private void Pending_ProgressChanged(object sender, MapCreationProgress e) { var pending = (PendingMapsWithID)sender; decimal progress = e.PercentageComplete; foreach (var id in pending.IDs) { ImportZone.SetProgress(id, progress); } }
private void DetermineTransferConflicts() { ImportZone.SetConflicts(WorldSide.GetTakenIDs()); }
private void ImportSide_MapsChanged(object sender, EventArgs e) { ImportZone.SetMapsImport(ImportSide); ClickOpenLabel.Visible = !ImportSide.HasAnyMaps(); DetermineTransferConflicts(); }
public WorldView() { InitializeComponent(); ImportZone.SetContextMenu(ImportContextMenu); ExistingZone.SetContextMenu(ExistingContextMenu); }