Пример #1
0
        private void ProcessSelectCharacter(ClientConnection client, SubPacket packet)
        {
            SelectCharacterPacket selectCharRequest = new SelectCharacterPacket(packet.data);

            Log.info(String.Format("{0} => Select character id {1}", client.currentUserId == 0 ? client.getAddress() : "User " + client.currentUserId, selectCharRequest.characterId));

            Character chara = Database.getCharacter(client.currentUserId, selectCharRequest.characterId);
            World     world = null;

            if (chara != null)
            {
                world = Database.getServer(chara.serverId);
            }

            if (world == null)
            {
                ErrorPacket errorPacket = new ErrorPacket(selectCharRequest.sequence, 0, 0, 13001, "World does not exist or is inactive.");
                SubPacket   subpacket   = errorPacket.buildPacket();
                BasePacket  basePacket  = BasePacket.createPacket(subpacket, true, false);
                BasePacket.encryptPacket(client.blowfish, basePacket);
                client.queuePacket(basePacket);
                return;
            }

            SelectCharacterConfirmPacket connectCharacter = new SelectCharacterConfirmPacket(selectCharRequest.sequence, selectCharRequest.characterId, client.currentSessionToken, world.address, world.port, selectCharRequest.ticket);

            BasePacket outgoingPacket = BasePacket.createPacket(connectCharacter.buildPackets(), true, false);

            BasePacket.encryptPacket(client.blowfish, outgoingPacket);
            client.queuePacket(outgoingPacket);
        }
Пример #2
0
        private void sendRetainerList(ClientConnection client, SubPacket packet)
        {
            List <Retainer> retainers = Database.getRetainers(client.currentUserId);

            RetainerListPacket retainerListPacket = new RetainerListPacket(0, retainers);
            List <SubPacket>   subPackets         = retainerListPacket.buildPackets();
            BasePacket         basePacket         = BasePacket.createPacket(subPackets, true, false);

            BasePacket.encryptPacket(client.blowfish, basePacket);
            client.queuePacket(basePacket);
        }
Пример #3
0
        private void sendImportList(ClientConnection client, SubPacket packet)
        {
            List <String> names = Database.getReservedNames(client.currentUserId);

            ImportListPacket importListPacket = new ImportListPacket(0, names);
            List <SubPacket> subPackets       = importListPacket.buildPackets();
            BasePacket       basePacket       = BasePacket.createPacket(subPackets, true, false);

            BasePacket.encryptPacket(client.blowfish, basePacket);
            client.queuePacket(basePacket);
        }
Пример #4
0
        private void sendWorldList(ClientConnection client, SubPacket packet)
        {
            List <World>     serverList      = Database.getServers();
            WorldListPacket  worldlistPacket = new WorldListPacket(0, serverList);
            List <SubPacket> subPackets      = worldlistPacket.buildPackets();

            BasePacket basePacket = BasePacket.createPacket(subPackets, true, false);

            BasePacket.encryptPacket(client.blowfish, basePacket);
            client.queuePacket(basePacket);
        }
Пример #5
0
        private void ProcessSessionAcknowledgement(ClientConnection client, SubPacket packet)
        {
            packet.debugPrintSubPacket();
            SessionPacket sessionPacket = new SessionPacket(packet.data);
            String        clientVersion = sessionPacket.version;

            Log.info(String.Format("Got acknowledgment for secure session."));
            Log.info(String.Format("CLIENT VERSION: {0}", clientVersion));

            uint userId = Database.getUserIdFromSession(sessionPacket.session);

            client.currentUserId       = userId;
            client.currentSessionToken = sessionPacket.session;;

            if (userId == 0)
            {
                ErrorPacket errorPacket     = new ErrorPacket(sessionPacket.sequence, 0, 0, 13001, "Your session has expired, please login again.");
                SubPacket   subpacket       = errorPacket.buildPacket();
                BasePacket  errorBasePacket = BasePacket.createPacket(subpacket, true, false);
                BasePacket.encryptPacket(client.blowfish, errorBasePacket);
                client.queuePacket(errorBasePacket);

                Log.info(String.Format("Invalid session, kicking..."));
                return;
            }

            Log.info(String.Format("USER ID: {0}", userId));

            List <Account> accountList    = new List <Account>();
            Account        defaultAccount = new Account();

            defaultAccount.id   = 1;
            defaultAccount.name = "FINAL FANTASY XIV";
            accountList.Add(defaultAccount);
            AccountListPacket listPacket = new AccountListPacket(1, accountList);
            BasePacket        basePacket = BasePacket.createPacket(listPacket.buildPackets(), true, false);

