void CommonInit() { m_dispatcher = new GameDispatcher(); m_minTickTimer = new Timer(this._MinTickTimerCallback); m_maxMoveTimer = new Timer(this._MaxMoveTimerCallback); m_users = new List <User>(); }
public GameSyncContext(GameDispatcher engine) { m_dispatcher = engine; }
void CommonInit() { m_dispatcher = new GameDispatcher(); m_minTickTimer = new Timer(this._MinTickTimerCallback); m_maxMoveTimer = new Timer(this._MaxMoveTimerCallback); m_users = new List<User>(); }