)
                    {
                        find.Num -= need.Num;
                    }
                    else
                    {
                        canAdd = false;
                        msg    = string.Format("{0}不足!", Statics.GetResourceName(need.Type));
                        break;
                    }
                }
                if (canAdd)
                {
                    db       = OpenDb();
                    sqReader = db.ExecuteQuery("select Id, Data from WeaponLVsTable where WeaponId = '" + weapon.Id + "' and BelongToRoleId = '" + currentRoleId + "'");
                    WeaponLVData lvData;
                    if (sqReader.Read())
                    {
                        //获取角色数据
                        lvData = JsonManager.GetInstance().DeserializeObject <WeaponLVData>(DESStatics.StringDecder(sqReader.GetString(sqReader.GetOrdinal("Data"))));
                        if (weapon.LV >= lvData.MaxLV)
                        {
                            AlertCtrl.Show("兵器强化度已满");
                            db.CloseSqlConnection();
                            return;
                        }
                        lvData.LV = weapon.LV + 1;
                        db.ExecuteQuery("update WeaponLVsTable set Data = '" + DESStatics.StringEncoder(JsonManager.GetInstance().SerializeObject(lvData)) + "' where Id = " + sqReader.GetInt32(sqReader.GetOrdinal("Id")));
                    }
                    else
                    {
                        lvData = new WeaponLVData(weapon.LV + 1);
                        db.ExecuteQuery("insert into WeaponLVsTable (WeaponId, Data, BelongToRoleId) values('" + weapon.Id + "', '" + DESStatics.StringEncoder(JsonManager.GetInstance().SerializeObject(lvData)) + "', '" + currentRoleId + "')");
                    }

                    db.ExecuteQuery("update WorkshopResourceTable set ResourcesData = '" + DESStatics.StringEncoder(JsonManager.GetInstance().SerializeObject(resources)) + "' where Id = " + id);
                    db.CloseSqlConnection();
                    Statics.CreatePopMsg(Vector3.zero, string.Format("<color=\"{0}\">{1}</color>+1", Statics.GetQualityColorString(weapon.Quality), weapon.Name), Color.white, 30);
                    SoundManager.GetInstance().PushSound("ui0007");
                    Messenger.Broadcast <WeaponLVData>(NotifyTypes.WeaponLVUpgradeEcho, lvData);
                }
                else
                {
                    AlertCtrl.Show(msg, null);
                }
            }
        }
Пример #13
0
        void Update()
        {
            if (paused)
            {
                return;
            }
            switch (state)
            {
            case ready:
                if (Time.fixedTime - readyDate > 1)
                {
                    state = fight;
                }
                break;

            case fight:
                if (BattleLogic.Instance.CurrentEnemyRole != null && BattleLogic.Instance.CurrentEnemyRole.GetCurrentBook() != null)
                {
                    enemyCDProgress.fillAmount = BattleLogic.Instance.CurrentEnemyRole.GetCurrentBook().GetCurrentSkill().GetCDProgress(BattleLogic.Instance.Frame);
                }
                BattleLogic.Instance.Action();
                BattleProcess process = BattleLogic.Instance.PopProcess();
                if (process != null)
                {
                    dealBattleProcess(process);
                }
                if (BattleLogic.Instance.GetProcessCount() == 0)
                {
                    if (BattleLogic.Instance.IsFail())       //判负
                    {
                        state = fail;
                        break;
                    }
                    if (BattleLogic.Instance.IsWin())       //判胜
                    {
                        state = win;
                        break;
                    }
                }
                break;

            case delayDoing:
                if (Time.fixedTime - delayDate > delayTimeout)
                {
                    state = fight;
                }
                break;

            case win:
                state = waiting;
                isWin = true;
                alphaGroup.gameObject.SetActive(true);
                winSprite.gameObject.SetActive(true);
                alphaGroup.DOFade(1, 1).SetDelay(1).OnComplete(endSend);
                SoundManager.GetInstance().StopBGM();
                refreshTeamBlood();
                refreshEnemyBlood();
                break;

            case fail:
                state = waiting;
                isWin = false;
                alphaGroup.gameObject.SetActive(true);
                failSprite.gameObject.SetActive(true);
                alphaGroup.DOFade(1, 1).SetDelay(1).OnComplete(endSend);
                SoundManager.GetInstance().StopBGM();
                refreshTeamBlood();
                refreshEnemyBlood();
                break;

            case waiting:
                break;
            }
        }
Пример #14
0
        /// <summary>
        /// Battles the notify init.
        /// </summary>
        public static void BattleNotifyInit()
        {
            Messenger.AddListener <string>(NotifyTypes.CreateBattle, (fightId) => {
                if (BattleFightPanelCtrl.Ctrl != null)
                {
                    Statics.CreatePopMsg(Vector3.zero, "已在战斗中", Color.white, 30);
                    return;
                }
                //获取队伍角色列表
//				RoleData currentRoleData = RoleInfoPanelCtrl.GetCurrentRoleData();
                RoleData currentRoleData = DbManager.Instance.GetHostRoleData();
                if (currentRoleData == null)
                {
                    return;
                }
                currentRoleData.MakeJsonToModel();
                if (currentRoleData.Injury == InjuryType.Moribund)
                {
                    AlertCtrl.Show("你已奄奄一息无法再战!", () => {
                        Messenger.Broadcast(NotifyTypes.BackToCity);
                    });
                    return;
                }
                //获取战斗数据
//				FightData fightData = new FightData();
//				fightData.Id = fightId;
//				fightData.Type = FightType.Normal;
//				RoleData enemy0 = new RoleData();
//				enemy0.Id = "enemy0";
//				enemy0.Name = "赏金刺客";
//				enemy0.HalfBodyId = "enemy000001";
//				BookData book0 = new BookData();
//				book0.Id = "book20001";
//				book0.Name = "地痞撒泼";
//				book0.IconId = "200000";
//				SkillData skill0 = new SkillData();
//				skill0.Type = SkillType.MagicAttack;
//				skill0.Name = "背负投";
//				BuffData buff0 = new BuffData();
//				buff0.Type = BuffType.Vertigo;
////				buff0.Value = 8888;
////				buff0.FirstEffect = true;
//				buff0.RoundNumber = 3;
//				buff0.Rate = 30;
//				buff0.FirstEffect = true;
//				skill0.DeBuffDatas.Add(buff0);
//				SkillData skill1 = new SkillData();
//				skill1.Type = SkillType.PhysicsAttack;
//				skill1.Name = "抱摔";
//				SkillData skill2 = new SkillData();
//				skill2.Type = SkillType.PhysicsAttack;
//				skill2.Name = "撕咬";
//				book0.Skills.Add(skill0);
//				book0.Skills.Add(skill1);
//				book0.Skills.Add(skill2);
//				enemy0.Books.Add(book0);
//				enemy0.AttackSpeed = 2;
//				enemy0.HP = 10000;
//				enemy0.MaxHP = 10000;
//				WeaponData weapon5 = new WeaponData();
//				weapon5.Id = "weapon5";
//				weapon5.Id = "阔刃刀";
//				weapon5.Width = 360;
//				weapon5.Rates = new float[] { 1, 0.6f, 0.2f, 0.1f };
//				enemy0.Weapon = weapon5;
//				fightData.Enemys = new List<RoleData>() {
//					enemy0
//				};
//                List<RoleData> teams = RoleInfoPanelCtrl.GetRoleDatas();
                List <RoleData> teams             = DbManager.Instance.GetRolesInTeam();
                List <List <SecretData> > secrets = new List <List <SecretData> >();
                for (int i = 0, len = teams.Count; i < len; i++)
                {
                    if (teams[i].IsHost)
                    {
                        WeaponLVData weaponLvData = DbManager.Instance.GetWeaponLV(teams[i].ResourceWeaponDataId);
                        teams[i].CurrentWeaponLV  = weaponLvData.LV;
                    }
                    teams[i].MakeJsonToModel();
                    secrets.Add(DbManager.Instance.GetSecretsBelongBooks(teams[i].ResourceBookDataIds));
                }
                FightData fightData = JsonManager.GetInstance().GetMapping <FightData>("Fights", fightId);
                fightData.MakeJsonToModel();
                Messenger.Broadcast(NotifyTypes.HideRoleInfoPanel);
                SoundManager.GetInstance().PauseBGM();
                SoundManager.GetInstance().PushSound("ui0003");
                Messenger.Broadcast <System.Action, System.Action>(NotifyTypes.PlayCameraVortex, () => {
//					BattleMainPanelCtrl.Show(currentRoleData, fightData);
                    List <ItemData> drugs = new List <ItemData>();
//                    drugs.Add(JsonManager.GetInstance().GetMapping<ItemData>("ItemDatas", "100001"));
//                    drugs.Add(JsonManager.GetInstance().GetMapping<ItemData>("ItemDatas", "100002"));
//                    drugs.Add(JsonManager.GetInstance().GetMapping<ItemData>("ItemDatas", "100003"));
                    List <ItemData> allVulnerary = DbManager.Instance.GetItems(ItemType.Drug);
                    for (int i = 0; i < 3; i++)
                    {
                        if (allVulnerary.Count > i)
                        {
                            drugs.Add(allVulnerary[i]);
                        }
                        else
                        {
                            break;
                        }
                    }
                    //处理通天塔量子强度影响的敌人成长率
                    if (UserModel.CurrentUserData.CurrentAreaSceneName == "Area31")
                    {
                        int difficulty = PlayerPrefs.GetInt("TowerDifficulty");
                        float growUp;
                        switch (difficulty)
                        {
                        case 0:
                        default:
                            growUp = 1;
                            break;

                        case 1:
                            growUp = 2;
                            break;

                        case 2:
                            growUp = 4;
                            break;
                        }
                        for (int i = 0, len = fightData.Enemys.Count; i < len; i++)
                        {
                            fightData.Enemys[i].SetGrowUp(growUp);
                        }
                    }
                    BattleFightPanelCtrl.Show(fightData, teams, secrets, fightData.Enemys, drugs, DbManager.Instance.GetProp(PropType.LimePowder));
                    PlayerPrefs.SetString("BattleIsGoingOn_FightFlag_For_" + DbManager.Instance.HostData.Id, fightId);
                }, () => {
//					Messenger.Broadcast<bool>(NotifyTypes.CallRoleInfoPanelData, true);
                });
            });

            Messenger.AddListener <List <RoleData>, string>(NotifyTypes.CreateTestBattle, (roles, fightId) => {
//                List<List<SecretData>> secrets = new List<List<SecretData>>();
//                for (int i = 0, len = roles.Count; i < len; i++) {
//                    secrets.Add(DbManager.Instance.GetSecretsBelongBooks(roles[i].ResourceBookDataIds));
//                }
                TextAsset asset = Resources.Load <TextAsset>("Data/Json/TestSecrets");
                List <List <SecretData> > secrets = PlayerPrefs.GetString("FightEditorUseSecret") == "true" ? JsonManager.GetInstance().DeserializeObject <List <List <SecretData> > >(asset.text) : new List <List <SecretData> >();
                FightData fightData = JsonManager.GetInstance().GetMapping <FightData>("Fights", fightId);
                fightData.MakeJsonToModel();
//				BattleMainPanelCtrl.Show(currentRoleData, fightData);
                List <ItemData> drugs = new List <ItemData>();
                drugs.Add(JsonManager.GetInstance().GetMapping <ItemData>("ItemDatas", "100001"));
                drugs.Add(JsonManager.GetInstance().GetMapping <ItemData>("ItemDatas", "100002"));
                drugs.Add(JsonManager.GetInstance().GetMapping <ItemData>("ItemDatas", "100003"));

                for (int i = 0, len = fightData.Enemys.Count; i < len; i++)
                {
                    fightData.Enemys[i].SetGrowUp(PlayerPrefs.GetFloat("FightEditorTestGroupUp"));
                }
                BattleFightPanelCtrl.Show(fightData, roles, secrets, fightData.Enemys, drugs, DbManager.Instance.GetProp(PropType.LimePowder));
            });

            Messenger.AddListener <bool, List <DropData>, FightData>(NotifyTypes.EndBattle, (win, drops, fightData) => {
                if (!win)
                {
                    MaiHandler.SendEvent("FightFail", DbManager.Instance.HostData.Lv.ToString(), fightData.Id);
                }
//				Messenger.Broadcast(NotifyTypes.HideRoleInfoPanel);
                Messenger.Broadcast <System.Action, System.Action>(NotifyTypes.PlayCameraVortex, () => {
                    //如果普通战斗失败则回之前到过的城镇去疗伤
                    if (fightData.Type == FightType.Normal && !win)
                    {
                        AlertCtrl.Show("江湖凶险, 稍事休息后再出发!", () => {
                            Messenger.Broadcast(NotifyTypes.BackToCity);
                            PlayerPrefs.SetString("BattleIsGoingOn_FightFlag_For_" + DbManager.Instance.HostData.Id, "");
                        });
                    }
                    else
                    {
                        PlayerPrefs.SetString("BattleIsGoingOn_FightFlag_For_" + DbManager.Instance.HostData.Id, "");
                    }
//					BattleMainPanelCtrl.Hide();
                    BattleFightPanelCtrl.Hide();
                }, () => {
                    //任务详情界面打开时不呼出角色信息板
                    if (TaskDetailInfoPanelCtrl.Ctrl == null)
                    {
                        Messenger.Broadcast <bool>(NotifyTypes.CallRoleInfoPanelData, false);
                    }
                    Messenger.Broadcast(NotifyTypes.PlayBgm);
                    if (drops.Count > 0)
                    {
                        Messenger.Broadcast <List <DropData> >(NotifyTypes.ShowDropsListPanel, drops);
                    }
                    if (fightData.Type == FightType.Task)
                    {
                        Messenger.Broadcast(NotifyTypes.ReloadTaslDetailInfoData);
                        if (win)
                        {
                            Messenger.Broadcast <string>(NotifyTypes.MakeFightWinedBtnDisable, fightData.Id);
                        }
                    }
                });
            });

            Messenger.AddListener <RoleData>(NotifyTypes.ChangeCurrentTeamRoleInBattle, (roleData) => {
                BattleMainPanelCtrl.ChangeCurrentTeamRole(roleData);
            });

            Messenger.AddListener <int>(NotifyTypes.ChangeCurrentTeamBookInBattle, (index) => {
                BattleMainPanelCtrl.ChangeCurrentTeamBook(index);
            });

            Messenger.AddListener <JArray, List <BookData> >(NotifyTypes.SendFightResult, (data, books) => {
                DbManager.Instance.SendFightResult((bool)data[0], data[1].ToString(), (int)data[2], (int)data[5], books, (float)data[6]);
                JArray usedSkillIdData = (JArray)data[3];
                JArray d;
                for (int i = 0; i < usedSkillIdData.Count; i++)
                {
                    d = (JArray)usedSkillIdData[i];
                    DbManager.Instance.UpdateUsedTheSkillRecords(d[0].ToString(), (int)d[1]);
                }
                JArray plusIndexData = (JArray)data[4];
                for (int i = 0; i < plusIndexData.Count; i++)
                {
                    d = (JArray)plusIndexData[i];
                    DbManager.Instance.UpdateWeaponPowerPlusSuccessedRecords((int)d[0], (int)d[1]);
                }
            });

            Messenger.AddListener <bool, List <DropData>, FightData>(NotifyTypes.SendFightResultEcho, (win, drops, fightData) => {
                //加载动态事件列表
                Messenger.Broadcast <string>(NotifyTypes.GetActiveEventsInArea, UserModel.CurrentUserData.CurrentAreaSceneName);
                Messenger.Broadcast <bool, List <DropData>, FightData>(NotifyTypes.EndBattle, win, drops, fightData);
            });

            Messenger.AddListener(NotifyTypes.BackToCity, () => {
                string eventId = JsonManager.GetInstance().GetMapping <string>("AreaCityPosDatas", UserModel.CurrentUserData.CurrentCitySceneId);
                string[] fen   = eventId.Split(new char[] { '_' });
                if (fen.Length >= 3)
                {
                    string areaName = fen[0];
                    int x           = int.Parse(fen[1]);
                    int y           = int.Parse(fen[2]);
                    if (UserModel.CurrentUserData != null)
                    {
                        UserModel.CurrentUserData.PositionStatu        = UserPositionStatusType.InCity;
                        UserModel.CurrentUserData.CurrentAreaSceneName = areaName;
                        UserModel.CurrentUserData.CurrentAreaX         = x;
                        UserModel.CurrentUserData.CurrentAreaY         = y;
                        Messenger.Broadcast <System.Action <UserData> >(NotifyTypes.UpdateUserData, null);
                        Messenger.Broadcast <string>(NotifyTypes.GoToScene, areaName);
                    }
                }
            });

            Messenger.AddListener(NotifyTypes.BattleFaild, () => {
                BattleMainPanelCtrl.MakeFaild();
            });

            Messenger.AddListener <string>(NotifyTypes.MakePopRole, (dieRoleId) => {
                RoleInfoPanelCtrl.MakePopRole(dieRoleId);
            });
        }
Пример #15
0
        /// <summary>
        /// 研读秘籍
        /// </summary>
        /// <param name="id">Identifier.</param>
        public void ReadBook(int id)
        {
            bool     read = false;
            BookData book = null;

            db = OpenDb();
            SqliteDataReader sqReader = db.ExecuteQuery("select BookId from BooksTable where Id = " + id);

            if (sqReader.Read())
            {
                book = JsonManager.GetInstance().GetMapping <BookData>("Books", sqReader.GetString(sqReader.GetOrdinal("BookId")));
                if (book.Occupation == OccupationType.None || book.Occupation == HostData.Occupation)
                {
                    bool     enough = true;
                    string   msg    = "";
                    CostData cost;
                    ItemData item;
                    //计算需要的物品是否足够
                    for (int i = 0; i < book.Needs.Count; i++)
                    {
                        cost     = book.Needs[i];
                        item     = JsonManager.GetInstance().GetMapping <ItemData>("ItemDatas", cost.Id);
                        sqReader = db.ExecuteQuery("select Num from BagTable where ItemId = '" + cost.Id + "' and BelongToRoleId = '" + currentRoleId + "'");
                        if (sqReader.Read())
                        {
                            if (sqReader.GetInt32(sqReader.GetOrdinal("Num")) < cost.Num)
                            {
                                enough = false;
                                msg    = string.Format("行囊里的{0}不够", item.Name);
                                break;
                            }
                        }
                        else
                        {
                            enough = false;
                            msg    = string.Format("行囊里并不曾见过有{0}", item.Name);
                            break;
                        }
                    }

                    if (enough)
                    {
                        int num;
                        //扣除物品
                        for (int i = 0; i < book.Needs.Count; i++)
                        {
                            cost     = book.Needs[i];
                            sqReader = db.ExecuteQuery("select Id, Num from BagTable where ItemId = '" + cost.Id + "' and BelongToRoleId = '" + currentRoleId + "'");
                            if (sqReader.Read())
                            {
                                num = sqReader.GetInt32(sqReader.GetOrdinal("Num")) - cost.Num;
                                num = num < 0 ? 0 : num;
                                if (num > 0)
                                {
                                    db.ExecuteQuery("update BagTable set Num = " + num + " where Id = " + sqReader.GetInt32(sqReader.GetOrdinal("Id")));
                                }
                                else
                                {
                                    db.ExecuteQuery("delete from BagTable where Id = " + sqReader.GetInt32(sqReader.GetOrdinal("Id")));
                                }
                            }
                        }
                        //研读秘籍
                        db.ExecuteQuery("update BooksTable set State = " + ((int)BookStateType.Read) + ", SeatNo = 888 where Id = " + id);
                        read = true;
                    }
                    else
                    {
                        AlertCtrl.Show(msg, null);
                    }
                }
                else
                {
                    AlertCtrl.Show(string.Format("非{0}弟子不得研习<color=\"{1}\">{2}</color>!", Statics.GetOccupationName(book.Occupation), Statics.GetQualityColorString(book.Quality), book.Name));
                }
            }
            db.CloseSqlConnection();
            if (read && book != null)
            {
                Statics.CreatePopMsg(Vector3.zero, string.Format("研读<color=\"{0}\">{1}</color>后使你武功精进!", Statics.GetQualityColorString(book.Quality), book.Name), Color.white, 30);
                GetBooksOfForbiddenAreaPanelData(book.BelongToCityId);
                PlayerPrefs.SetString("AddedNewBookFlag", "true");
                Messenger.Broadcast(NotifyTypes.MakeRoleInfoPanelRedPointRefresh);
                SoundManager.GetInstance().PushSound("ui0010");
            }
        }
Пример #16
0
        /// <summary>
        /// Scenes the notify init.
        /// </summary>
        public static void RoleNotifyInit()
        {
            Messenger.AddListener <bool>(NotifyTypes.CallRoleInfoPanelData, (isfighting) => {
                DbManager.Instance.CallRoleInfoPanelData(isfighting);
            });

            Messenger.AddListener <JObject, bool>(NotifyTypes.CallRoleInfoPanelDataEcho, (obj, isfighting) => {
//                RoleInfoPanelCtrl.Show((JArray)obj["data"], isfighting);
                RolesInfoPanelCtrl.Show((JArray)obj["data"]);
                if (!isfighting)
                {
                    Messenger.Broadcast(NotifyTypes.ShowTaskBtnPanel);
                }
            });

            Messenger.AddListener(NotifyTypes.HideRoleInfoPanel, () => {
//                RoleInfoPanelCtrl.MoveDown();
                RolesInfoPanelCtrl.MoveDown();
                Messenger.Broadcast(NotifyTypes.HideTaskBtnPanel);
            });

            Messenger.AddListener(NotifyTypes.MakeRoleInfoPanelRedPointRefresh, () => {
                RolesInfoPanelCtrl.MakeRefreshRedPoint();
            });

            Messenger.AddListener(NotifyTypes.MakeReviewRole, () => {
                RolesInfoPanelCtrl.MakeReviewRole();
            });

            Messenger.AddListener <bool>(NotifyTypes.MakeChangeRoleEnable, (enable) => {
                RoleInfoPanelCtrl.MakeChangeRoleEnable(enable);
            });

            Messenger.AddListener <bool>(NotifyTypes.MakeChangeBookEnable, (enable) => {
                RoleInfoPanelCtrl.MakeChangeBookEnable(enable);
            });

            Messenger.AddListener <bool>(NotifyTypes.MakeRoleInfoPanelDisable, (dis) => {
                RoleInfoPanelCtrl.MakeDisable(dis);
            });

            Messenger.AddListener <string>(NotifyTypes.GetRolesOfWinShopPanelData, (cityId) => {
                DbManager.Instance.GetRolesOfWinShopPanelData(cityId);
            });

            Messenger.AddListener <List <RoleData> >(NotifyTypes.GetRolesOfWinShopPanelDataEcho, (roles) => {
                roles.Sort((a, b) => b.Id.CompareTo(a.Id));
                RolesOfWinShopPanelCtrl.Show(roles);
            });

            Messenger.AddListener(NotifyTypes.GetWeaponsListPanelData, () => {
                DbManager.Instance.GetWeaponsListPanelData();
            });

            Messenger.AddListener <List <WeaponData>, RoleData>(NotifyTypes.GetWeaponsListPanelDataEcho, (weapons, host) => {
                WeaponListPanelCtrl.Show(weapons, host);
            });

            Messenger.AddListener <int, string>(NotifyTypes.ReplaceWeapon, (id, beUsingByRoleId) => {
                DbManager.Instance.ReplaceWeapon(id, beUsingByRoleId);
            });

            Messenger.AddListener <int>(NotifyTypes.TakeOffWeapon, (id => {
                DbManager.Instance.TakeOffWeapon(id);
                SoundManager.GetInstance().PushSound("ui0008");
            }));

            Messenger.AddListener(NotifyTypes.GetBooksListPanelData, () => {
                DbManager.Instance.GetBooksListPanelData();
            });

            Messenger.AddListener <List <BookData> >(NotifyTypes.GetBooksListPanelDataEcho, (books) => {
                BookListPanelCtrl.Show(books);
            });

            Messenger.AddListener <int>(NotifyTypes.UseBook, (id => {
                DbManager.Instance.UseBook(id);
            }));

            Messenger.AddListener <int>(NotifyTypes.UnuseBook, (id => {
                DbManager.Instance.UnuseBook(id);
                SoundManager.GetInstance().PushSound("ui0008");
            }));

            Messenger.AddListener <string>(NotifyTypes.GetBooksOfForbiddenAreaPanelData, (cityId) => {
                DbManager.Instance.GetBooksOfForbiddenAreaPanelData(cityId);
            });

            Messenger.AddListener <List <BookData>, RoleData>(NotifyTypes.GetBooksOfForbiddenAreaPanelDataEcho, (books, host) => {
                BooksOfForbiddenAreaPanelCtrl.Show(books, host);
            });

            Messenger.AddListener <int>(NotifyTypes.InviteRole, (id) => {
//                DbManager.Instance.InviteRole(id);
                DbManager.Instance.InviteRoleWithResources(id);
            });

            Messenger.AddListener <int>(NotifyTypes.ReadBook, (id => {
                DbManager.Instance.ReadBook(id);
            }));

            Messenger.AddListener(NotifyTypes.GetReadyToTravelPanelData, () => {
                DbManager.Instance.GetReadyToTravelPanelData();
            });

            Messenger.AddListener <List <RoleData>, UserData>(NotifyTypes.GetReadyToTravelPanelDataEcho, (roles, user) => {
                Messenger.Broadcast(NotifyTypes.HideRoleInfoPanel);
                roles.Sort(sortReadyToTravelRoles);
                ReadyToTravelPanelCtrl.Show(roles, user);
            });

            Messenger.AddListener <RoleData>(NotifyTypes.MakeSelectRoleInTeam, (role) => {
                ReadyToTravelPanelCtrl.MakeSelectRole(role);
            });

            Messenger.AddListener <RoleData>(NotifyTypes.MakeUnSelectRoleInTeam, (role) => {
                ReadyToTravelPanelCtrl.MakeUnSelectRole(role);
            });

            Messenger.AddListener <JArray>(NotifyTypes.ChangeRolesSeatNo, (ids) => {
                DbManager.Instance.ChangeRolesSeatNo(ids);
            });

            Messenger.AddListener(NotifyTypes.EnterAreaFromCity, () => {
                Messenger.Broadcast(NotifyTypes.HideCityScenePanel);
                Messenger.Broadcast(NotifyTypes.FromCitySceneBackToArea);
                Messenger.Broadcast(NotifyTypes.CallAreaMainPanelData);
                ReadyToTravelPanelCtrl.Hide();
            });

            Messenger.AddListener(NotifyTypes.GetHospitalPanelData, () => {
                DbManager.Instance.GetHospitalPanelData();
            });

            Messenger.AddListener <List <RoleData> >(NotifyTypes.GetHospitalPanelDataEcho, (roles) => {
                roles.Sort((a, b) => b.Injury.CompareTo(a.Injury));
                HospitalPanelCtrl.Show(roles);
            });

            Messenger.AddListener <int>(NotifyTypes.CureRole, (id => {
                DbManager.Instance.CureRole(id);
            }));

            Messenger.AddListener(NotifyTypes.RelieveRoles, () => {
                DbManager.Instance.RelieveRoles();
            });

            Messenger.AddListener(NotifyTypes.GetBagPanelData, () => {
                DbManager.Instance.GetBagPanelData();
            });

            Messenger.AddListener <List <ItemData>, double>(NotifyTypes.GetBagPanelDataEcho, (items, silver) => {
                BagPanelCtrl.Show(items, silver);
            });

