Пример #1
0
        private void TickNpcs()
        {
            List <NpcInfo> deletes        = new List <NpcInfo>();
            List <NpcInfo> deletes2       = new List <NpcInfo>();
            Msg_RC_NpcDead npcDeadBuilder = new Msg_RC_NpcDead();

            for (LinkedListNode <NpcInfo> linkNode = NpcManager.Npcs.FirstValue; null != linkNode; linkNode = linkNode.Next)
            {
                NpcInfo info = linkNode.Value;
                if (info.LevelChanged || info.GetSkillStateInfo().BuffChanged || info.GetEquipmentStateInfo().EquipmentChanged || info.GetLegacyStateInfo().LegacyChanged)
                {
                    NpcAttrCalculator.Calc(info);
                    info.LevelChanged = false;
                    info.GetSkillStateInfo().BuffChanged          = false;
                    info.GetEquipmentStateInfo().EquipmentChanged = false;
                    info.GetLegacyStateInfo().LegacyChanged       = false;
                }
                // 伙伴自动掉血
                if ((int)NpcTypeEnum.Partner == info.NpcType)
                {
                    UserInfo owner = UserManager.GetUserInfo(info.OwnerId);
                    if (null != owner)
                    {
                        PartnerInfo pi = owner.GetPartnerInfo();
                        if (null != pi && TimeUtility.GetServerMilliseconds() - pi.LastTickTime > pi.TickInterval)
                        {
                            info.SetHp(Operate_Type.OT_Relative, (int)pi.GetHpCostPerTick(info.GetActualProperty().HpMax));
                            pi.LastTickTime = TimeUtility.GetServerMilliseconds();
                        }
                    }
                }
                if (info.NeedDelete)
                {
                    deletes2.Add(info);
                }
                else if (info.IsDead())
                {
                    if (info.DeadTime <= 0)
                    {
                        info.DeadTime = TimeUtility.GetServerMilliseconds();
                        //击杀收益计算
                        CalcKillIncome(info);
                        //解除控制
                        ReleaseControl(info);
                        //发送npc死亡消息
                        npcDeadBuilder.npc_id = info.GetId();
                        NotifyAllUser(npcDeadBuilder);

                        if (info.IsCombatNpc())
                        {
                            m_StorySystem.SendMessage("objkilled", info.GetId(), GetBattleNpcCount());
                            m_StorySystem.SendMessage(string.Format("npckilled:{0}", info.GetUnitId()), info.GetId(), GetBattleNpcCount());
                            if (info.GetUnitId() > 0)
                            {
                                if (m_IsAttemptScene)
                                {
                                    if ((int)NpcTypeEnum.BigBoss == info.NpcType)
                                    {
                                        TryFireAllNpcKilled();
                                    }
                                }
                                else
                                {
                                    TryFireAllNpcKilled();
                                }
                            }
                        }
                    }
                    else if (TimeUtility.GetServerMilliseconds() - info.DeadTime > info.ReleaseTime && info.GfxDead)
                    {
                        deletes.Add(info);
                    }
                }
                if (info.IsBorning && IsNpcBornOver(info))
                {
                    info.IsBorning = false;
                    info.SetAIEnable(true);
                    info.SetStateFlag(Operate_Type.OT_RemoveBit, CharacterState_Type.CST_Invincible);
                }
                CheckNpcOwnerId(info);
            }
            if (deletes.Count > 0)
            {
                Msg_RC_DestroyNpc destroyNpcBuilder = new Msg_RC_DestroyNpc();
                foreach (NpcInfo ni in deletes)
                {
                    //发送npc消失消息
                    destroyNpcBuilder.npc_id           = ni.GetId();
                    destroyNpcBuilder.need_play_effect = true;
                    NotifyAllUser(destroyNpcBuilder);
                    //删除npc
                    NpcManager.RemoveNpc(ni.GetId());
                    LogSystem.Debug("Npc {0}  name {1} is deleted.", ni.GetId(), ni.GetName());
                }
            }
            if (deletes2.Count > 0)
            {
                Msg_RC_DestroyNpc destroyNpcBuilder = new Msg_RC_DestroyNpc();
                foreach (NpcInfo ni in deletes2)
                {
                    //发送npc消失消息
                    destroyNpcBuilder.npc_id           = ni.GetId();
                    destroyNpcBuilder.need_play_effect = false;
                    NotifyAllUser(destroyNpcBuilder);
                    //删除npc
                    NpcManager.RemoveNpc(ni.GetId());
                    LogSystem.Debug("Npc {0}  name {1} is deleted.", ni.GetId(), ni.GetName());
                }
            }
            NpcManager.ExecuteDelayAdd();
        }