private static void OnNewPartyEntriesAdded(object sender, PartyEntitiesAddedEvent partyEntitiesAddedEvent)
 {
     // delegate event that is sent everytime ram is read (10x a second) and if any entity is newly placed in ram
     if (sender == null)
     {
         return;
     }
     var keys = partyEntitiesAddedEvent.Keys;
 }
Пример #2
0
 public virtual void RaiseNewPartyAddedEntries(List<UInt32> e)
 {
     var partyEntitiesAddedEvent = new PartyEntitiesAddedEvent(this, e);
     var handler = NewPartyEntriesAdded;
     if (handler != null)
     {
         handler(this, partyEntitiesAddedEvent);
     }
 }