            Messenger.AddListener <ItemData, bool>(NotifyTypes.ShowItemDetailPanel, (item, fromBag) => {
                ItemDetailPanelCtrl.Show(item, fromBag);
            });

            Messenger.AddListener(NotifyTypes.GetSellItemsPanelData, () => {
                DbManager.Instance.GetSellItemsPanelData();
            });

            Messenger.AddListener <List <ItemData> >(NotifyTypes.GetSellItemsPanelDataEcho, (items) => {
                SellItemsPanelCtrl.Show(items);
            });

            Messenger.AddListener(NotifyTypes.MakeSelectedItemOfSellItemsPanel, () => {
                SellItemsPanelCtrl.MakeSelectedItem();
            });

            Messenger.AddListener <JArray>(NotifyTypes.SellItems, (ids) => {
                DbManager.Instance.SellItems(ids);
            });

            Messenger.AddListener <double>(NotifyTypes.SellItemsEcho, (silver) => {
                SellItemsPanelCtrl.Hide();
                StorePanelCtrl.MakeChangeSilverNum(silver);
                SoundManager.GetInstance().PushSound("ui0005");
            });

            Messenger.AddListener <int>(NotifyTypes.DiscardItem, (id) => {
                DbManager.Instance.DiscardItem(id);
                SoundManager.GetInstance().PushSound("ui0008");
            });

            Messenger.AddListener <BookData>(NotifyTypes.ShowBookDetailPanel, (book) => {
                BookDetailPanelCtrl.Show(book, DbManager.Instance.GetBookExpAndSecrets(book.Id));
            });

            Messenger.AddListener <WeaponData>(NotifyTypes.ShowWeaponDetailPanel, (weapon) => {
                WeaponDetailPanelCtrl.Show(weapon, DbManager.Instance.GetWeaponLV(weapon.Id));
            });

            Messenger.AddListener <WeaponData>(NotifyTypes.WeaponLVUpgrade, (weapon) => {
                DbManager.Instance.WeaponLVUpgrade(weapon);
            });

            Messenger.AddListener <WeaponLVData>(NotifyTypes.WeaponLVUpgradeEcho, (lvData) => {
                WeaponDetailPanelCtrl.WeaponLVUpgrade(lvData);
            });

            Messenger.AddListener <RoleData>(NotifyTypes.ShowRoleDetailPanel, (role) => {
                RoleDetailPanelCtrl.Show(role, DbManager.Instance.GetSecretsBelongBooks(role.ResourceBookDataIds));
            });

            Messenger.AddListener <List <DropData> >(NotifyTypes.ShowDropsListPanel, (drops) => {
                DropsListPanelCtrl.Show(drops);
                SoundManager.GetInstance().PushSound("ui0004");
            });

            Messenger.AddListener <int>(NotifyTypes.UseItem, (id => {
                DbManager.Instance.UseItem(id);
            }));

            Messenger.AddListener <string>(NotifyTypes.GetInnInCityData, (cityId) => {
                DbManager.Instance.GetInnInCityData(cityId);
            });

            Messenger.AddListener <List <FloydResult> >(NotifyTypes.GetInnInCityDataEcho, (results) => {
                InnPanelCtrl.Show(results);
            });

            Messenger.AddListener <int, int>(NotifyTypes.GoToCity, (fromIndex, toIndex) => {
                DbManager.Instance.GoToCity(fromIndex, toIndex);
            });

            Messenger.AddListener <SceneData>(NotifyTypes.GoToCityEcho, (scene) => {
                string eventId = JsonManager.GetInstance().GetMapping <string>("AreaCityPosDatas", scene.Id);
                string[] fen   = eventId.Split(new char[] { '_' });
                if (fen.Length >= 3)
                {
                    string areaName = fen[0];
                    int x           = int.Parse(fen[1]);
                    int y           = int.Parse(fen[2]);
                    if (UserModel.CurrentUserData != null)
                    {
                        CityScenePanelCtrl.MakeClose();
                        InnPanelCtrl.Hide();
                        UserModel.CurrentUserData.PositionStatu        = UserPositionStatusType.InCity;
                        UserModel.CurrentUserData.CurrentCitySceneId   = scene.Id;
                        UserModel.CurrentUserData.CurrentAreaSceneName = areaName;
                        UserModel.CurrentUserData.CurrentAreaX         = x;
                        UserModel.CurrentUserData.CurrentAreaY         = y;
                        //清空临时事件
                        Messenger.Broadcast <List <SceneEventType> >(NotifyTypes.ClearDisableEventIdMapping, new List <SceneEventType>()
                        {
                            SceneEventType.DisablePagoda
                        });
                        Messenger.Broadcast <System.Action <UserData> >(NotifyTypes.UpdateUserData, null);
                        Messenger.Broadcast <string>(NotifyTypes.GoToScene, areaName);
                    }
                }
            });

            Messenger.AddListener <string>(NotifyTypes.NpcsEventHandler, (npcId) => {
                switch (npcId)
                {
                case "05002001":
                    if (DbManager.Instance.HostData.Occupation == OccupationType.None)
                    {
                        if (!DbManager.Instance.HasAnyTask((new List <string>()
                        {
                            "task_occupation0",
                            "task_occupation1",
                            "task_occupation2",
                            "task_occupation3",
                            "task_occupation4",
                            "task_occupation5"
                        }).ToArray()))
                        {
                            OccupationPanelCtrl.Show();
                        }
                        else
                        {
                            AlertCtrl.Show("去吧去吧,老夫已为你做了引荐");
                        }
                    }
                    else
                    {
                        AlertCtrl.Show(string.Format("你已是{0},可喜可贺啊,哦哈哈哈哈", Statics.GetOccupationDesc(DbManager.Instance.HostData.Occupation)));
                    }
                    break;

                default:
                    break;
                }
            });

            Messenger.AddListener <int>(NotifyTypes.HostRoleUpgrade, (toLv) => {
                DbManager.Instance.HostRoleUpgrade(toLv);
            });

            Messenger.AddListener <RoleData, RoleData>(NotifyTypes.HostRoleUpgradeEcho, (roleData, toData) => {
                RoleUpgradeLvPanelCtrl.Show(roleData, toData);
                SoundManager.GetInstance().PushSound("ui0002");
            });

            Messenger.AddListener(NotifyTypes.OpenRepairBugPanel, () => {
                RepairBugPanelCtrl.Show();
            });

            Messenger.AddListener <BookData, List <SecretData> >(NotifyTypes.GetSecretListPanelData, (book, hasSecrets) => {
                SecretListPanelCtrl.Show(DbManager.Instance.GetEffectiveSecrets(), book, hasSecrets);
            });

            Messenger.AddListener <BookData, List <SecretData> >(NotifyTypes.DealSecretEcho, (book, hasSecrets) => {
                if (RolesInfoPanelCtrl.Ctrl != null)
                {
                    Messenger.Broadcast <bool>(NotifyTypes.CallRoleInfoPanelData, false);
                    Messenger.Broadcast(NotifyTypes.MakeReviewRole);
                }
                Messenger.Broadcast <BookData>(NotifyTypes.ShowBookDetailPanel, book);
                Messenger.Broadcast <BookData, List <SecretData> >(NotifyTypes.GetSecretListPanelData, book, hasSecrets);
            });

            Messenger.AddListener(NotifyTypes.OpenTowerGuiderPanel, () => {
                TowerGuiderPanelCtrl.Show();
                AreaMainPanelCtrl.MakeRefreshDifficultyView();
            });
        }
Пример #17
0
        void onClick(GameObject e)
        {
            if (!e.GetComponent <Button>().enabled)
            {
                return;
            }
            switch (e.name)
            {
            case "Block":
            case "CloseBtn":
                Back();
                break;

            case "BGMOpenBtn":
                SoundManager.GetInstance().EnableBGM();
//				Messenger.Broadcast(NotifyTypes.PlayBgm);
                refreshBGMAndSoundView();
                break;

            case "BGMCloseBtn":
                SoundManager.GetInstance().DisableBGM();
                refreshBGMAndSoundView();
                break;

            case "SoundOpenBtn":
                SoundManager.GetInstance().EnableSound();
                refreshBGMAndSoundView();
                break;

            case "SoundCloseBtn":
                SoundManager.GetInstance().DisableSound();
                refreshBGMAndSoundView();
                break;

            case "LoadRecordListBtn":
                Messenger.Broadcast(NotifyTypes.GetRecordListData);
                break;

            case "BackToMainMenuBtn":
                Messenger.Broadcast(NotifyTypes.ShowMainPanel);
                break;

            case "CameraBtn":
                MaiHandler.ShowInterstitial();
                MaiHandler.SendEvent("StartInterstitialForHelp", DbManager.Instance.HostData.Lv.ToString());
                break;

            case "HelpBtn":
                HelpPanelCtrl.Show();
                break;

            case "PraiseBtn":
                const string APP_ID = "1274001919";
                var          url    = string.Format(
                    "https://itunes.apple.com/WebObjects/MZStore.woa/wa/viewContentsUserReviews?id={0}&pageNumber=0&sortOrdering=2&type=Purple+Software&mt=8",
                    APP_ID);
                Application.OpenURL(url);
                break;

            case "raidersBtn":
                Application.OpenURL("http://mywuxia.lofter.com");
                break;

            default:
                break;
            }
        }
Пример #18
0
        /// <summary>
        /// Scenes the notify init.
        /// </summary>
        public static void SceneNotifyInit()
        {
            Messenger.AddListener <string>(NotifyTypes.GoToScene, (sceneName) => {
                SceneManagerController.GetInstance().ChangeScene(sceneName);
            });

            Messenger.AddListener <string>(NotifyTypes.DealSceneEvent, (eventId) => {
//				EventData eventData = JsonManager.GetInstance().GetMapping<EventData>("AreaEventDatas", eventId);
                EventData eventData = null;
                if (AreaMain.StaticAreaEventsMapping.ContainsKey(eventId))
                {
                    //判断静态事件是否禁用
                    if (!AreaMain.DisableEventIdMapping.ContainsKey(eventId))
                    {
                        eventData = AreaMain.StaticAreaEventsMapping[eventId];
                    }
                }
                else if (AreaMain.ActiveAreaEventsMapping.ContainsKey(eventId))
                {
                    eventData = AreaMain.ActiveAreaEventsMapping[eventId];
                }
                if (eventData != null)
                {
                    string[] fen;
                    switch (eventData.Type)
                    {
                    case SceneEventType.EnterArea:
                        fen = eventData.EventId.Split(new char[] { '_' });
                        if (fen.Length >= 3)
                        {
                            string areaName = fen[0];
                            int x           = int.Parse(fen[1]);
                            int y           = int.Parse(fen[2]);
                            Messenger.Broadcast <string, Vector2, System.Action <UserData> >(NotifyTypes.UpdateUserDataAreaInfo, areaName, new Vector2(x, y), (userData) => {
                                Messenger.Broadcast <string>(NotifyTypes.GoToScene, userData.CurrentAreaSceneName);
                                //清空临时事件
                                Messenger.Broadcast <List <SceneEventType> >(NotifyTypes.ClearDisableEventIdMapping, new List <SceneEventType>()
                                {
                                    SceneEventType.DisablePagoda
                                });
                            });
                        }
                        break;

                    case SceneEventType.Battle:
                    case SceneEventType.Pagoda:
                        Messenger.Broadcast <string>(NotifyTypes.CreateBattle, eventData.EventId);
                        break;

                    case SceneEventType.EnterCity:
                        Messenger.Broadcast <string>(NotifyTypes.UpdateUserDataCityInfo, eventData.EventId);
                        Messenger.Broadcast <System.Action <UserData> >(NotifyTypes.UpdateUserData, (userData) => {
//							Messenger.Broadcast<string>(NotifyTypes.EnterCityScene, userData.CurrentCitySceneId);
                            Messenger.Broadcast <string>(NotifyTypes.EnterCityScene, eventData.EventId);
                        });
                        break;

                    case SceneEventType.Task:
                        Messenger.Broadcast <string>(NotifyTypes.GetTaslDetailInfoData, eventData.EventId);
                        break;

                    case SceneEventType.EatFood:
                        Messenger.Broadcast <int>(NotifyTypes.EatFood, eventData.IntValue);
                        fen = eventData.Id.Split(new char[] { '_' });
                        if (fen.Length >= 3)
                        {
                            string areaName = fen[0];
                            int x           = int.Parse(fen[1]);
                            int y           = int.Parse(fen[2]);
                            //处理静态事件的预禁用操作
                            EventData disableEvent = new EventData();
                            disableEvent.Id        = eventData.Id;
                            disableEvent.Type      = SceneEventType.DisableEvent;
                            disableEvent.X         = x;
                            disableEvent.Y         = y;
                            Messenger.Broadcast <string, EventData>(NotifyTypes.PushDisableEvent, disableEvent.Id, disableEvent);
                        }
                        break;

                    case SceneEventType.Dialog:
                        switch (eventData.EventId)
                        {
                        case "dialog0001":
                            Messenger.Broadcast(NotifyTypes.OpenTowerGuiderPanel);
                            break;

                        default:
                            break;
                        }
                        break;

                    case SceneEventType.Store:
                        DbManager.Instance.GetStoreData(eventData.EventId);
                        break;

                    default:
                        break;
                    }
                }
            });

            Messenger.AddListener(NotifyTypes.FromCitySceneBackToArea, () => {
                if (UserModel.CurrentUserData != null)
                {
                    Messenger.Broadcast <string, Vector2, System.Action <UserData> >(NotifyTypes.UpdateUserDataAreaInfo,
                                                                                     UserModel.CurrentUserData.CurrentAreaSceneName,
                                                                                     new Vector2(UserModel.CurrentUserData.CurrentAreaX, UserModel.CurrentUserData.CurrentAreaY),
                                                                                     (userData) => {
                        UserModel.CurrentFoodNums    = userData.AreaFood.MaxNum;
                        UserModel.CurrentRebornTimes = 0;
                        //播放大地图背景音乐
                        Messenger.Broadcast(NotifyTypes.PlayBgm);
                    }
                                                                                     );
                }
                //清空临时事件
                Messenger.Broadcast <List <SceneEventType> >(NotifyTypes.ClearDisableEventIdMapping, new List <SceneEventType>()
                {
                    SceneEventType.DisablePagoda
                });
            });