            BasePacket.encryptPacket(client.blowfish, basePacket);
            client.queuePacket(basePacket);
        }
Пример #6
0
        private void ProcessStartSession(ClientConnection client, BasePacket packet)
        {
            SecurityHandshakePacket securityHandshake = new SecurityHandshakePacket(packet.data);

            byte[] blowfishKey = GenerateKey(securityHandshake.ticketPhrase, securityHandshake.clientNumber);
            client.blowfish = new Blowfish(blowfishKey);

            Log.info(String.Format("SecCNum: 0x{0:X}", securityHandshake.clientNumber));

            //Respond with acknowledgment
            BasePacket outgoingPacket = new BasePacket(HardCoded_Packets.g_secureConnectionAcknowledgment);

            BasePacket.encryptPacket(client.blowfish, outgoingPacket);
            client.queuePacket(outgoingPacket);
        }
Пример #7
0
        private void sendCharacterList(ClientConnection client, SubPacket packet)
        {
            List <Character> characterList = Database.getCharacters(client.currentUserId);

            if (characterList.Count > 8)
            {
                Log.error("Warning, got more than 8 characters. List truncated, check DB for issues.");
            }

            CharacterListPacket characterlistPacket = new CharacterListPacket(0, characterList);
            List <SubPacket>    subPackets          = characterlistPacket.buildPackets();
            BasePacket          basePacket          = BasePacket.createPacket(subPackets, true, false);

            BasePacket.encryptPacket(client.blowfish, basePacket);
            client.queuePacket(basePacket);
        }
Пример #8
0
        private void ProcessModifyCharacter(ClientConnection client, SubPacket packet)
        {
            CharacterModifyPacket charaReq = new CharacterModifyPacket(packet.data);
            var slot    = charaReq.slot;
            var name    = charaReq.characterName;
            var worldId = charaReq.worldId;

            uint pid = 0, cid = 0;

            //Get world from new char instance
            if (worldId == 0)
            {
                worldId = client.newCharaWorldId;
            }

            //Check if this character exists, get world from there
            if (worldId == 0 && charaReq.characterId != 0)
            {
                Character chara = Database.getCharacter(client.currentUserId, charaReq.characterId);
                if (chara != null)
                {
                    worldId = chara.serverId;
                }
            }

            string worldName = null;
            World  world     = Database.getServer(worldId);

            if (world != null)
            {
                worldName = world.name;
            }

            if (worldName == null)
            {
                ErrorPacket errorPacket = new ErrorPacket(charaReq.sequence, 0, 0, 13001, "World does not exist or is inactive.");
                SubPacket   subpacket   = errorPacket.buildPacket();
                BasePacket  basePacket  = BasePacket.createPacket(subpacket, true, false);
                BasePacket.encryptPacket(client.blowfish, basePacket);
                client.queuePacket(basePacket);

                Log.info(String.Format("User {0} => Error; invalid server id: \"{1}\"", client.currentUserId, worldId));
                return;
            }

            bool alreadyTaken;

            switch (charaReq.command)
            {
            case 0x01:    //Reserve

                alreadyTaken = Database.reserveCharacter(client.currentUserId, slot, worldId, name, out pid, out cid);

                if (alreadyTaken)
                {
                    ErrorPacket errorPacket = new ErrorPacket(charaReq.sequence, 1003, 0, 13005, "");     //BDB - Chara Name Used, //1003 - Bad Word
                    SubPacket   subpacket   = errorPacket.buildPacket();
                    BasePacket  basePacket  = BasePacket.createPacket(subpacket, true, false);
                    BasePacket.encryptPacket(client.blowfish, basePacket);
                    client.queuePacket(basePacket);

                    Log.info(String.Format("User {0} => Error; name taken: \"{1}\"", client.currentUserId, charaReq.characterName));
                    return;
                }
                else
                {
                    pid = 0;
                    client.newCharaCid     = cid;
                    client.newCharaSlot    = slot;
                    client.newCharaWorldId = worldId;
                    client.newCharaName    = name;
                }

                Log.info(String.Format("User {0} => Character reserved \"{1}\"", client.currentUserId, name));
                break;

            case 0x02:    //Make
                CharaInfo info = CharaInfo.getFromNewCharRequest(charaReq.characterInfoEncoded);

                //Set Initial Appearance (items will be loaded in by map server)
                uint[] classAppearance = CharacterCreatorUtils.GetEquipmentForClass(info.currentClass);
                info.weapon1 = classAppearance[0];
                info.weapon2 = classAppearance[1];
                info.head    = classAppearance[7];

                if (classAppearance[8] != 0)
                {
                    info.body = classAppearance[8];
                }
                else
                {
                    info.body = CharacterCreatorUtils.GetUndershirtForTribe(info.tribe);
                }

                info.legs  = classAppearance[9];
                info.hands = classAppearance[10];
                info.feet  = classAppearance[11];
                info.belt  = classAppearance[12];

                //Set Initial Position
                switch (info.initialTown)
                {
                case 1:         //ocn0Battle02 (Limsa)
                    info.zoneId = 193;
                    info.x      = 0.016f;
                    info.y      = 10.35f;
                    info.z      = -36.91f;
                    info.rot    = 0.025f;
                    break;

                case 2:         //fst0Battle03 (Gridania)
                    info.zoneId = 166;
                    info.x      = 369.5434f;
                    info.y      = 4.21f;
                    info.z      = -706.1074f;
                    info.rot    = -1.26721f;
                    break;

                case 3:         //wil0Battle01 (Ul'dah)
                    info.zoneId = 184;
                    info.x      = 5.364327f;
                    info.y      = 196.0f;
                    info.z      = 133.6561f;
                    info.rot    = -2.849384f;
                    break;
                }

                Database.makeCharacter(client.currentUserId, client.newCharaCid, info);

                pid  = 1;
                cid  = client.newCharaCid;
                name = client.newCharaName;

                Log.info(String.Format("User {0} => Character created \"{1}\"", client.currentUserId, name));
                break;

            case 0x03:    //Rename

                alreadyTaken = Database.renameCharacter(client.currentUserId, charaReq.characterId, worldId, charaReq.characterName);

                if (alreadyTaken)
                {
                    ErrorPacket errorPacket = new ErrorPacket(charaReq.sequence, 1003, 0, 13005, "");     //BDB - Chara Name Used, //1003 - Bad Word
                    SubPacket   subpacket   = errorPacket.buildPacket();
                    BasePacket  basePacket  = BasePacket.createPacket(subpacket, true, false);
                    BasePacket.encryptPacket(client.blowfish, basePacket);
                    client.queuePacket(basePacket);

                    Log.info(String.Format("User {0} => Error; name taken: \"{1}\"", client.currentUserId, charaReq.characterName));
                    return;
                }

                Log.info(String.Format("User {0} => Character renamed \"{1}\"", client.currentUserId, name));
                break;

            case 0x04:    //Delete
                Database.deleteCharacter(charaReq.characterId, charaReq.characterName);

                Log.info(String.Format("User {0} => Character deleted \"{1}\"", client.currentUserId, name));
                break;

            case 0x06:    //Rename Retainer

                Log.info(String.Format("User {0} => Retainer renamed \"{1}\"", client.currentUserId, name));
                break;
            }

            CharaCreatorPacket charaCreator       = new CharaCreatorPacket(charaReq.sequence, charaReq.command, pid, cid, 1, name, worldName);
            BasePacket         charaCreatorPacket = BasePacket.createPacket(charaCreator.buildPacket(), true, false);

            BasePacket.encryptPacket(client.blowfish, charaCreatorPacket);
            client.queuePacket(charaCreatorPacket);
        }
        public void processPacket(ClientConnection client, BasePacket packet)
        {
            if (packet.header.isCompressed == 0x01)
            {
                BasePacket.decryptPacket(client.blowfish, ref packet);
            }

            List <SubPacket> subPackets = packet.getSubpackets();

            foreach (SubPacket subpacket in subPackets)
            {
                if (subpacket.header.type == 0x01)
                {
                    packet.debugPrintPacket();
                    byte[] reply1Data =
                    {
                        0x01, 0x00, 0x00, 0x00, 0x28, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
                        0x18, 0x00, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7F, 0xFD, 0xFF, 0xFF,
                        0xE5, 0x6E, 0x01, 0xE0, 0x00, 0x00, 0x00, 0x0
                    };

                    byte[] reply2Data =
                    {
                        0x01, 0x00, 0x00, 0x00, 0x28, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
                        0x38, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x50, 0x2B, 0x5F, 0x26,
                        0x66, 0x00, 0x00, 0x00, 0xC8, 0xD6, 0xAF, 0x2B, 0x38, 0x2B, 0x5F, 0x26, 0xB8, 0x8D, 0xF0, 0x2B,
                        0xC8, 0xFD, 0x85, 0xFE, 0xA8, 0x7C, 0x5B, 0x09, 0x38, 0x2B, 0x5F, 0x26, 0xC8, 0xD6, 0xAF, 0x2B,
                        0xB8, 0x8D, 0xF0, 0x2B, 0x88, 0xAF, 0x5E, 0x26
                    };

