public override void OnDestroy() { PlayerPrefs.Save(); delegated.OnDestroy(); if (Settings.SendGameRunningEveryMinute) { if (isGameRunningCoroutineRunning) { StopCoroutine(gameRunningEventCoroutine); isGameRunningCoroutineRunning = false; } } base.OnDestroy(); }
public override void OnDestroy() { PlayerPrefs.Save(); delegated.OnDestroy(); base.OnDestroy(); }