예제 #1
0
 public virtual bool AddEffect(Effectable eff)
 {
     return(false);
 }
예제 #2
0
 // Use this for initialization
 void Start()
 {
     eff = GetComponentInParent <Entities.Effectable>();
 }
예제 #3
0
 public virtual bool ChangeStrength(Effectable eff, ref float strength)
 {
     return(false);
 }
예제 #4
0
 public virtual bool ShouldPickup(Effectable eff)
 {
     return(true);
 }
예제 #5
0
 public virtual bool ChangeRange(Effectable eff, ref float range)
 {
     return(false);
 }
예제 #6
0
 public virtual bool ChangeTime(Effectable eff, ref float time)
 {
     return(false);
 }
예제 #7
0
 public virtual bool OnSpawn(Effectable eff)
 {
     return(false);
 }
예제 #8
0
 public virtual bool OnDestroyed(Effectable eff)
 {
     return(false);
 }
예제 #9
0
 public virtual bool DuringAttack(Effectable eff, Vector2 pos)
 {
     return(false);
 }
예제 #10
0
 public virtual bool OnHit(Effectable eff, Resources resources)
 {
     return(false);
 }
예제 #11
0
 public virtual bool PerTick(Effectable eff)
 {
     return(false);
 }