private static void OnNewPartyEntriesAdded(object sender, PartyEntitiesAddedEvent partyEntitiesAddedEvent) { // delegate event that is sent everytime ram is read (10x a second) and if any entity is newly placed in ram if (sender == null) { return; } var keys = partyEntitiesAddedEvent.Keys; }
public virtual void RaiseNewPartyAddedEntries(List<UInt32> e) { var partyEntitiesAddedEvent = new PartyEntitiesAddedEvent(this, e); var handler = NewPartyEntriesAdded; if (handler != null) { handler(this, partyEntitiesAddedEvent); } }