Пример #1
0
        void CommonInit()
        {
            m_dispatcher = new GameDispatcher();

            m_minTickTimer = new Timer(this._MinTickTimerCallback);
            m_maxMoveTimer = new Timer(this._MaxMoveTimerCallback);

            m_users = new List <User>();
        }
Пример #2
0
 public GameSyncContext(GameDispatcher engine)
 {
     m_dispatcher = engine;
 }
Пример #3
0
 public GameSyncContext(GameDispatcher engine)
 {
     m_dispatcher = engine;
 }
Пример #4
0
		void CommonInit()
		{
			m_dispatcher = new GameDispatcher();

			m_minTickTimer = new Timer(this._MinTickTimerCallback);
			m_maxMoveTimer = new Timer(this._MaxMoveTimerCallback);

			m_users = new List<User>();
		}