static int BuildArmatureComponent(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 7);
         DragonBones.UnityFactory obj = (DragonBones.UnityFactory)ToLua.CheckObject(L, 1, typeof(DragonBones.UnityFactory));
         string arg0 = ToLua.CheckString(L, 2);
         string arg1 = ToLua.CheckString(L, 3);
         string arg2 = ToLua.CheckString(L, 4);
         string arg3 = ToLua.CheckString(L, 5);
         UnityEngine.GameObject arg4 = (UnityEngine.GameObject)ToLua.CheckUnityObject(L, 6, typeof(UnityEngine.GameObject));
         bool arg5 = LuaDLL.luaL_checkboolean(L, 7);
         DragonBones.UnityArmatureComponent o = obj.BuildArmatureComponent(arg0, arg1, arg2, arg3, arg4, arg5);
         ToLua.Push(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Пример #2
0
    static int BuildArmatureComponent(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 2)
            {
                DragonBones.UnityFactory obj = (DragonBones.UnityFactory)ToLua.CheckObject <DragonBones.UnityFactory>(L, 1);
                string arg0 = ToLua.CheckString(L, 2);
                DragonBones.UnityArmatureComponent o = obj.BuildArmatureComponent(arg0);
                ToLua.Push(L, o);
                return(1);
            }
            else if (count == 3)
            {
                DragonBones.UnityFactory obj = (DragonBones.UnityFactory)ToLua.CheckObject <DragonBones.UnityFactory>(L, 1);
                string arg0 = ToLua.CheckString(L, 2);
                string arg1 = ToLua.CheckString(L, 3);
                DragonBones.UnityArmatureComponent o = obj.BuildArmatureComponent(arg0, arg1);
                ToLua.Push(L, o);
                return(1);
            }
            else if (count == 4)
            {
                DragonBones.UnityFactory obj = (DragonBones.UnityFactory)ToLua.CheckObject <DragonBones.UnityFactory>(L, 1);
                string arg0 = ToLua.CheckString(L, 2);
                string arg1 = ToLua.CheckString(L, 3);
                string arg2 = ToLua.CheckString(L, 4);
                DragonBones.UnityArmatureComponent o = obj.BuildArmatureComponent(arg0, arg1, arg2);
                ToLua.Push(L, o);
                return(1);
            }
            else if (count == 5)
            {
                DragonBones.UnityFactory obj = (DragonBones.UnityFactory)ToLua.CheckObject <DragonBones.UnityFactory>(L, 1);
                string arg0 = ToLua.CheckString(L, 2);
                string arg1 = ToLua.CheckString(L, 3);
                string arg2 = ToLua.CheckString(L, 4);
                string arg3 = ToLua.CheckString(L, 5);
                DragonBones.UnityArmatureComponent o = obj.BuildArmatureComponent(arg0, arg1, arg2, arg3);
                ToLua.Push(L, o);
                return(1);
            }
            else if (count == 6)
            {
                DragonBones.UnityFactory obj = (DragonBones.UnityFactory)ToLua.CheckObject <DragonBones.UnityFactory>(L, 1);
                string arg0 = ToLua.CheckString(L, 2);
                string arg1 = ToLua.CheckString(L, 3);
                string arg2 = ToLua.CheckString(L, 4);
                string arg3 = ToLua.CheckString(L, 5);
                UnityEngine.GameObject             arg4 = (UnityEngine.GameObject)ToLua.CheckObject(L, 6, typeof(UnityEngine.GameObject));
                DragonBones.UnityArmatureComponent o    = obj.BuildArmatureComponent(arg0, arg1, arg2, arg3, arg4);
                ToLua.Push(L, o);
                return(1);
            }
            else if (count == 7)
            {
                DragonBones.UnityFactory obj = (DragonBones.UnityFactory)ToLua.CheckObject <DragonBones.UnityFactory>(L, 1);
                string arg0 = ToLua.CheckString(L, 2);
                string arg1 = ToLua.CheckString(L, 3);
                string arg2 = ToLua.CheckString(L, 4);
                string arg3 = ToLua.CheckString(L, 5);
                UnityEngine.GameObject arg4 = (UnityEngine.GameObject)ToLua.CheckObject(L, 6, typeof(UnityEngine.GameObject));
                bool arg5 = LuaDLL.luaL_checkboolean(L, 7);
                DragonBones.UnityArmatureComponent o = obj.BuildArmatureComponent(arg0, arg1, arg2, arg3, arg4, arg5);
                ToLua.Push(L, o);
                return(1);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: DragonBones.UnityFactory.BuildArmatureComponent"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }