Пример #1
0
        public void Dispose()
        {
            int i;

            for (i = 0; i < mChulls.Count; i++)
            {
                CHull cr = mChulls[i];
                cr.Dispose();
            }
        }
Пример #2
0
        public CHull canMerge(CHull a, CHull b)
        {
            if (!a.overlap(b)) // if their AABB's (with a little slop) don't overlap, then return.
            {
                return(null);
            }

            CHull ret = null;

            // ok..we are going to combine both meshes into a single mesh
            // and then we are going to compute the concavity...

            VertexPool vc = new VertexPool();

            List <int> indices = new List <int>();

            getMesh(a.mResult, vc, indices);
            getMesh(b.mResult, vc, indices);

// 20131224 not used            int vcount = vc.GetSize();
            List <float3> vertices = vc.GetVertices();
            int           tcount   = indices.Count / 3;

            //don't do anything if hull is empty
            if (tcount == 0)
            {
                vc.Clear();
                return(null);
            }

            HullResult hresult = new HullResult();
            HullDesc   desc    = new HullDesc();

            desc.SetHullFlag(HullFlag.QF_TRIANGLES);
            desc.Vertices = vertices;

            HullError hret = HullUtils.CreateConvexHull(desc, ref hresult);

            if (hret == HullError.QE_OK)
            {
                float combineVolume = Concavity.computeMeshVolume(hresult.OutputVertices, hresult.Indices);
                float sumVolume     = a.mVolume + b.mVolume;

                float percent = (sumVolume * 100) / combineVolume;
                if (percent >= (100.0f - MERGE_PERCENT))
                {
                    ConvexResult cr = new ConvexResult(hresult.OutputVertices, hresult.Indices);
                    ret = new CHull(cr);
                }
            }

            vc.Clear();
            return(ret);
        }
Пример #3
0
 public bool overlap(CHull h)
 {
     return(overlapAABB(mMin, mMax, h.mMin, h.mMax));
 }
Пример #4
0
        public void ConvexDecompResult(ConvexResult result)
        {
            CHull ch = new CHull(result);

            mChulls.Add(ch);
        }
Пример #5
0
        public int process(DecompDesc desc)
        {
            int ret = 0;

            MAXDEPTH        = (int)desc.mDepth;
            CONCAVE_PERCENT = desc.mCpercent;
            MERGE_PERCENT   = desc.mPpercent;

            ConvexDecomposition.calcConvexDecomposition(desc.mVertices, desc.mIndices, ConvexDecompResult, 0f, 0, MAXDEPTH, CONCAVE_PERCENT, MERGE_PERCENT);

            while (combineHulls()) // keep combinging hulls until I can't combine any more...
            {
                ;
            }

            int i;

            for (i = 0; i < mChulls.Count; i++)
            {
                CHull cr = mChulls[i];

                // before we hand it back to the application, we need to regenerate the hull based on the
                // limits given by the user.

                ConvexResult c = cr.mResult; // the high resolution hull...

                HullResult result = new HullResult();
                HullDesc   hdesc  = new HullDesc();

                hdesc.SetHullFlag(HullFlag.QF_TRIANGLES);

                hdesc.Vertices    = c.HullVertices;
                hdesc.MaxVertices = desc.mMaxVertices; // maximum number of vertices allowed in the output

                if (desc.mSkinWidth != 0f)
                {
                    hdesc.SkinWidth = desc.mSkinWidth;
                    hdesc.SetHullFlag(HullFlag.QF_SKIN_WIDTH); // do skin width computation.
                }

                HullError ret2 = HullUtils.CreateConvexHull(hdesc, ref result);

                if (ret2 == HullError.QE_OK)
                {
                    ConvexResult r = new ConvexResult(result.OutputVertices, result.Indices);

                    r.mHullVolume = Concavity.computeMeshVolume(result.OutputVertices, result.Indices); // the volume of the hull.