            Messenger.AddListener <string>(NotifyTypes.EnterCityScene, (cityId) => {
                DbManager.Instance.CheckEnterCity(cityId);
                DbManager.Instance.GetCitySceneMenuData(cityId);
                Messenger.Broadcast(NotifyTypes.GetTasksInCityScene);
                Messenger.Broadcast(NotifyTypes.MakeTaskListHide);
            });

            Messenger.AddListener(NotifyTypes.GetTasksInCityScene, () => {
                CityScenePanelCtrl.GetTasksInCityScene();
            });

            Messenger.AddListener(NotifyTypes.HideCityScenePanel, () => {
                CityScenePanelCtrl.MakeFadeOut();
            });

            Messenger.AddListener <string>(NotifyTypes.GetStorePanelData, (cityId) => {
                DbManager.Instance.GetStorePanelData(cityId);
            });

            Messenger.AddListener <List <ItemData>, double>(NotifyTypes.GetStorePanelDataEcho, (items, silver) => {
                StorePanelCtrl.Show(items, silver);
            });

            Messenger.AddListener <string>(NotifyTypes.BuyItem, (itemId) => {
                DbManager.Instance.BuyItem(itemId);
            });

            Messenger.AddListener <string, double>(NotifyTypes.BuyItemEcho, (msg, silver) => {
                StorePanelCtrl.MakeBuyItemEcho(msg, silver);
                SoundManager.GetInstance().PushSound("ui0006");
            });

            Messenger.AddListener(NotifyTypes.MakeCheckNewFlags, () => {
                CityScenePanelCtrl.MakeCheckNewFlags();
            });
        }
Пример #19
0
        /// <summary>
        /// 使用物品
        /// </summary>
        /// <param name="Id">Identifier.</param>
        public void UseItem(int id)
        {
            db = OpenDb();
            string           itemId   = "";
            ItemType         type     = ItemType.None;
            int              num      = 0;
            SqliteDataReader sqReader = db.ExecuteQuery("select ItemId, Type, Num from BagTable where Id = " + id);

            if (sqReader.Read())
            {
                itemId = sqReader.GetString(sqReader.GetOrdinal("ItemId"));
                type   = (ItemType)sqReader.GetInt32(sqReader.GetOrdinal("Type"));
                num    = sqReader.GetInt32(sqReader.GetOrdinal("Num"));
            }
            db.CloseSqlConnection();
            if (type != ItemType.None && num > 0)
            {
                ItemData item;
                switch (type)
                {
                case ItemType.Food:
                    if (UserModel.CurrentUserData.PositionStatu == UserPositionStatusType.InArea)
                    {
                        Eat(id, num);
                        SoundManager.GetInstance().PushSound("ui0004");
                    }
                    else
                    {
                        AlertCtrl.Show("野外闯荡江湖时才能吃干粮");
                    }
                    break;

                case ItemType.Weapon:
                    item = JsonManager.GetInstance().GetMapping <ItemData>("ItemDatas", itemId);
                    if (AddNewWeapon(item.StringValue, ""))
                    {
                        WeaponData weapon = JsonManager.GetInstance().GetMapping <WeaponData>("Weapons", item.StringValue);
                        Statics.CreatePopMsg(Vector3.zero, string.Format("<color=\"{0}\">{1}</color>+1", Statics.GetQualityColorString(weapon.Quality), weapon.Name), Color.white, 30);

                        //删除兵器盒
                        db = OpenDb();
                        db.ExecuteQuery("delete from BagTable where Id = " + id);
                        db.CloseSqlConnection();
                        //重新加载背包数据
                        GetBagPanelData();
                        SoundManager.GetInstance().PushSound("ui0004");
                    }
                    else
                    {
                        AlertCtrl.Show("兵器匣已满,请先整理兵器匣");
                    }
                    break;

                case ItemType.Book:
                    item = JsonManager.GetInstance().GetMapping <ItemData>("ItemDatas", itemId);
                    BookData book = JsonManager.GetInstance().GetMapping <BookData>("Books", item.StringValue);
                    if (AddNewBook(item.StringValue, ""))
                    {
                        Statics.CreatePopMsg(Vector3.zero, string.Format("<color=\"{0}\">{1}</color>+1", Statics.GetQualityColorString(book.Quality), book.Name), Color.white, 30);

                        //删除秘籍盒
                        db = OpenDb();
                        db.ExecuteQuery("delete from BagTable where Id = " + id);
                        db.CloseSqlConnection();
                        //重新加载背包数据
                        GetBagPanelData();
                        SoundManager.GetInstance().PushSound("ui0004");
                    }
                    else
                    {
                        AlertCtrl.Show(string.Format("你已经习得<color=\"{0}\">{1}</color>, 无需再研读", Statics.GetQualityColorString(book.Quality), book.Name));
                    }
                    break;

                case ItemType.RandomSecre:     //打开随机诀要锦囊
                    item     = JsonManager.GetInstance().GetMapping <ItemData>("ItemDatas", itemId);
                    db       = OpenDb();
                    sqReader = db.ExecuteQuery("select count(*) as num from BookSecretsTable where BelongToRoleId = '" + currentRoleId + "'");
                    bool isSecretsFull = false;
                    if (sqReader.Read())
                    {
                        isSecretsFull = sqReader.GetInt32(sqReader.GetOrdinal("num")) >= MaxSecretNumOfBag;
                    }
                    if (!isSecretsFull)
                    {
                        //添加新的诀要
                        SecretData secret = Statics.CreateNewSecret(Statics.GetRandomSecretType(item.StringValue), QualityType.White);
                        db.ExecuteQuery("insert into BookSecretsTable (SecretData, T, Q, BelongToBookId, BelongToRoleId) values('" + DESStatics.StringEncoder(JsonManager.GetInstance().SerializeObjectDealVector(secret)) + "', " + ((short)secret.Type) + ", " + ((short)secret.Quality) + ", '', '" + currentRoleId + "')");
                        PlayerPrefs.SetString("AddedNewBookFlag", "true");
                        PlayerPrefs.SetString("AddedNewSecretFlag", "true");
                        Messenger.Broadcast(NotifyTypes.MakeRoleInfoPanelRedPointRefresh);
                        Statics.CreatePopMsg(Vector3.zero, string.Format("<color=\"{0}\">{1}</color>+1", Statics.GetQualityColorString(secret.Quality), secret.Name), Color.white, 30);
                        db.ExecuteQuery("delete from BagTable where Id = " + id);
                        db.CloseSqlConnection();
                        //重新加载背包数据
                        GetBagPanelData();
                        SoundManager.GetInstance().PushSound("ui0004");
                    }
                    else
                    {
                        AlertCtrl.Show(string.Format("诀要背包上限为{0},请先清理背包", MaxSecretNumOfBag));
                    }
                    break;

