/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); cars = Content.Load <Texture2D>("cars"); font = Content.Load <SpriteFont>("font"); queueList = new List <LinkedList <FallingCar> >(); for (int i = 0; i < Globals.lanes; i++) { queueList.Add(new LinkedList <FallingCar>()); } controlCar = new ControlCar(0); AI = new FSMAIControl(queueList); //testCar2 = new FallingCar(0, 0); // TODO: use this.Content to load your game content here }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); cars = Content.Load<Texture2D>("cars"); font = Content.Load<SpriteFont>("font"); queueList = new List<LinkedList<FallingCar>>(); for (int i = 0; i < Globals.lanes; i++) { queueList.Add(new LinkedList<FallingCar>()); } controlCar = new ControlCar(0); AI = new FSMAIControl(queueList); //testCar2 = new FallingCar(0, 0); // TODO: use this.Content to load your game content here }