                    BasePacket reply1 = new BasePacket(reply1Data);
                    BasePacket reply2 = new BasePacket(reply2Data);

                    //Write Timestamp into Reply1
                    using (MemoryStream mem = new MemoryStream(reply1.data))
                    {
                        using (BinaryWriter binReader = new BinaryWriter(mem))
                        {
                            binReader.BaseStream.Seek(0x14, SeekOrigin.Begin);
                            binReader.Write((UInt32)Utils.UnixTimeStampUTC());
                        }
                    }

                    //Read in Actor Id that owns this connection
                    uint actorID = 0;
                    using (MemoryStream mem = new MemoryStream(packet.data))
                    {
                        using (BinaryReader binReader = new BinaryReader(mem))
                        {
                            try
                            {
                                byte[] readIn = new byte[12];
                                binReader.BaseStream.Seek(0x14, SeekOrigin.Begin);
                                binReader.Read(readIn, 0, 12);
                                actorID = UInt32.Parse(Encoding.ASCII.GetString(readIn));
                            }
                            catch (Exception)
                            { }
                        }
                    }

                    //Should never happen.... unless actor id IS 0!
                    if (actorID == 0)
                    {
                        break;
                    }

                    client.owner = actorID;

                    //Write Actor ID into reply2
                    using (MemoryStream mem = new MemoryStream(reply2.data))
                    {
                        using (BinaryWriter binReader = new BinaryWriter(mem))
                        {
                            binReader.BaseStream.Seek(0x10, SeekOrigin.Begin);
                            binReader.Write(actorID);
                        }
                    }

                    ConnectedPlayer player = null;

                    if (packet.header.connectionType == BasePacket.TYPE_ZONE)
                    {
                        while (!mPlayers.ContainsKey(client.owner))
                        {
                        }
                        player = mPlayers[client.owner];
                    }

                    //Create connected player if not created
                    if (player == null)
                    {
                        player            = new ConnectedPlayer(actorID);
                        mPlayers[actorID] = player;
                    }

                    player.setConnection(packet.header.connectionType, client);

                    if (packet.header.connectionType == BasePacket.TYPE_ZONE)
                    {
                        Log.debug(String.Format("Got {0} connection for ActorID {1} @ {2}.", "zone", actorID, client.getAddress()));
                    }
                    else if (packet.header.connectionType == BasePacket.TYPE_CHAT)
                    {
                        Log.debug(String.Format("Got {0} connection for ActorID {1} @ {2}.", "chat", actorID, client.getAddress()));
                    }

                    //Create player actor
                    reply1.debugPrintPacket();
                    client.queuePacket(reply1);
                    client.queuePacket(reply2);
                    break;
                }
                else if (subpacket.header.type == 0x07)
                {
                    BasePacket init = Login0x7ResponsePacket.buildPacket(BitConverter.ToUInt32(packet.data, 0x10), Utils.UnixTimeStampUTC());
                    //client.queuePacket(init);
                }
                else if (subpacket.header.type == 0x08)
                {
                    //Response, client's current [actorID][time]
                    packet.debugPrintPacket();
                }
                else if (subpacket.header.type == 0x03)
                {
                    ConnectedPlayer player = null;

                    if (mPlayers.ContainsKey(client.owner))
                    {
                        player = mPlayers[client.owner];
                    }

                    if (player == null)
                    {
                        return;
                    }

                    //Normal Game Opcode
                    switch (subpacket.gameMessage.opcode)
                    {
                    //Ping
                    case 0x0001:
                        //subpacket.debugPrintSubPacket();
                        PingPacket pingPacket = new PingPacket(subpacket.data);
                        client.queuePacket(BasePacket.createPacket(PongPacket.buildPacket(player.actorID, pingPacket.time), true, false));
                        player.ping();
                        break;

                    //Unknown
                    case 0x0002:

                        subpacket.debugPrintSubPacket();
                        client.queuePacket(_0x2Packet.buildPacket(player.actorID), true, false);

                        Server.GetWorldManager().DoLogin(player.getActor());


                        break;

                    //Chat Received
                    case 0x0003:
                        ChatMessagePacket chatMessage = new ChatMessagePacket(subpacket.data);
                        Log.info(String.Format("Got type-{5} message: {0} @ {1}, {2}, {3}, Rot: {4}", chatMessage.message, chatMessage.posX, chatMessage.posY, chatMessage.posZ, chatMessage.posRot, chatMessage.logType));
                        subpacket.debugPrintSubPacket();

                        if (chatMessage.message.StartsWith("!"))
                        {
                            if (cp.doCommand(chatMessage.message, player))
                            {
                                continue;
                            }
                        }

                        player.getActor().broadcastPacket(SendMessagePacket.buildPacket(player.actorID, player.actorID, chatMessage.logType, player.getActor().customDisplayName, chatMessage.message), false);

                        break;

                    //Langauge Code
                    case 0x0006:
                        LangaugeCodePacket langCode = new LangaugeCodePacket(subpacket.data);
                        player.languageCode = langCode.languageCode;
                        break;

                    //Unknown - Happens a lot at login, then once every time player zones
                    case 0x0007:
                        //subpacket.debugPrintSubPacket();
                        _0x07Packet unknown07 = new _0x07Packet(subpacket.data);
                        break;

                    //Update Position
                    case 0x00CA:
                        //Update Position
                        //subpacket.debugPrintSubPacket();
                        UpdatePlayerPositionPacket posUpdate = new UpdatePlayerPositionPacket(subpacket.data);
                        player.updatePlayerActorPosition(posUpdate.x, posUpdate.y, posUpdate.z, posUpdate.rot, posUpdate.moveState);
                        player.getActor().sendInstanceUpdate();

                        if (player.getActor().isInZoneChange())
                        {
                            player.getActor().setZoneChanging(false);
                        }

                        break;

                    //Set Target
                    case 0x00CD:
                        //subpacket.debugPrintSubPacket();

                        SetTargetPacket setTarget       = new SetTargetPacket(subpacket.data);
                        player.getActor().currentTarget = setTarget.actorID;
                        player.getActor().broadcastPacket(SetActorTargetAnimatedPacket.buildPacket(player.actorID, player.actorID, setTarget.actorID), true);
                        break;

                    //Lock Target
                    case 0x00CC:
                        LockTargetPacket lockTarget           = new LockTargetPacket(subpacket.data);
                        player.getActor().currentLockedTarget = lockTarget.actorID;
                        break;

                    //Start Event
                    case 0x012D:
                        subpacket.debugPrintSubPacket();
                        EventStartPacket eventStart = new EventStartPacket(subpacket.data);

                        /*
                         * if (eventStart.error != null)
                         * {
                         *  player.errorMessage += eventStart.error;
                         *
                         *  if (eventStart.errorIndex == eventStart.errorNum - 1)
                         *      Log.error("\n"+player.errorMessage);
                         *
                         *
                         *  break;
                         * }
                         */

                        Actor ownerActor = Server.getStaticActors(eventStart.scriptOwnerActorID);
                        if (ownerActor != null && ownerActor is Command)
                        {
                            player.getActor().currentCommand     = eventStart.scriptOwnerActorID;
                            player.getActor().currentCommandName = eventStart.triggerName;
                        }
                        else
                        {
                            player.getActor().currentEventOwner = eventStart.scriptOwnerActorID;
                            player.getActor().currentEventName  = eventStart.triggerName;
                        }

                        if (ownerActor == null)
                        {
                            //Is it a instance actor?
                            ownerActor = Server.GetWorldManager().GetActorInWorld(player.getActor().currentEventOwner);
                            if (ownerActor == null)
                            {
                                //Is it a Director?
                                if (player.getActor().currentDirector != null && player.getActor().currentEventOwner == player.getActor().currentDirector.actorId)
                                {
                                    ownerActor = player.getActor().currentDirector;
                                }
                                else
                                {
                                    Log.debug(String.Format("\n===Event START===\nCould not find actor 0x{0:X} for event started by caller: 0x{1:X}\nEvent Starter: {2}\nParams: {3}", eventStart.actorID, eventStart.scriptOwnerActorID, eventStart.triggerName, LuaUtils.dumpParams(eventStart.luaParams)));
                                    break;
                                }
                            }
                        }