                default:
                    AlertCtrl.Show("该物品不可使用!");
                    break;
                }
            }
        }
Пример #20
0
        /// <summary>
        /// 打造兵器
        /// </summary>
        /// <param name="weaponId">Weapon identifier.</param>
        public void CreateNewWeaponOfWorkshop(string weaponId)
        {
            db = OpenDb();
            WeaponData          weapon = JsonManager.GetInstance().GetMapping <WeaponData>("Weapons", weaponId);
            List <ResourceData> needs  = new List <ResourceData>();
            ResourceData        need;
            ResourceData        find;

            for (int i = 0; i < weapon.Needs.Count; i++)
            {
                need = weapon.Needs[i];
                find = needs.Find(item => item.Type == need.Type);
                if (find == null)
                {
                    needs.Add(new ResourceData(need.Type, need.Num));
                }
                else
                {
                    find.Num += need.Num;
                }
            }
            SqliteDataReader    sqReader  = db.ExecuteQuery("select Id, ResourcesData from WorkshopResourceTable where BelongToRoleId = '" + currentRoleId + "'");
            List <ResourceData> resources = null;
            int id = 0;

            if (sqReader.Read())
            {
                id = sqReader.GetInt32(sqReader.GetOrdinal("Id"));
                string resourcesStr = sqReader.GetString(sqReader.GetOrdinal("ResourcesData"));
                resourcesStr = resourcesStr.IndexOf("[") == 0 ? resourcesStr : DESStatics.StringDecder(resourcesStr);
                resources    = JsonManager.GetInstance().DeserializeObject <List <ResourceData> >(resourcesStr);
            }
            db.CloseSqlConnection();

            if (resources != null)
            {
                bool   canAdd = true;
                string msg    = "";
                for (int i = 0; i < needs.Count; i++)
                {
                    need = needs[i];
                    find = resources.Find(item => item.Type == need.Type);
                    if (find != null && find.Num >= need.Num)
                    {
                        find.Num -= need.Num;
                    }
                    else
                    {
                        canAdd = false;
                        msg    = string.Format("{0}不足!", Statics.GetResourceName(need.Type));
                        break;
                    }
                }
                if (canAdd)
                {
                    //检测添加武器
                    if (AddNewWeapon(weapon.Id))
                    {
                        db = OpenDb();
                        db.ExecuteQuery("update WorkshopResourceTable set ResourcesData = '" + DESStatics.StringEncoder(JsonManager.GetInstance().SerializeObject(resources)) + "' where Id = " + id);
                        db.CloseSqlConnection();
                        Statics.CreatePopMsg(Vector3.zero, string.Format("<color=\"{0}\">{1}</color>+1", Statics.GetQualityColorString(weapon.Quality), weapon.Name), Color.white, 30);
                        SoundManager.GetInstance().PushSound("ui0007");
                    }
                    else
                    {
                        AlertCtrl.Show("兵器匣已满!", null);
                    }
                }
                else
                {
                    AlertCtrl.Show(msg, null);
                }
            }
        }
Пример #21
0
        /// <summary>
        /// 装备秘籍
        /// </summary>
        /// <param name="id">Identifier.</param>
        public void UseBook(int id)
        {
            //查询主角当前的兵器类型
            WeaponType hostWeaponType = GetHostWeaponType();

            db = OpenDb();
            //查询角色信息
            SqliteDataReader sqReader = db.ExecuteQuery("select RoleId, RoleData from RolesTable where RoleId = '" + currentRoleId + "' and BelongToRoleId = '" + currentRoleId + "'");
            int addIndex = -1;

            if (sqReader.Read())
            {
                string roleId = sqReader.GetString(sqReader.GetOrdinal("RoleId"));
                //获取角色数据
                string roleDataStr = sqReader.GetString(sqReader.GetOrdinal("RoleData"));
                roleDataStr = roleDataStr.IndexOf("{") == 0 ? roleDataStr : DESStatics.StringDecder(roleDataStr);
                RoleData role = JsonManager.GetInstance().DeserializeObject <RoleData>(roleDataStr);
                sqReader = db.ExecuteQuery("select BookId, SeatNo from BooksTable where SeatNo >= 0 and State = " + ((int)BookStateType.Read) + " and BelongToRoleId = '" + currentRoleId + "'");
                List <string> resourceBookDataIds = new List <string>();
                List <int>    seatNos             = new List <int>()
                {
                    -1, -1, -1
                };
                int seatNo;
                while (sqReader.Read())
                {
                    seatNo = sqReader.GetInt32(sqReader.GetOrdinal("SeatNo"));
                    if (seatNos.Count > seatNo)
                    {
                        seatNos[seatNo] = seatNo;
                        resourceBookDataIds.Add(sqReader.GetString(sqReader.GetOrdinal("BookId")));
                    }
                }
                addIndex = seatNos.FindIndex(item => item == -1);
                if (addIndex >= 0)
                {
                    sqReader = db.ExecuteQuery("select BookId from BooksTable where Id = " + id);
                    if (sqReader.Read())
                    {
                        string   bookId   = sqReader.GetString(sqReader.GetOrdinal("BookId"));
                        BookData bookData = JsonManager.GetInstance().GetMapping <BookData>("Books", bookId);
                        if (bookData.LimitWeaponType == WeaponType.None || hostWeaponType == WeaponType.None || bookData.LimitWeaponType == hostWeaponType)
                        {
                            resourceBookDataIds.Add(bookId);
                            db.ExecuteQuery("update BooksTable set SeatNo = " + addIndex + ", BeUsingByRoleId = '" + currentRoleId + "' where Id = " + id);
                            //更新角色的秘籍信息
                            role.ResourceBookDataIds = resourceBookDataIds;
                            db.ExecuteQuery("update RolesTable set RoleData = '" + DESStatics.StringEncoder(JsonManager.GetInstance().SerializeObjectDealVector(role)) + "' where RoleId = '" + roleId + "'");
                            SoundManager.GetInstance().PushSound("ui0011");
                        }
                        else
                        {
                            AlertCtrl.Show(string.Format("装备上[{0}]才能习练\n<color=\"{1}\">{2}</color>\n{3}", Statics.GetEnmuDesc <WeaponType>(bookData.LimitWeaponType), Statics.GetQualityColorString(bookData.Quality), bookData.Name, hostWeaponType != WeaponType.None ? ("你现在拿的是[" + Statics.GetEnmuDesc <WeaponType>(hostWeaponType) + "]") : "你现在手里没有任何兵器"), null);
                        }
                    }
                }
            }
            db.CloseSqlConnection();
            if (addIndex >= 0)
            {
                GetBooksListPanelData();
                CallRoleInfoPanelData(false);                 //刷新队伍数据
            }
            else
            {
                AlertCtrl.Show("最多只能同时携带三本书!", null);
            }
        }