Esempio n. 1
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        void CommonInit()
        {
            m_dispatcher = new GameDispatcher();

            m_minTickTimer = new Timer(this._MinTickTimerCallback);
            m_maxMoveTimer = new Timer(this._MaxMoveTimerCallback);

            m_users = new List <User>();
        }
Esempio n. 2
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 public GameSyncContext(GameDispatcher engine)
 {
     m_dispatcher = engine;
 }
Esempio n. 3
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 public GameSyncContext(GameDispatcher engine)
 {
     m_dispatcher = engine;
 }
Esempio n. 4
0
		void CommonInit()
		{
			m_dispatcher = new GameDispatcher();

			m_minTickTimer = new Timer(this._MinTickTimerCallback);
			m_maxMoveTimer = new Timer(this._MaxMoveTimerCallback);

			m_users = new List<User>();
		}