Пример #1
0
    static int LoadData(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 2)
            {
                DragonBones.UnityFactory         obj  = (DragonBones.UnityFactory)ToLua.CheckObject <DragonBones.UnityFactory>(L, 1);
                DragonBones.UnityDragonBonesData arg0 = (DragonBones.UnityDragonBonesData)ToLua.CheckObject <DragonBones.UnityDragonBonesData>(L, 2);
                DragonBones.DragonBonesData      o    = obj.LoadData(arg0);
                ToLua.PushObject(L, o);
                return(1);
            }
            else if (count == 3)
            {
                DragonBones.UnityFactory         obj  = (DragonBones.UnityFactory)ToLua.CheckObject <DragonBones.UnityFactory>(L, 1);
                DragonBones.UnityDragonBonesData arg0 = (DragonBones.UnityDragonBonesData)ToLua.CheckObject <DragonBones.UnityDragonBonesData>(L, 2);
                bool arg1 = LuaDLL.luaL_checkboolean(L, 3);
                DragonBones.DragonBonesData o = obj.LoadData(arg0, arg1);
                ToLua.PushObject(L, o);
                return(1);
            }
            else if (count == 4)
            {
                DragonBones.UnityFactory         obj  = (DragonBones.UnityFactory)ToLua.CheckObject <DragonBones.UnityFactory>(L, 1);
                DragonBones.UnityDragonBonesData arg0 = (DragonBones.UnityDragonBonesData)ToLua.CheckObject <DragonBones.UnityDragonBonesData>(L, 2);
                bool  arg1 = LuaDLL.luaL_checkboolean(L, 3);
                float arg2 = (float)LuaDLL.luaL_checknumber(L, 4);
                DragonBones.DragonBonesData o = obj.LoadData(arg0, arg1, arg2);
                ToLua.PushObject(L, o);
                return(1);
            }
            else if (count == 5)
            {
                DragonBones.UnityFactory         obj  = (DragonBones.UnityFactory)ToLua.CheckObject <DragonBones.UnityFactory>(L, 1);
                DragonBones.UnityDragonBonesData arg0 = (DragonBones.UnityDragonBonesData)ToLua.CheckObject <DragonBones.UnityDragonBonesData>(L, 2);
                bool  arg1 = LuaDLL.luaL_checkboolean(L, 3);
                float arg2 = (float)LuaDLL.luaL_checknumber(L, 4);
                float arg3 = (float)LuaDLL.luaL_checknumber(L, 5);
                DragonBones.DragonBonesData o = obj.LoadData(arg0, arg1, arg2, arg3);
                ToLua.PushObject(L, o);
                return(1);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: DragonBones.UnityFactory.LoadData"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
 static int LoadData(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 4);
         DragonBones.UnityFactory         obj  = (DragonBones.UnityFactory)ToLua.CheckObject(L, 1, typeof(DragonBones.UnityFactory));
         DragonBones.UnityDragonBonesData arg0 = (DragonBones.UnityDragonBonesData)ToLua.CheckUnityObject(L, 2, typeof(DragonBones.UnityDragonBonesData));
         bool  arg1 = LuaDLL.luaL_checkboolean(L, 3);
         float arg2 = (float)LuaDLL.luaL_checknumber(L, 4);
         DragonBones.DragonBonesData o = obj.LoadData(arg0, arg1, arg2);
         ToLua.PushObject(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }