public static CCActionInterval actionWithDuration(float t) { CCFlipX3D flipx = new CCFlipX3D(t); CCFiniteTimeAction flipx_back = flipx.Reverse(); CCDelayTime delay = new CCDelayTime (2); return (CCSequence.FromActions(flipx, delay, flipx_back)); }
public CCFlipX3D (CCFlipX3D flipX3D) { InitWithSize(flipX3D.m_sGridSize, flipX3D.m_fDuration); }
public CCFlipX3D(CCFlipX3D flipX3D) { InitWithSize(flipX3D.m_sGridSize, flipX3D.m_fDuration); }
public CCFlipX3D(CCFlipX3D flipX3D) { InitWithDuration(flipX3D.m_fDuration, flipX3D.m_sGridSize); }