Пример #1
0
 public override void OnDestroy()
 {
     PlayerPrefs.Save();
     delegated.OnDestroy();
     if (Settings.SendGameRunningEveryMinute)
     {
         if (isGameRunningCoroutineRunning)
         {
             StopCoroutine(gameRunningEventCoroutine);
             isGameRunningCoroutineRunning = false;
         }
     }
     base.OnDestroy();
 }
Пример #2
0
 public override void OnDestroy()
 {
     PlayerPrefs.Save();
     delegated.OnDestroy();
     base.OnDestroy();
 }