private void ProcessGetCharacters(ClientConnection client, SubPacket packet)
        {
            Program.Log.Info("{0} => Get characters", client.currentUserId == 0 ? client.GetAddress() : "User " + client.currentUserId);

            SendWorldList(client, packet);
            SendImportList(client, packet);
            SendRetainerList(client, packet);
            SendCharacterList(client, packet);
        }
        private void ProcessSelectCharacter(ClientConnection client, SubPacket packet)
        {
            SelectCharacterPacket selectCharRequest = new SelectCharacterPacket(packet.data);

            Program.Log.Info("{0} => Select character id {1}", client.currentUserId == 0 ? client.GetAddress() : "User " + client.currentUserId, selectCharRequest.characterId);

            Character chara = Database.GetCharacter(client.currentUserId, selectCharRequest.characterId);
            World     world = null;

            if (chara != null)
            {
                world = Database.GetServer(chara.serverId);
            }

            if (world == null)
            {
                ErrorPacket errorPacket = new ErrorPacket(selectCharRequest.sequence, 0, 0, 13001, "World Does not exist or is inactive.");
                SubPacket   subpacket   = errorPacket.BuildPacket();
                BasePacket  basePacket  = BasePacket.CreatePacket(subpacket, true, false);
                BasePacket.EncryptPacket(client.blowfish, basePacket);
                client.QueuePacket(basePacket);
                return;
            }

            SelectCharacterConfirmPacket connectCharacter = new SelectCharacterConfirmPacket(selectCharRequest.sequence, selectCharRequest.characterId, client.currentSessionToken, world.address, world.port, selectCharRequest.ticket);

            BasePacket outgoingPacket = BasePacket.CreatePacket(connectCharacter.BuildPackets(), true, false);

            BasePacket.EncryptPacket(client.blowfish, outgoingPacket);
            client.QueuePacket(outgoingPacket);
        }
Пример #3
0
        private void ReceiveCallback(IAsyncResult result)
        {
            ClientConnection conn = (ClientConnection)result.AsyncState;

            try
            {
                int bytesRead = conn.socket.EndReceive(result);

                bytesRead += conn.lastPartialSize;

                if (bytesRead > 0)
                {
                    int offset = 0;

                    //Build packets until can no longer or out of data
                    while (true)
                    {
                        BasePacket basePacket = BuildPacket(ref offset, conn.buffer, bytesRead);

                        //If can't build packet, break, else process another
                        if (basePacket == null)
                        {
                            break;
                        }
                        else
                        {
                            mProcessor.ProcessPacket(conn, basePacket);
                        }
                    }

                    //Not all bytes consumed, transfer leftover to beginning
                    if (offset < bytesRead)
                    {
                        Array.Copy(conn.buffer, offset, conn.buffer, 0, bytesRead - offset);
                    }

                    Array.Clear(conn.buffer, bytesRead - offset, conn.buffer.Length - (bytesRead - offset));

                    conn.lastPartialSize = bytesRead - offset;

                    //Build any queued subpackets into basepackets and send
                    conn.FlushQueuedSendPackets();

                    if (offset < bytesRead)
                    {
                        //Need offset since not all bytes consumed
                        conn.socket.BeginReceive(conn.buffer, bytesRead - offset, conn.buffer.Length - (bytesRead - offset), SocketFlags.None, new AsyncCallback(ReceiveCallback), conn);
                    }
                    else
                    {
                        //All bytes consumed, full buffer available
                        conn.socket.BeginReceive(conn.buffer, 0, conn.buffer.Length, SocketFlags.None, new AsyncCallback(ReceiveCallback), conn);
                    }
                }
                else
                {
                    Program.Log.Info("{0} has disconnected.", conn.currentUserId == 0 ? conn.GetAddress() : "User " + conn.currentUserId);

                    lock (mConnectionList)
                    {
                        conn.Disconnect();
                        mConnectionList.Remove(conn);
                    }
                }
            }
            catch (SocketException)
            {
                if (conn.socket != null)
                {
                    Program.Log.Info("{0} has disconnected.", conn.currentUserId == 0 ? conn.GetAddress() : "User " + conn.currentUserId);

                    lock (mConnectionList)
                    {
                        mConnectionList.Remove(conn);
                    }
                }
            }
        }