                    // compute the best fit OBB
                    //computeBestFitOBB(result.mNumOutputVertices, result.mOutputVertices, sizeof(float) * 3, r.mOBBSides, r.mOBBTransform);

                    //r.mOBBVolume = r.mOBBSides[0] * r.mOBBSides[1] * r.mOBBSides[2]; // compute the OBB volume.

                    //fm_getTranslation(r.mOBBTransform, r.mOBBCenter); // get the translation component of the 4x4 matrix.

                    //fm_matrixToQuat(r.mOBBTransform, r.mOBBOrientation); // extract the orientation as a quaternion.

                    //r.mSphereRadius = computeBoundingSphere(result.mNumOutputVertices, result.mOutputVertices, r.mSphereCenter);
                    //r.mSphereVolume = fm_sphereVolume(r.mSphereRadius);

                    mCallback(r);
                }

                result = null;
                cr.Dispose();
            }

            ret = mChulls.Count;

            mChulls.Clear();

            return(ret);
        }
Пример #6
0
        public bool combineHulls()
        {
            bool combine = false;

            sortChulls(mChulls);                      // sort the convex hulls, largest volume to least...

            List <CHull> output = new List <CHull>(); // the output hulls...

            int i;

            for (i = 0; i < mChulls.Count && !combine; ++i)
            {
                CHull cr = mChulls[i];

                int j;
                for (j = 0; j < mChulls.Count; j++)
                {
                    CHull match = mChulls[j];

                    if (cr != match)                       // don't try to merge a hull with itself, that be stoopid
                    {
                        CHull merge = canMerge(cr, match); // if we can merge these two....

                        if (merge != null)
                        {
                            output.Add(merge);

                            ++i;
                            while (i != mChulls.Count)
                            {
                                CHull cr2 = mChulls[i];
                                if (cr2 != match)
                                {
                                    output.Add(cr2);
                                }
                                i++;
                            }

                            cr.Dispose();
                            match.Dispose();
                            combine = true;
                            break;
                        }
                    }
                }

                if (combine)
                {
                    break;
                }
                else
                {
                    output.Add(cr);
                }
            }

            if (combine)
            {
                mChulls.Clear();
                mChulls = output;
                output.Clear();
            }

            return(combine);
        }
Пример #7
0
 public bool overlap(CHull h)
 {
     return overlapAABB(mMin, mMax, h.mMin, h.mMax);
 }
Пример #8
0
 public void ConvexDecompResult(ConvexResult result)
 {
     CHull ch = new CHull(result);
     mChulls.Add(ch);
 }
Пример #9
0
        public CHull canMerge(CHull a, CHull b)
        {
            if (!a.overlap(b)) // if their AABB's (with a little slop) don't overlap, then return.
                return null;

            CHull ret = null;

            // ok..we are going to combine both meshes into a single mesh
            // and then we are going to compute the concavity...

            VertexPool vc = new VertexPool();

            List<int> indices = new List<int>();

            getMesh(a.mResult, vc, indices);
            getMesh(b.mResult, vc, indices);

            // 20131224 not used            int vcount = vc.GetSize();
            List<float3> vertices = vc.GetVertices();
            int tcount = indices.Count / 3;

            //don't do anything if hull is empty
            if (tcount == 0)
            {
                vc.Clear();
                return null;
            }

            HullResult hresult = new HullResult();
            HullDesc desc = new HullDesc();

            desc.SetHullFlag(HullFlag.QF_TRIANGLES);
            desc.Vertices = vertices;

            HullError hret = HullUtils.CreateConvexHull(desc, ref hresult);

            if (hret == HullError.QE_OK)
            {
                float combineVolume = Concavity.computeMeshVolume(hresult.OutputVertices, hresult.Indices);
                float sumVolume = a.mVolume + b.mVolume;

                float percent = (sumVolume * 100) / combineVolume;
                if (percent >= (100.0f - MERGE_PERCENT))
                {
                    ConvexResult cr = new ConvexResult(hresult.OutputVertices, hresult.Indices);
                    ret = new CHull(cr);
                }
            }

            vc.Clear();
            return ret;
        }