private void TickNpcs() { List <NpcInfo> deletes = new List <NpcInfo>(); List <NpcInfo> deletes2 = new List <NpcInfo>(); Msg_RC_NpcDead npcDeadBuilder = new Msg_RC_NpcDead(); for (LinkedListNode <NpcInfo> linkNode = NpcManager.Npcs.FirstValue; null != linkNode; linkNode = linkNode.Next) { NpcInfo info = linkNode.Value; if (info.LevelChanged || info.GetSkillStateInfo().BuffChanged || info.GetEquipmentStateInfo().EquipmentChanged || info.GetLegacyStateInfo().LegacyChanged) { NpcAttrCalculator.Calc(info); info.LevelChanged = false; info.GetSkillStateInfo().BuffChanged = false; info.GetEquipmentStateInfo().EquipmentChanged = false; info.GetLegacyStateInfo().LegacyChanged = false; } // 伙伴自动掉血 if ((int)NpcTypeEnum.Partner == info.NpcType) { UserInfo owner = UserManager.GetUserInfo(info.OwnerId); if (null != owner) { PartnerInfo pi = owner.GetPartnerInfo(); if (null != pi && TimeUtility.GetServerMilliseconds() - pi.LastTickTime > pi.TickInterval) { info.SetHp(Operate_Type.OT_Relative, (int)pi.GetHpCostPerTick(info.GetActualProperty().HpMax)); pi.LastTickTime = TimeUtility.GetServerMilliseconds(); } } } if (info.NeedDelete) { deletes2.Add(info); } else if (info.IsDead()) { if (info.DeadTime <= 0) { info.DeadTime = TimeUtility.GetServerMilliseconds(); //击杀收益计算 CalcKillIncome(info); //解除控制 ReleaseControl(info); //发送npc死亡消息 npcDeadBuilder.npc_id = info.GetId(); NotifyAllUser(npcDeadBuilder); if (info.IsCombatNpc()) { m_StorySystem.SendMessage("objkilled", info.GetId(), GetBattleNpcCount()); m_StorySystem.SendMessage(string.Format("npckilled:{0}", info.GetUnitId()), info.GetId(), GetBattleNpcCount()); if (info.GetUnitId() > 0) { if (m_IsAttemptScene) { if ((int)NpcTypeEnum.BigBoss == info.NpcType) { TryFireAllNpcKilled(); } } else { TryFireAllNpcKilled(); } } } } else if (TimeUtility.GetServerMilliseconds() - info.DeadTime > info.ReleaseTime && info.GfxDead) { deletes.Add(info); } } if (info.IsBorning && IsNpcBornOver(info)) { info.IsBorning = false; info.SetAIEnable(true); info.SetStateFlag(Operate_Type.OT_RemoveBit, CharacterState_Type.CST_Invincible); } CheckNpcOwnerId(info); } if (deletes.Count > 0) { Msg_RC_DestroyNpc destroyNpcBuilder = new Msg_RC_DestroyNpc(); foreach (NpcInfo ni in deletes) { //发送npc消失消息 destroyNpcBuilder.npc_id = ni.GetId(); destroyNpcBuilder.need_play_effect = true; NotifyAllUser(destroyNpcBuilder); //删除npc NpcManager.RemoveNpc(ni.GetId()); LogSystem.Debug("Npc {0} name {1} is deleted.", ni.GetId(), ni.GetName()); } } if (deletes2.Count > 0) { Msg_RC_DestroyNpc destroyNpcBuilder = new Msg_RC_DestroyNpc(); foreach (NpcInfo ni in deletes2) { //发送npc消失消息 destroyNpcBuilder.npc_id = ni.GetId(); destroyNpcBuilder.need_play_effect = false; NotifyAllUser(destroyNpcBuilder); //删除npc NpcManager.RemoveNpc(ni.GetId()); LogSystem.Debug("Npc {0} name {1} is deleted.", ni.GetId(), ni.GetName()); } } NpcManager.ExecuteDelayAdd(); }