public void NewGame(int size)
 {
     _table      = new FoxAndCheesTable(size);
     _eatenChees = 0;
     _gameTime   = 0;
     _foxLife    = _table.Size * 3;
     GenerateFields();
 }
 public FoxAndCheesModel()
 {
     _table    = new FoxAndCheesTable();
     listIndex = new KeyValuePair <int, int>(-1, -1);
 }