static int LoadData(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2) { DragonBones.UnityFactory obj = (DragonBones.UnityFactory)ToLua.CheckObject <DragonBones.UnityFactory>(L, 1); DragonBones.UnityDragonBonesData arg0 = (DragonBones.UnityDragonBonesData)ToLua.CheckObject <DragonBones.UnityDragonBonesData>(L, 2); DragonBones.DragonBonesData o = obj.LoadData(arg0); ToLua.PushObject(L, o); return(1); } else if (count == 3) { DragonBones.UnityFactory obj = (DragonBones.UnityFactory)ToLua.CheckObject <DragonBones.UnityFactory>(L, 1); DragonBones.UnityDragonBonesData arg0 = (DragonBones.UnityDragonBonesData)ToLua.CheckObject <DragonBones.UnityDragonBonesData>(L, 2); bool arg1 = LuaDLL.luaL_checkboolean(L, 3); DragonBones.DragonBonesData o = obj.LoadData(arg0, arg1); ToLua.PushObject(L, o); return(1); } else if (count == 4) { DragonBones.UnityFactory obj = (DragonBones.UnityFactory)ToLua.CheckObject <DragonBones.UnityFactory>(L, 1); DragonBones.UnityDragonBonesData arg0 = (DragonBones.UnityDragonBonesData)ToLua.CheckObject <DragonBones.UnityDragonBonesData>(L, 2); bool arg1 = LuaDLL.luaL_checkboolean(L, 3); float arg2 = (float)LuaDLL.luaL_checknumber(L, 4); DragonBones.DragonBonesData o = obj.LoadData(arg0, arg1, arg2); ToLua.PushObject(L, o); return(1); } else if (count == 5) { DragonBones.UnityFactory obj = (DragonBones.UnityFactory)ToLua.CheckObject <DragonBones.UnityFactory>(L, 1); DragonBones.UnityDragonBonesData arg0 = (DragonBones.UnityDragonBonesData)ToLua.CheckObject <DragonBones.UnityDragonBonesData>(L, 2); bool arg1 = LuaDLL.luaL_checkboolean(L, 3); float arg2 = (float)LuaDLL.luaL_checknumber(L, 4); float arg3 = (float)LuaDLL.luaL_checknumber(L, 5); DragonBones.DragonBonesData o = obj.LoadData(arg0, arg1, arg2, arg3); ToLua.PushObject(L, o); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: DragonBones.UnityFactory.LoadData")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int LoadData(IntPtr L) { try { ToLua.CheckArgsCount(L, 4); DragonBones.UnityFactory obj = (DragonBones.UnityFactory)ToLua.CheckObject(L, 1, typeof(DragonBones.UnityFactory)); DragonBones.UnityDragonBonesData arg0 = (DragonBones.UnityDragonBonesData)ToLua.CheckUnityObject(L, 2, typeof(DragonBones.UnityDragonBonesData)); bool arg1 = LuaDLL.luaL_checkboolean(L, 3); float arg2 = (float)LuaDLL.luaL_checknumber(L, 4); DragonBones.DragonBonesData o = obj.LoadData(arg0, arg1, arg2); ToLua.PushObject(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }