public void NewGame(int size) { _table = new FoxAndCheesTable(size); _eatenChees = 0; _gameTime = 0; _foxLife = _table.Size * 3; GenerateFields(); }
public FoxAndCheesModel() { _table = new FoxAndCheesTable(); listIndex = new KeyValuePair <int, int>(-1, -1); }