Пример #1
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 public virtual bool AddEffect(Effectable eff)
 {
     return(false);
 }
Пример #2
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 // Use this for initialization
 void Start()
 {
     eff = GetComponentInParent <Entities.Effectable>();
 }
Пример #3
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 public virtual bool ChangeStrength(Effectable eff, ref float strength)
 {
     return(false);
 }
Пример #4
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 public virtual bool ShouldPickup(Effectable eff)
 {
     return(true);
 }
Пример #5
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 public virtual bool ChangeRange(Effectable eff, ref float range)
 {
     return(false);
 }
Пример #6
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 public virtual bool ChangeTime(Effectable eff, ref float time)
 {
     return(false);
 }
Пример #7
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 public virtual bool OnSpawn(Effectable eff)
 {
     return(false);
 }
Пример #8
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 public virtual bool OnDestroyed(Effectable eff)
 {
     return(false);
 }
Пример #9
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 public virtual bool DuringAttack(Effectable eff, Vector2 pos)
 {
     return(false);
 }
Пример #10
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 public virtual bool OnHit(Effectable eff, Resources resources)
 {
     return(false);
 }
Пример #11
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 public virtual bool PerTick(Effectable eff)
 {
     return(false);
 }