                        LuaEngine.doActorOnEventStarted(player.getActor(), ownerActor, eventStart);

                        Log.debug(String.Format("\n===Event START===\nSource Actor: 0x{0:X}\nCaller Actor: 0x{1:X}\nVal1: 0x{2:X}\nVal2: 0x{3:X}\nEvent Starter: {4}\nParams: {5}", eventStart.actorID, eventStart.scriptOwnerActorID, eventStart.val1, eventStart.val2, eventStart.triggerName, LuaUtils.dumpParams(eventStart.luaParams)));
                        break;

                    //Unknown, happens at npc spawn and cutscene play????
                    case 0x00CE:
                        break;

                    //Event Result
                    case 0x012E:
                        subpacket.debugPrintSubPacket();
                        EventUpdatePacket eventUpdate = new EventUpdatePacket(subpacket.data);
                        Log.debug(String.Format("\n===Event UPDATE===\nSource Actor: 0x{0:X}\nCaller Actor: 0x{1:X}\nVal1: 0x{2:X}\nVal2: 0x{3:X}\nStep: 0x{4:X}\nParams: {5}", eventUpdate.actorID, eventUpdate.scriptOwnerActorID, eventUpdate.val1, eventUpdate.val2, eventUpdate.step, LuaUtils.dumpParams(eventUpdate.luaParams)));

                        //Is it a static actor? If not look in the player's instance
                        Actor updateOwnerActor = Server.getStaticActors(player.getActor().currentEventOwner);
                        if (updateOwnerActor == null)
                        {
                            updateOwnerActor = Server.GetWorldManager().GetActorInWorld(player.getActor().currentEventOwner);

                            if (player.getActor().currentDirector != null && player.getActor().currentEventOwner == player.getActor().currentDirector.actorId)
                            {
                                updateOwnerActor = player.getActor().currentDirector;
                            }

                            if (updateOwnerActor == null)
                            {
                                break;
                            }
                        }

                        LuaEngine.doActorOnEventUpdated(player.getActor(), updateOwnerActor, eventUpdate);

                        break;

                    case 0x012F:
                        subpacket.debugPrintSubPacket();
                        ParameterDataRequestPacket paramRequest = new ParameterDataRequestPacket(subpacket.data);
                        if (paramRequest.paramName.Equals("charaWork/exp"))
                        {
                            player.getActor().sendCharaExpInfo();
                        }
                        break;

                    /* RECRUITMENT */
                    //Start Recruiting
                    case 0x01C3:
                        StartRecruitingRequestPacket recruitRequestPacket = new StartRecruitingRequestPacket(subpacket.data);
                        client.queuePacket(BasePacket.createPacket(StartRecruitingResponse.buildPacket(player.actorID, true), true, false));
                        break;

                    //End Recruiting
                    case 0x01C4:
                        client.queuePacket(BasePacket.createPacket(EndRecruitmentPacket.buildPacket(player.actorID), true, false));
                        break;

                    //Party Window Opened, Request State
                    case 0x01C5:
                        client.queuePacket(BasePacket.createPacket(RecruiterStatePacket.buildPacket(player.actorID, true, true, 1), true, false));
                        break;

                    //Search Recruiting
                    case 0x01C7:
                        RecruitmentSearchRequestPacket recruitSearchPacket = new RecruitmentSearchRequestPacket(subpacket.data);
                        break;

                    //Get Recruitment Details
                    case 0x01C8:
                        RecruitmentDetailsRequestPacket currentRecruitDetailsPacket = new RecruitmentDetailsRequestPacket(subpacket.data);
                        RecruitmentDetails details = new RecruitmentDetails();
                        details.recruiterName = "Localhost Character";
                        details.purposeId     = 2;
                        details.locationId    = 1;
                        details.subTaskId     = 1;
                        details.comment       = "This is a test details packet sent by the server. No implementation has been created yet...";
                        details.num[0]        = 1;
                        client.queuePacket(BasePacket.createPacket(CurrentRecruitmentDetailsPacket.buildPacket(player.actorID, details), true, false));
                        break;

                    //Accepted Recruiting
                    case 0x01C6:
                        subpacket.debugPrintSubPacket();
                        break;

                    /* SOCIAL STUFF */
                    case 0x01C9:
                        AddRemoveSocialPacket addBlackList = new AddRemoveSocialPacket(subpacket.data);
                        client.queuePacket(BasePacket.createPacket(BlacklistAddedPacket.buildPacket(player.actorID, true, addBlackList.name), true, false));
                        break;

                    case 0x01CA:
                        AddRemoveSocialPacket removeBlackList = new AddRemoveSocialPacket(subpacket.data);
                        client.queuePacket(BasePacket.createPacket(BlacklistRemovedPacket.buildPacket(player.actorID, true, removeBlackList.name), true, false));
                        break;

                    case 0x01CB:
                        int offset1 = 0;
                        client.queuePacket(BasePacket.createPacket(SendBlacklistPacket.buildPacket(player.actorID, new String[] { "Test" }, ref offset1), true, false));
                        break;

                    case 0x01CC:
                        AddRemoveSocialPacket addFriendList = new AddRemoveSocialPacket(subpacket.data);
                        client.queuePacket(BasePacket.createPacket(FriendlistAddedPacket.buildPacket(player.actorID, true, (uint)addFriendList.name.GetHashCode(), true, addFriendList.name), true, false));
                        break;

                    case 0x01CD:
                        AddRemoveSocialPacket removeFriendList = new AddRemoveSocialPacket(subpacket.data);
                        client.queuePacket(BasePacket.createPacket(FriendlistRemovedPacket.buildPacket(player.actorID, true, removeFriendList.name), true, false));
                        break;

                    case 0x01CE:
                        int offset2 = 0;
                        client.queuePacket(BasePacket.createPacket(SendFriendlistPacket.buildPacket(player.actorID, new Tuple <long, string>[] { new Tuple <long, string>(01, "Test2") }, ref offset2), true, false));
                        break;

                    case 0x01CF:
                        client.queuePacket(BasePacket.createPacket(FriendStatusPacket.buildPacket(player.actorID, null), true, false));
                        break;

                    /* SUPPORT DESK STUFF */
                    //Request for FAQ/Info List
                    case 0x01D0:
                        FaqListRequestPacket faqRequest = new FaqListRequestPacket(subpacket.data);
                        client.queuePacket(BasePacket.createPacket(FaqListResponsePacket.buildPacket(player.actorID, new string[] { "Testing FAQ1", "Coded style!" }), true, false));
                        break;

                    //Request for body of a faq/info selection
                    case 0x01D1:
                        FaqBodyRequestPacket faqBodyRequest = new FaqBodyRequestPacket(subpacket.data);
                        client.queuePacket(BasePacket.createPacket(FaqBodyResponsePacket.buildPacket(player.actorID, "HERE IS A GIANT BODY. Nothing else to say!"), true, false));
                        break;

                    //Request issue list
                    case 0x01D2:
                        GMTicketIssuesRequestPacket issuesRequest = new GMTicketIssuesRequestPacket(subpacket.data);
                        client.queuePacket(BasePacket.createPacket(IssueListResponsePacket.buildPacket(player.actorID, new string[] { "Test1", "Test2", "Test3", "Test4", "Test5" }), true, false));
                        break;

                    //Request if GM ticket exists
                    case 0x01D3:
                        client.queuePacket(BasePacket.createPacket(StartGMTicketPacket.buildPacket(player.actorID, false), true, false));
                        break;

                    //Request for GM response message
                    case 0x01D4:
                        client.queuePacket(BasePacket.createPacket(GMTicketPacket.buildPacket(player.actorID, "This is a GM Ticket Title", "This is a GM Ticket Body."), true, false));
                        break;

                    //GM Ticket Sent
                    case 0x01D5:
                        GMSupportTicketPacket gmTicket = new GMSupportTicketPacket(subpacket.data);
                        Log.info("Got GM Ticket: \n" + gmTicket.ticketTitle + "\n" + gmTicket.ticketBody);
                        client.queuePacket(BasePacket.createPacket(GMTicketSentResponsePacket.buildPacket(player.actorID, true), true, false));
                        break;

                    //Request to end ticket
                    case 0x01D6:
                        client.queuePacket(BasePacket.createPacket(EndGMTicketPacket.buildPacket(player.actorID), true, false));
                        break;

                    default:
                        Log.debug(String.Format("Unknown command 0x{0:X} received.", subpacket.gameMessage.opcode));
                        subpacket.debugPrintSubPacket();
                        break;
                    }
                }
                else
                {
                    packet.debugPrintPacket();
                }
            }
        }