Пример #1
0
        public static CCActionInterval actionWithDuration(float t)
        {
            CCFlipX3D flipx = new CCFlipX3D(t);
            CCFiniteTimeAction flipx_back = flipx.Reverse();
            CCDelayTime delay = new CCDelayTime (2);

            return (CCSequence.FromActions(flipx, delay, flipx_back));
        }
Пример #2
0
 public CCFlipX3D (CCFlipX3D flipX3D) 
 {
     InitWithSize(flipX3D.m_sGridSize, flipX3D.m_fDuration);
 }
Пример #3
0
 public CCFlipX3D(CCFlipX3D flipX3D)
 {
     InitWithSize(flipX3D.m_sGridSize, flipX3D.m_fDuration);
 }
Пример #4
0
 public CCFlipX3D(CCFlipX3D flipX3D)
 {
     InitWithDuration(flipX3D.m_fDuration, flipX3D.m_sGridSize);
 }
Пример #5
0
 public CCFlipX3D(CCFlipX3D flipX3D)
 {
     InitWithDuration(flipX3D.m_fDuration, flipX3D.m_sGridSize);
 }