Ejemplo n.º 1
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);
            cars        = Content.Load <Texture2D>("cars");
            font        = Content.Load <SpriteFont>("font");
            queueList   = new List <LinkedList <FallingCar> >();
            for (int i = 0; i < Globals.lanes; i++)
            {
                queueList.Add(new LinkedList <FallingCar>());
            }

            controlCar = new ControlCar(0);

            AI = new FSMAIControl(queueList);
            //testCar2 = new FallingCar(0, 0);
            // TODO: use this.Content to load your game content here
        }
Ejemplo n.º 2
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);
            cars = Content.Load<Texture2D>("cars");
            font = Content.Load<SpriteFont>("font");
            queueList = new List<LinkedList<FallingCar>>();
            for (int i = 0; i < Globals.lanes; i++)
            {
                queueList.Add(new LinkedList<FallingCar>());
            }

            controlCar = new ControlCar(0);

            AI = new FSMAIControl(queueList);
            //testCar2 = new FallingCar(0, 0);
            // TODO: use this.Content to load your game content here
        }